Star Spawn Seer

Star Spawn Seer CR: 13

Medium aberration, neutral evil
Armor Class: 17 (natural armour)
Hit Points: 153 8d8+72
Speed: 30 ft

STR

14 +2

DEX

12 +1

CON

18 +4

INT

22 +6

WIS

19 +4

CHA

16 +3

Saving Throws: Dex +6, Int +11, Wis +9, Cha +8
Skills: Perception +9
Damage Resistances: Cold, Bludgeoning, Piercing and Slashing from nonmagical weapons.
Damage Immunities: Psychic
Condition Immunities: Charmed, Frightened
Senses: Darkvision 60 ft, passive Perception 19.
Languages: Common, Deep Speech, Undercommon
Challenge Rating: 13

Out-of-Phase Movement. The seer can move through other creatures and objects as if hey were difficult terrain. Each creature it moves through takes 5 1d10 psychic damage; no creature can take this damage more than once per turn. The seer takes 5 1d10 force damage if it ends it's turn inside an object.

Actions

Multiattack. The seer makes two comet staff attacks or uses Psychic Orb twice.   Comet Staff. Melee Weapon Attack +11 to hit, reach 5 ft, one target. Hit 9 1d6+6 bludgeoning damage or 10 1d8+6 bludgeoning damage if used with two hands, plus 18 4d8 psychic damage, and the target must succeed on a DC 19 Constitution saving throw or be incapacitated until the end of it's next turn.   Psychic Orb. Ranged Spell Attack +11 to hit, range 120 ft, one target. Hit 27 5d10 psychic damage.   Collapse Distance (Recharge 6). The seer warps space around a creature it can see within 30 feet of it. That creature must make a DC 19 Wisdom saving throw. On a failed save, the target; along with any equipment it is wearing and carrying is magically teleported up to 60 feet to an unoccupied space the seer can see, and all other creatures within 10 feet of the target's original each takes 39 6d12 psychic damage. On a successful save, the creature takes 19 3d12 psychic damage.

Reactions

Bend Space. When the seer would be hit by an attack, it teleports, exchanging a position with another star spawn it can see within 60 feet of it. The other star spawn is hit by the attack instead.

A star spawn seer id a powerful cultist, who usually runs a cult worshipping one of the Elder Evils. They generally know full well the horrific monstrosity that they worship. When a warlock or other spellcaster, or even an occultist, establishes contact with a disembodied star spawn entity, it will assume the mantle of that creature. It transforms into a corpulent bulk of tumorous skin, with strangely coloured whorls appearing on it. Its limbs turn into flipper-like appendages that are painful to use when manipulating anything but the strange staffs they are found with. These staffs are regularly made from a mix of flesh, bone, and star stuff.
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