Orc Species in The True Dark Ages | World Anvil

Orc

MM page 246.

Orc CR: 1/2 (100 XP)

Medium humanoid, chaotic evil
Armor Class: 13 (Hide Armor)
Hit Points: 15 (2d8 + 6) 2d8+6
Speed: 30 ft

STR

16 +3

DEX

12 +1

CON

16 +3

INT

7 -2

WIS

11 +0

CHA

10 +0

Skills: Proficiency Bonus +2. Intimidation +2.
Senses: Darkvision 60 ft., Passive Perception 10.
Languages: Common, Orc
Challenge Rating: 1/2 (100 XP)

Aggressive. As a bonus action, the orc can move up to its speed toward a hostile creature that it can see.

Actions

Greataxe. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 9 (1d12 + 3) 1d12+3 slashing damage.   Javelin. Melee or Ranged Weapon Attack: +5 to hit, reach 5 ft. or range 30/120 ft., one target. Hit: 6 (1d6 + 3) 1d6+3 piercing damage.

Orcs are savage humanoids with stooped postures, piggish faces, and prominent teeth that resemble tusks. They gather in tribes that satisfy their bloodlust by slaying any humanoids that stand against them.

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