Cult Fanatic in The True Dark Ages | World Anvil

Cult Fanatic

Cult Fanatic

Medium Human Star God Follower , Lawful Evil

Armor Class 13 (leather armour)
Hit Points 33 6d8+3
Speed 30ft

STR
11 0
DEX
14 +2
CON
12 +1
INT
10 0
WIS
13 +1
CHA
14 +2

Skills Deception +4, Persuasion +4, Religion +2
Senses passive Perception 11
Languages Common (Frankish)
Challenge 2


Description

The most devoted and intermediary members of the Star God Cult.   When worshipping or carrying out cult work, they wear a long leather-like cloak of purplish red colour, with an oval design on the left of a leather jerkin in below. The latter has a circle in the middle.   They usually assassinate religious personages first and foremost, then political figures next, to destabilise regions then preach to the masses that they are the one true religion.   They usually remain silent while abroad for fear of giving away who they are.

Ideals

Service to the cult will ensure immortality.

Bonds

Other cultists are my children

Flaws

The cult is everything, and cannot live without it.

Suggested Environments

Deep in wilderness areas, abandoned buildings and sewers.


The Fanatic is a 4th-level spellcaster. Its spellcasting ability is Wisdom (spell save DC11, +3 to hit with spell attacks). The fanatic has the following cleric spells prepared:   Cantrip (At Will): light, sacred flames, thaumaturgy 1st Level (4 slots): command, inflict wounds, shield of faith 2nd Level (3 slots): hold person, spiritual weapon.


Dark Devotion. The fanatic has advantage on saving throws against being charmed or frightened.


Actions

Multiattack. The fanatic makes two melee attacks.   Dagger. Melee or Ranged Weapon Attack +4 to hit, reach 5 ft, or range 20/60 ft, one creature Hit 4 1d6+2 piercing damage.


 

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