Dolgaunt Species in The True Dark Ages | World Anvil

Dolgaunt

Dolgaunt CR: 3

Medium aberration, lawful evil
Armor Class: 16 (Unarmoured Defence)
Hit Points: 33 6d8+6
Speed: 40 ft

STR

14 +2

DEX

18 +4

CON

12 +1

INT

13 +1

WIS

14 +2

CHA

12 +1

Skills: Acrobatics +6, Perception +4, Stealth +6
Condition Immunities: Blinded
Senses: Blindsight 120 ft (blind beyond this radius), passive Perception 14
Languages: Deep Speech, Goblin
Challenge Rating: 3

Evasion. If the dolgaunt is subjected to an effect that allows it to make a Dexterity saving throw to take only half damage, the dolgaunt takes no damage if it succeeds on the saving throw, and only half damage if it fails. It can't use this trait if it's incapacitated.   Unarmed Defence. While the dolgaunt is wearing no armour, and wielding no shield, its AC includes its Wisdom modifier.

Actions

Multiattack. The dolgaunt makes two tentacle attacks, and two unarmed strikes. Up to two tentacle attacks can be replaced by Vitality Drain.   Tentacle. Melee Weapon Attack +6 to hit, reach 15 ft, one target. Hit 7 1d6+4 bludgeoning damage. The target is grappled (escape DC 12) if it is a Large or smaller creature. Until this grapple ends, the dolgaunt can't use the same tentacle on another tentacle. The dolgaunt has two tentacles.   Unarmed Strike. Melee Weapon Attack +6 to hit, reach 5 ft, one target. Hit 6 1d4+4 bludgeoning damage.   Vitality Drain. One creature grappled by a tentacle of the dolgaunt, must make a DC 11Constitution saving throw. On a failed save, the target must take 9 2d8 necrotic damage, and the dolgaunt regains a number of hit points equal to half the necrotic damage taken.

Dolgaunts are emaciated hobgoblins with disease-hued flesh. Their eye-sockets gape open and empty above a mouth with a wormlike tongue. Writhing cilia cover their bodies, with longer tendrils around their heads and two wiry tentacles protruding from their bare shoulders. A dolgaunt is blind but can perceive its surroundings through the sensitive cilia that cover it's skin. It can also absorb life through its tentacles, allowing it to drain the vitality out of any creature it touches.   Warped by the Star Gods / Elder Evils to suit heir purposes on worlds that they want a foothold on, the dolgaunts are usually taken from hobgoblins that worship these disgusting deities. They are turned into intelligent, cold, efficient killers by them. When not out in the untouched world, they live in hidden monasteries, forging their bodies into living weapons, dedicated to the missions given by their masters Dolgaunts are often found commanding dolgrim units, and can be found helping Star God Cults, as well as helping the odd time with other Star Spawn when they can.

Suggested Environments

Anywhere marked by the Star Gods, their own hidden monasteries, and anywhere their masters send them.


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