Sprite Species in The True Dark Ages | World Anvil

Sprite

Sprite CR: 1/4 (50XP)

Tiny fey, neutral good
Armor Class: 15 (Leather Armour)
Hit Points: 2 (1D4)
Speed: 10 ft , fly: 40 ft

STR

3 -4

DEX

18 +4

CON

10 +0

INT

14 +2

WIS

13 +1

CHA

11 +0

Skills: STEALTH +8 & PERCEPTION +3
Senses: Passive Perception 13
Languages: Elvish,Elosi,Pelosi,Kelldorian (Common) & Sylvan (Fey)
Challenge Rating: 1/4 (50XP)

Actions

LONGSWORD:

  MELEE WEAPON ATTACK: +2 TO HIT, REACH 5FT, ONE TARGET. HIT: 1 SLASHING DAMAGE.    

SHORTBOW:

  RANGED WEAPON ATTACK: +6 TO HIT, RANGE 40/160FT, ONE TARGET. HIT: 1 PIERCING DAMAGE, AND THE TARGET MUST SUCCEED ON A DC 10 CONSTITUTION SAVING THROW OR BECOME POISONED FOR 1 MINUTE. IF ITS SAVING THROW RESULT IS 5 OR LOWER, THE POISONED TARGET FALLS UNCONSCIOUS FOR THE SAME DURATION, OR UNTIL IT TAKES DAMAGE OR ANOTHER CREATURE TAKES AN ACTION TO SHAKE IT AWAKE.    

HEART SIGHT:

  THE SPRITE TOUCHES A CREATURE AND MAGICALLY KNOWS THE CREATURE’S CURRENT EMOTIONAL STATE. IF THE TARGET FAILS A DC 10 CHARISMA SAVING THROW, THE SPRITE ALSO KNOWS THE CREATURE’S ALIGNMENT. CELESTIALS, FIENDS, AND UNDEAD AUTOMATICALLY FAIL THE SAVING THROW.    

INVISIBILITY:

  THE SPRITE MAGICALLY TURNS INVISIBLE UNTIL IT ATTACKS OR CASTS A SPELL, OR UNTIL ITS CONCENTRATION ENDS (AS IF CONCENTRATING ON A SPELL). ANY EQUIPMENT THE SPRITE WEARS OR CARRIES IS INVISIBLE WITH IT.


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