Goblyn
Goblyns CR: 1
STR
11 +0
DEX
12 +1
CON
11 +0
INT
7 -2
WIS
7 -2
CHA
5 -3
Nimble. Goblyns are quite nimble giving opponents disadvantage on surprise rolls. Morale. Goblyns never have to check morale, and will stay in combat until ordered otherwise. Never Tired. Goblyns never sleep, suffer exhaustion, or suffer the effects of magically being put to sleep.
Actions
Multiattack. The goblyns regularly attack wit two claw attacks, or one claw attack and one bite attack. Claw. Melee Weapon Attack +2 to hit, reach 5 ft, one target. Hit 4 1d6+1 slashing damage. Bite. Melee Weapon Attack +2 to hit, reach 5 ft, one target. Hit 7 2d6+1 piercing damage. The savagery of this attack requires a DC 11 Wisdom saving throw, with a fail resulting in a -2 on the victim's AC until the goblyn's next turn. On a success, nothing happens.
Suggested Environments
Demiplanes of Dread. Any environment where there is an evil mage present.
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