Ravenloft Basic Background Features in The True Dark Ages | World Anvil

Ravenloft Basic Background Features

Inheritor An ancestor or mentor's deeds earned them a place in legend. Now it's your turn. You are a clear inheritor of a famed legacy. You've inherited a token from your predecessor, something that marks you as their inheritor, such as a signet ring, signature piece of clothing, or notable weapon. Additionally, any time your reveal your legacy, you swiftly learn the local opinion of your predecessor. If locals have never heard of predecessor, nothing changes. If they have, rumours of your connection spread swiftly, and many locals consider you a hero, or a threat. Heroes are welcomed and might easily gain an audience with local leaders. Threats are encouraged to leave before they invite danger.   Mist Wanderer The Mists whisper to you and guide you through their mysterious eddies. You immediately know if an object you're touching is a Mist Talisman. You recognize where the talisman originated from if you have been to its domain already.   Spirit Medium After a fateful experience, you believe you're aligned with spirits and can serve as a conduit for their insights and goals. You have advantage on any Arcana or Religion check to remember or research information about spirits and the afterlife. Additionally, you begin your adventuring career with a custom-made device for communing with otherworldly forces, perhaps a spirit board, a Tarot or Tarroka deck, an automatic writing planchette, dowsing rods, a cup of tea leaves, or a device of your own design. Add your proficiency bonus to any ability check you make using this type of divining tool.   Trauma Survivor You survived, whatever it was, you made it through, and you can others do the same. People view you as an expert on the traumatic situation you faced - be it a specific form of violence, illness, or otherwise. You are aware of nonmagical recovery techniques, common resources, and misinformation. You know how to speak to sympathetic doctors, clergy, and local leaders and can convince them to shelter one person (other than yourself) at a modest lifestyle for up to one month.   Traveller You come from somewhere else, a place others couldn't begin to understand. Perhaps your home is a unique corner of the Land of the Mists or another world entirely. In any case, you and other travellers have shared experiences. You can find a place to hide, rest, or recuperate among sympathetic caravans, itinerant families, or or displaced groups, so long as you don't present a threat. Such groups will hide from the law or anyone searching for you, though they won't risk their lives for you. Additionally, you can tell whether an object you see and touch is from your homeland with near perfect accuracy.

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