Star Spawn Monstrous Spiker Species in The True Dark Ages | World Anvil

Star Spawn Monstrous Spiker

Star Spawn Monstrous Spiker CR: 17

Huge aberration, chaotic evil
Armor Class: 19 (natural armour)
Hit Points: 225 25d20+25
Speed: 40 ft

STR

22 +6

DEX

13 +1

CON

21 +5

INT

4 -3

WIS

7 -2

CHA

3 -4

Saving Throws: Str +6, Con +6, Wis +2
Skills: Intimidation +7
Damage Immunities: Necrotic, poison
Condition Immunities: Charmed, exhaustion, grappled, paralysed, petrified, poisoned, prone, restrained, unconscious
Senses: Darkvision 60 ft, passive Perception 11
Languages: Understands Deep Speech but cannot speak
Challenge Rating: 17

Engine of Destruction. The spiker can run 30 ft in a straight line and if it hits a creature with it's tusked head, can trample the opponent for 10 3d6 bludgeoning damage and knocks it prone for one turn, on top of any original damage.   Horrifying Sight. For the first attack made by enemies on the spiker, suffers -2 to hit on AC rolls.   Poisonous Vents. The vent like structures on it's back gives off toxic fumes of different types causing any creature within 5 ft of it to make a single DC 16 Constitution saving throw. If failed, the creature takes 7 2d6 poison damage, and is poisoned for 1d4 rounds. If successful, there is no effect for the next 24 hours.

Actions

Multiattack. The spiker can make three attacks with it's claws.   Claws. Melee Weapon Attack +7 to hit, reach 10 ft, one target. Hit 15 2d12+3 slashing damage.   Gore. Melee Weapon Attack +7 to hit, reach 10 ft, one target. Hit 10 2d8+3 piercing damage.   Trample. Melee Weapon Attack +7 to hit, reach 5 ft, one target. Hit 15 2d12+3 bludgeoning damage.   Scything Tail. Melee Weapon Attack +7 to hit, reach 10 ft, one target. Hit 12 2d6+3 slashing damage.     Can have one of the following two weapon attacks too:   Spore Launchers. Ranged Weapon Attack, range 30 ft cone from the front of it. DC 12 Dexterity saving throw to move out of it. If failed, the victim takes 7 2d6 poison damage.   Spike Launchers. Ranged Weapon Attack, range 30 ft cone from the front of it. DC 12 Dexterity saving throw to move out of it. If failed, the victim takes 7 2d6 piercing damage.

The Monstrous Spiker is a terror of armies & heavily fortified towns & cities. It seems that each such spiker was once a living hulking alien being, gruesomely turned to the side of the Star Gods. A living battering ram, it's hunched back is covered in thick bony plate, which also covers the top of it's head. It's back legs are shorter than expected but thick & muscled ending in heavy hooves. It's head is small compared to the rest of it's body, and a longish muscled tail juts out the back. The upper part of the tail, and the top front of it's legs are covered in thick bony plate too. At the end of the tail, two scythe like bone profusions jut out either side that when in combat swing left & right cutting down creatures like straw. A row of heavy bone covered hard tubes jut out the length of the upper parts of it's back plates releasing gases & and other less savoury microscopic parasites into the atmosphere corrupting organic material all around. A jutting piece of ribbed bone is on it's forehead helping protect its small eyes. Large tusks also stick out from where the lower canines would normally be. It has a row of toughened bone spikes jutting out around the edge of it's back plates, and the front of these regularly have orifices that release thick clouds of spores out, while others have groups of spikes that can be shot out at a distance. Four arms are on this creature, two either side. Each has a long diamond hard claw about 6 ft long in place of hands, the rest of the 'hands' so to speak seems atrophied into helping support each claw. Each spiker seems to be a cyan blue colour for it's skin through to a deep reddish purple. In every case very few is ever encountered and released by Star ?Gods, star Spawn and Star God cults to cause maximum carnage before it runs out of steam, and collapses into a massive puddle of light blue goo. In the space of time it will have wreaked any number of enemies, townships and nations. Thankfully it is extremely rare to see one due to the sacrifice and / or energy needed to summon one to the Material Plane. Some speculate that each was an organism ripped from another world before being corrupted by the Star Gods, and kept in their domains before being released on the Material Plane.

Suggested Environments

Any place that knows of a large Sar God cult, and in combat with it.

Related Organizations

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