Broken Ones Species in The True Dark Ages | World Anvil

Broken Ones

Broken Ones CR: 3

Medium monstrosity, neutral evil
Armor Class: 12 (natural armour)
Hit Points: 10 3d6
Speed: 30 ft

STR

14 +2

DEX

12 +1

CON

13 +1

INT

9 -1

WIS

10 +0

CHA

7 -2

Saving Throws: Str +2, Con +2
Skills: Perception +2, Intimidate +1
Senses: Darkvision 60 ft, passive Perception 12
Languages: Common
Challenge Rating: 3

Regeneration. Most broken ones heal quickly, and regenerate 1d6 hit points at the start of their turn unless already reduced to 0 hit points.   Stronger. Most of the broken ones have greater strength than a normal human, so always have an extra +5 on all attack damage. This is included in their attacks below, and mentioned here if the broken one is using a weapon.   Greater Broken One. On rare occasions a Greater Broken One is leading a troop of broken ones. In this case, the Greater Broken One has +1 to hit point regeneration, and +1 to all attack damage doing +6 instead of +5.

Actions

Multiattack. The broken one makes two attacks with their natural weapons, or one with a natural weapon and one with a weapon if they have access to one.   The attacks below depend on what creature is mixed into the broken one's anatomy (choose one before combat):   Bite. Melee Weapon Attack +3 to hit, reach 5 ft, one target. Hit 12 [roll:2d6+5} piercing damage.   Claw. Melee Weapon Attack +3 to hit, reach 5 ft, one target. Hit 12 2d6+5 slashing damage.   Hooves. Melee Weapon Attack +3 to hit, reach 5 ft, one target. Hit 12 2d6+5 bludgeoning damage.   Horns. Melee Weapon Attack +3 to hit, reach 5 ft, one target. Hit 8 1d6+5 bludgeoning damage.   Stinger Tail. Melee Weapon Attack +3 to hit, reach 5 ft, one target. Hit 8 1d6+5 piercing damage, plus 7 2d6 poison damage.   Poisonous Bite. Melee Weapon Attack +3 to hit, reach 5 ft, one target. Hit 12 2d6+5 piercing damage, plus 7 2d6 poison damage.

Broken Ones are humans who has suffered from extreme surgical experimentation involving magic. They are twisted bitter creatures living far away from others in small communities led usually by a greater version of themselves. Each broken one is twisted in form with animal parts attached or replacing parts of their anatomy. This causes severe pain for so many of them suicide is common. Those that live eke out an existence farming, hunting, and living a rudimentary live with others. Most are sterile as a result though there are a few cases of live young. Those that survive are as twisted as their parents. Nobody knows for sure exactly where the first broken one comes from, though it is rumoured to be from a demiplane where pain and anguish are a constant.

Suggested Environments

Demiplanes of Dread, deep forests, secluded regions.


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