Boneless
Boneless CR: 1
STR
16 +3
DEX
14 +2
CON
15 +2
INT
1 -5
WIS
10 +0
CHA
1 -5
Compression. The boneless can move through any opening at least 1 inch wide without squeezing. It can also squeeze to fit into a space that a Tiny creature could fit in. Unusual Nature. The boneless doesn't require air, food, drink, or sleep.
Actions
Multiattack. The boneless makes two Slam attacks. if both attacks hit a Large or smaller creature, the creature is grappled (escape DC 13), and the boneless can use Crushing Embrace. Slam. Melee Weapon Attack +5 to hit, reach 5 ft, one target. Hit 5 1d4+3 bludgeoning damage. Crushing Embrace. The boneless wraps it's body around a Large or smaller creature grappled by it. While the boneless is attached, the target is blinded and unable to breathe. The target must succeed on a DC 13 Strength saving throw at the start of each of the boneless' turn or take 5 1d4+3 bludgeoning damage. If something moves the target, the boneless moves with it. The boneless can detach itself by spending 5 feet of it's movement. A creature, including the target, can use it's action to try to detach the boneless and force it to move into the nearest unoccupied space, doing so on a successful DC 13 Strength check. When the boneless dies, it detaches from any creature it is attached to.
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