Quickling
Quickling CR: 1
Tiny fey, chaotic evil
Armor Class: 16
Hit Points: 10 3d4+3
Speed:
120 ft
STR
4 -3
DEX
23 +6
CON
13 +1
INT
10 +0
WIS
12 +1
CHA
7 -2
Skills: Acrobatics +8, Sleight of Hand +8, Stealth +8, Perception +5
Senses: Darkvision 60 ft, passive Perception 15
Languages: Common, Sylvan
Challenge Rating: 1
Blurred Movement. Attack rolls against the quickling has disadvantage unless the quickling is incapacitated or restrained. Evasion. If the quickling is subjected to an effect that allows it to make a Dexterity saving throw to take only half damage it instead takes no damageif it succeeds on the saving throw, and only half damage if it fails.
Actions
Multiattack. The quickling makes three dagger attacks. Dagger. Ranged or Melee Weapon Attack +8 to hit, reach 5 ft or range 20/60 ft, one target. Hit 8 [roll1d4+6] piercing damage.
Quicklings are part of the Unseelie Court, spread about the darker parts of the Fey worlds, and the Material World. Small blue skinned, light blue hair, and pointed ears, dressed in natural colours, they travel as speeds so fast they appear as a blur. Each of the quicklings die young due to the speed of their metabolism, and are more for causing mischief instead of murder.
Comments