Gnoll Witherling
Gnoll Witherling CR: 1/4
STR
16 +3
DEX
8 -1
CON
12 +1
INT
5 -3
WIS
5 -3
CHA
5 -3
Rampage. When a witherling reduces a creature to 0 hit points with a melee attack on it's turn, it can make a bonus action to move up to half it's speed and make a bite attack. Undead Nature. A gnoll witherling doesn't require air, food, drink, or sleep.
Actions
Multiattack. The witherling makes two attacks: one with it's bite and one with it's club, or two with it's club. Bite. Melee Weapon Attack +4 to hit, reach 5 ft, one target. Hit 4 1d4+2 piercing damage. Club. Melee Weapon Attack +4 to hit, reach 5 ft, one target. Hit 4 1d4+2 bludgeoning damage.
Reactions
Vengeful Strike. In response to a gnoll being reduced to 0 hit points within 30 feet of the witherling, the witherling makes a melee attack.
Suggested Environments
Africa, the Middle East, and India.
Comments