Rogue Subclass - Scout in The True Dark Ages | World Anvil

Rogue Subclass - Scout

Rogue Subclass - Scout

You are skilled in stealth and surviving far from the streets of a city, allowing you to scout ahead of your companions during expeditions. Rogues who embrace this archetype are at home in the wilderness and and among barbarians and rangers, and many Scouts act as the eyes and ears of war bands. Ambusher, spy, bounty hunter - these are just a few of the roles Scouts assume as they range the world.
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Skirmisher. Starting at 3rd level, you are difficult to pin down during a fight. You can move up to half your speed as a reaction when an enemy ends it's turn within 5 feet of you. This movement doesn't provoke opportunity attacks.   Survivalist. When you choose this archetype at 3rd level, you gain proficiency in Nature and Survival skill if you don't already have it. Your proficiency bonus is doubled for any ability you make that uses either of these proficiencies.   Superior Mobility. At 9th level, your walking speed increases by 10 feet. If you have a climbing or swimming speed, this increase applies to that speed as well.   Ambush Master. Starting at 13th level, you excel at leading ambushes and acting first in a fight. You have advantage on initiative rolls. In addition, the first creature you hit during the first round of a combat becomes easier for you and others to strike attack rolls against that target have advantage until the start of your next turn.   Sudden Strike. Starting at 17th level, you can strike with deadly speed. If you take the Attack action on your turn, you can make one additional attack as a bonus action. This attack can benefit from your Sneak Attack even if you have already used it this turn., but you can't use your Sneak Attack against the same target more than once in a turn.

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