Primordial Kin Master Species in The True Dark Ages | World Anvil

Primordial Kin Master

Primordial Kin Master CR: 6

Medium aberration, neutral
Armor Class: 14 (natural armour)
Hit Points: 65 10d8+20
Speed: 30 ft

STR

13 +1

DEX

12 +1

CON

13 +1

INT

17 +3

WIS

19 +4

CHA

14 +2

Saving Throws: Int +7, Wis +6, Cha +3
Skills: Arcana +6, Perception +5, Persuasion +3, Religion +6
Damage Immunities: Necrotic, Psychic
Condition Immunities: Charmed, Frightened
Senses: Darkvision 60 ft, passive Perception 13
Languages: Primordial, Deep Speech, Undercommon
Challenge Rating: 6

The Master can cast spells innately using their Wisdom (spell save DC 14, makes spell attacks on AC 17). None of the spells need material components, and are treated as a Cleric for all spell purposes. The standard spells are as follows.

At will: Cantrips: Guidance, Resistance, Sacred Flame.

1/day: 6th Level: Create Undead, Planar Ally.

2/day: 4th Level: Death Ward, Locate Creature.   5th Level: Commune, Planar Binding, Raise Dead.

3/day: 1st Level: Bane, Cure Wounds, Detect Evil and Good, Inflict Wounds, Shield of Faith.   2nd Level: Calm Emotions, Hold Person, Silence, Spiritual Weapon.   3rd Level: Animate Dead, Bestow Curse, Glyph of Warding.


Star Spawn Locus. The Kin can summon between 1 to 5 1d6-1 lesser types of Star Spawn to it's side with it appearing in an unoccupied space within 10 feet, and can be seen. The spawn can be dismissed as a bonus action, or it lasts for 1 hour, or disappears after reaching 0 hit points.   Indescribable Mind. Other creatures have difficulty reading the minds of the Kin. Any spell, magical effect, or similar used to communicate telepathically with it results in disadvantage to do this.

Actions

Mace. Melee Weapon Attack +5 to hit, reach 5 ft, one target. Hit 5 1d6+2 bludgeoning damage.

Primordial Kin appear somewhat like their distant cousins, the Mindflayers. Roughly 5' to 6' tall, they are slenderly built, with three toes on their feet, a thumb and two fingers on each hand, and pale bluish gray skin. Pure black eyes stare out of faces similar to humans, with no hair, and four tentacles appear around their mouths. Their blood is a blue colour with a slight glow. No hair grows anywhere on them and their craniums are halfway between that of a human & a Mindflayer.   Each is capable of independent thought, though a group will often band together obsessing over a particular god, building up a slight hivemind between them while still allowing some independence. Highly intelligent, they are an ancient race and are usually found in the service of gods, and powerful creatures existing in the Outer Planes. Many are used as agents of one sort of another. Every time one or more obsesses over a deity, there is a chance it's alignment will change to the deities. Most seem drawn, at least in outlook, to ancient primordial deities, and don't seem to register the outlooks of sentient species on the Material Plane.   Both them and the Mindflayers hate each other enough to attack on sight, and they seem to have immunity to the mental dominations of both the Mindflayers & others. They are regularly led by more powerful individuals called Masters and Elders. As a master they only answer to an Elder, or a deity if aligned with one.

Suggested Environments

The Far Realms, and the Underdark


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