Fiend of Slaanesh Species in The True Dark Ages | World Anvil

Fiend of Slaanesh

Fiend of Slaanesh CR: 3

Large fiend, chaotic evil
Armor Class: 14 (natural armour)
Hit Points: 55 10d8+10
Speed: 50 ft

STR

15 +2

DEX

18 +4

CON

14 +2

INT

6 -2

WIS

12 +1

CHA

6 -2

Damage Immunities: Bludgeoning, Piercing, and Slashing from nonmagical attacks.
Condition Immunities: Charmed, exhaustion, grappled, paralysed, petrified, poisoned, prone, restrained, unconscious
Senses: Truesight 60 ft, Darkvision 60 ft, passive Perception 13
Languages: Understands all languages but doesn't speak
Challenge Rating: 3

Dulled Euphoria. When heated or ingested the soporific musk gives the user a euphoric sensation, and a dullness to all senses. It gives disadvantage to all Intelligence, Wisdom, and Charisma rolls (including saves, and proficiency rolls). At the same time, it gives the creature a bonus in temporary hit points of 2d10 . This lasts for 1d20 hours.   Speed. As creatures created for hunting, the fiends use speed to hit hard & fast before releasing the soporific musk. They triple their movement in a straight line towards a target as long as there is nothing blocking its path.   Entanglement. The fiend can entangle an opponent in combat with it's tongue. If it gives up it's attacks it can grapple an opponent with it's tongue instead (escape AC 12). It is treated as concentrating on this until it is incapacitated, or gives it up as a bonus action. When a creature is grappled it cannot do anything else until it is let go, or escapes.

Actions

Multiattack. The fiend can make three attacks with it's claws, or two attacks with its claws and one with it's tail.   Claws. Melee Weapon Attack +4 to hit, reach 5 ft, one target. Hit 9 2d6+2 piercing damage.   Tail. Melee Weapon Attack +2 to hit, reach 10 ft, one target. Hit 4 [roll1d4+2] slashing damage, plus 7 2d6 poison damage.

Repulsive is the best term to describe the fiends of Slaanesh. Animalistic and ferocious too. Each fiend consists of an amalgamation of different creatures. The head is insectile with large eyes on the side of the head, and horns similar to bulls sweeping back. Hair usually sprouts up from between the horns, and an elongated tongue shoots in & out of the mouth. The body is split in two, the upper part is humanoid with two arms ending in large crab like claws. The chest has a row of female breasts down the right side, and masculine down the left. At the waist, a pair of legs jut out the front ending in bird's claws, and a small attachment of flesh juts out he back behind them terminating in another pair of legs the same shape as the others except facing the opposite way. A long whip-like tail sprouts out between the back legs. Its skin ranges from pale, almost white, skin to near black in parts. Pastel shades are evident along with black leather-like BDSM type minimal clothing, and gold jewellery.   The fiend hunts down the opponents of its master, running them to ground either ripping them apart with its claws, or releasing a soporific musk that befuddles the minds their enemies. This musk is highly potent, and addictive, creating in other creatures dulled senses & euphoric highs. Many enemies of the fiends and their masters hunt down these creatures for this ability. Firstly to slay them for the ability to stunt an attack, and secondly to collect glands under the skin of the fiend to get the musk. This alone sells for high prices on the black market to the right customer.

Suggested Environments

Material Planes, the Village of the Perverse Delights, the Realm of Chaos.


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