Skeleton Species in The True Dark Ages | World Anvil

Skeleton

Skeleton CR: 1/4

Medium undead, lawful evil
Armor Class: 13 (armour scraps)
Hit Points: 13 (2d8 +_4)
Speed: 30 ft

STR

10 +0

DEX

14 +2

CON

15 +2

INT

6 -2

WIS

8 -1

CHA

5 -3

Damage Vulnerabilities: Bludgeoning
Damage Immunities: Poison
Condition Immunities: Exhaustion, Poisoned
Senses: Darkvision 60 ft, passive Perception 9
Languages: Understands all languages it knew in life but doesn't speak
Challenge Rating: 1/4

Actions

Shortsword: Melee Weapon Attack +4 to hit, reach 5 ft, one target, Hit 5 (1d6 + 2) piercing damage.   Shortbow: Ranged Weapon Attack +4 t0 hit, reach 80/320 ft, one target, Hit 5 (1d6 + 2) piercing damage.

A skeleton is the reanimated bones of a humanoid. It is reanimated by dark magic, whether deliberately or by some side effect. On occasion will rise in places such as graveyards, mass burial sites or on ancient battle sites saturated by death, and attracting the energy from evil or necromantic magic. They are usually controlled by evil beings to act as soldiers or bodyguards, and will do so until their master dies. When this happens they will usually wander a region until someone takes over control or they are destroyed. If encountering any living being they will attack it on sight. 

Suggested Environments

Graveyards, ancient battle fields, villains lairs, old tomb complexes, underground warrens....

Related Organizations

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