Star Spawn Larva Mage
Star Spawn Larva Mage CR: 16
STR
17 +3
DEX
12 +1
CON
23 +6
INT
18 +4
WIS
12 +1
CHA
16 +3
Innate Spellcasting. The larva mage's innate spellcasting is Charisma (spell save DC 16, +8 to hit with spell attacks). It can innately cast the following spells, requiring no material components.
Return To Worms. When the larval mage is reduced to 0 hit points, it breaks apart into a swarm if insects in the same space. Unless the swarm is destroyed, the larva mage reforms from it 24 hours later.
Actions
Slam. Melee Weapon Attack +8 to hit, reach 10 ft, one target. Hit 7 1d8+3 bludgeoning damage, and the target must succeed on a DC 19 Constitution saving throw or be poisoned until the end of it's next turn. Plague of Worms (Recharge 6). Each creature other than a star spawn within 10 feet of the larva mage must succeed on a DC 19 Dexterity saving throw or take 22 5d8 necrotic damage and blinded & restrained by masses of swarming worms. The affected creature takes 22 5d8 necrotic damage at the start of each of the larval mage's turns. The creature can repeat the saving throw at the end of each of it's turns, ending the effect on itself on a success.
Reactions
Feed on Weakness. When a creature within 20 feet of the larva mage fails a saving throw, the larva mage gains 10 temporary hit points.
Legendary Actions
The larva magic can take 3 legendary actions, choosing from the options below. Only one legendary action option can be used at a time and only at the end of another creature's turn. The larva mage regains spent legendary actions at the start of it's turns. Cantrip (Costs 2 Actions). The larva mage casts one cantrip. Slam (Costs 2 Actions). The larva mage makes one slam attack. Feed (Costs 3 Actions). Each creature restrained by the larva mage's Plague of Worms takes 13 3d8 necrotic damage, and the larva mage gains 6 temporary hit points.
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