Goblyn Species in The True Dark Ages | World Anvil

Goblyn

Goblyns CR: 1

Tiny aberration, neutral evil
Armor Class: 10
Hit Points: 8 1d4+4
Speed: 30 ft , climb: 30 ft

STR

11 +0

DEX

12 +1

CON

11 +0

INT

7 -2

WIS

7 -2

CHA

5 -3

Skills: Sneak +6
Condition Immunities: Exhaustion
Senses: Darkvision 90 ft, passive Perception 11
Languages: Common
Challenge Rating: 1

Nimble. Goblyns are quite nimble giving opponents disadvantage on surprise rolls.   Morale. Goblyns never have to check morale, and will stay in combat until ordered otherwise.   Never Tired. Goblyns never sleep, suffer exhaustion, or suffer the effects of magically being put to sleep.

Actions

Multiattack. The goblyns regularly attack wit two claw attacks, or one claw attack and one bite attack.   Claw. Melee Weapon Attack +2 to hit, reach 5 ft, one target. Hit 4 1d6+1 slashing damage.   Bite. Melee Weapon Attack +2 to hit, reach 5 ft, one target. Hit 7 2d6+1 piercing damage. The savagery of this attack requires a DC 11 Wisdom saving throw, with a fail resulting in a -2 on the victim's AC until the goblyn's next turn. On a success, nothing happens.

Goblyns are hunched creatures dressed in primitive clothes, with greasy straggly hair down to their shoulders, pointed ears, and mouths filled with sharp teeth. They rarely use weapons, and prefer to bite their opponents, preferring fresh meat to eat, and blood to drink. Red glowing eyes give of a savage demeanour. They rarely attack though, unless provoked, hungry, or compelled to my their master. This master is usually the mage that created them for they were originally humans altered by magic rituals involving the control of humans. They have a telepathic link to their master, and other mages & some clerics hunt down Goblyns for study, and to use components of their brains for spells & rituals in controlling other humans. They can go a long time without food or drink.

Suggested Environments

Demiplanes of Dread. Any environment where there is an evil mage present.


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