Ogre Battering Ram Species in The True Dark Ages | World Anvil

Ogre Battering Ram

Ogre Battering Ram CR: 4

Large giant, chaotic evil
Armor Class: 14 (ring mail)
Hit Points: 59 7d10+21
Speed: 40 ft

STR

19 +4

DEX

8 -1

CON

16 +3

INT

5 -3

WIS

7 -2

CHA

7 -2

Senses: Darkvision 60 t, passive Perception 8
Languages: Common, Giant
Challenge Rating: 4

Siege Monsters. The ogre deals double damage to objects and structures.

Actions

Bash. Melee Weapon Attack +6 to hit, reach 5 ft, one target. Hit 15 2d10+4 bludgeoning damage, and the ogre can push the target back 5 feet away if the target is Huge or smaller.   Block the Path. Until the start of the ogre's next turn, attack rolls against the ogre has disadvantage, it has advantage on the attack roll it makes for an opportunity attack, and that attack deals an extra 16 [roll:3d10 bludgeoning damage on a hit. Also each creature that tries to move out of the ogre's reach without teleporting must succeed on a DC 14 Strength saving throw or have it's speed reduced to 0 until the start of the ogre's next turn.

Ogre Battering Rams, are ogres that have been drilled to use enormous clubs using them to target doors, walls, and other objects block their way in sieges. They also make good use of them to smash groups of enemy troops smaller than themselves.

Comments

Please Login in order to comment!