Ghoul Species in The True Dark Ages | World Anvil

Ghoul

Ghoul CR: 1

Medium undead, chaotic evil
Armor Class: 12
Hit Points: 22 5d8
Speed: 30 ft

STR

13 +1

DEX

15 +2

CON

10 +0

INT

7 -2

WIS

10 +0

CHA

6 -2

Damage Immunities: Poison
Condition Immunities: Charmed, exhaustion, poisoned
Senses: Darkvision 60 ft., passive Perception 10
Languages: Common
Challenge Rating: 1

Actions

Bite. Melee Weapon Attack: 1d20+2 to hit, reach 5 ft., one creature. Hit: 9 2d6+2 piercing damage.   Claws. Melee Weapon Attack: 1d20+4 to hit, reach 5 ft., one target. Hit: 7 2d4+2 slashing damage. If the target is a creature other than an elf or undead, it must succeed on a DC 10 Constitution saving throw or be paralyzed for 1 minute. The target can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success.

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