Merfolk
Merfolk CR: 1/8
Medium humanoid (merfolk), neutral
Armor Class: 11
Hit Points: 11 2d8+2
Speed:
10 ft
, swim: 40 ft
STR
10 +0
DEX
13 +1
CON
12 +1
INT
11 +0
WIS
11 +0
CHA
12 +1
Senses: passive Perception 12
Languages: Aquan, Common
Challenge Rating: 1/8
Amphibious. Merfolk can breathe air and water.
Actions
Spear. Melee or Ranged Weapon Attack +2 to hit, reach 5 ft or range 20/60 ft, one target. Hit 3 1d6 piercing damage, or 4 1d8 piercing damage if used with two hands to make a melee attack.
Merfolk are attested by many myths and legends around the world, especially from communities on the coast & sailors. This species is rarely seen by land dwellers, and because of this, many stories have sprung up. The only certain fact is merfolk exist and they build their settlements deep in the ocean using whatever strong material they can find. They use bone & coral for many tools & decoration, and usually exist in small groups who travel around an area. Sometimes a powerful individual rises and binds larger groups together, at least for a while. Tales exist of a rare few making contact with land dwellers and the females tempting men to a watery death. They appear as half human / half fish, usually with a tail in place of legs, and other minor changes.
Suggested Environments
Ocean
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