Necrotic Plague Zombie
Necrotic Plague Zombie CR: 1
STR
14 +2
DEX
6 -2
CON
16 +3
INT
3 -4
WIS
6 -2
CHA
5 -3
Undead Fortitude. If damage reduces the zombie to 0 hit points, it must take a Constitution saving throw with a DC of 5 + the damage taken, unless the damage is radiant or from a critical hit. On a success, the zombie drops to 1 hit point instead. Disease Carrier. Each time the zombie makes a successful Bite attack, the victim must make a DC 12 Constitution saving throw or become infected. On a success, nothing happens. If failed, the victim contracts the Necrotic Plague. Over the next few days, the victim cannot get any benefit from a long rest, and gains one level of exhaustion instead, and they take [roll1d4] poison damage to their Constitution. If the victim gains full exhaustion or the Constitution drops to zero (whichever comes first), the victim dies and rises as a new Necrotic Plague Zombie in 1d4 hours. A Mass Heal, True Resurrection or Wish spell is the only way to cure this at this point.
Actions
Slam. Melee Weapon Attack +3 to hit, reach 5 ft, one target. Hit 4 1d6+1 bludgeoning damage. On a critical roll to hit, the zombie can try to grapple as well, requiring a DC 12 Strength roll to escape. If failed, the opponent is grappled, and can make the save at the start of their next turn, and every round until successful. Bite. Melee Weapon Attack +1 to hit, reach 5 ft, one target. Hit 4 1d6+1 piercing damage. If the opponent is grappled, this is made on a +3 to hit instead.
Suggested Environments
Any settle has the capacity for this type of outbreak, and creatures.
Comments