Mud Zombie
Mud Zombie CR: 2
STR
13 +1
DEX
6 -2
CON
16 +3
INT
3 -4
WIS
6 -2
CHA
6 -2
Undead Fortitude. If damage reduces a mud zombie to 0 hit points, it must make a Constitution saving throw of DC 5 + the damage taken, unless it is radiant damage or from a critical hit. On a success, the zombie drops to 1 hit point instead. Infectious Damage. If the mud zombie hits with a critical strike, the victim has to make a DC 12 Constitution saving throw or contract a wasting disease. If not cured afterwards by healing magic, or a Wish spell, the victim looses 2 1d4 Constitution points a day. Once zero is reached, the victim dies and returns 1d4 days later as a standard zombie. On a success, nothing happens. Suffocation. If the mud zombie hits with both claws in combat and one of them is a critical hit, it may forgo any other attacks and tries to suffocate it's victim in the mud of it's chest. It cannot do anything else while trying this. The victim can make a Strength DC 14 check to push the zombie off, or have an ally do this in place of an action. At the end of the mud zombie's turn it does 7 2d6 necrotic damage, and the victim is grappled.
Actions
Multiattack. The mud zombie makes two attacks with it's claws, slams or one of each. Claw. Melee Weapon Attack +2 to hit, reach 5 ft, one target. Hit 4 1d6+1 slashing damage. Slam. Melee Weapon Attack +2 to hit, reach 5 ft, one target. Hit 5 1d6+2 bludgeoning damage.
Suggested Environments
Anywhere with large amounts of mud, the Demiplanes of Dread (Darkon in particular).
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