Black Elf / Dark Elf / Drow Elite Warrior
Black Elf / Dark Elf / Drow Elite Warrior CR: 5
STR
13 +1
DEX
18 +4
CON
14 +2
INT
11 +0
WIS
13 +1
CHA
12 +1
Fey Ancestry. The black elves has advantage on saving throws against being charmed, and magic can't put them to sleep. Innate Spellcasting. The black elves spellcasting ability is Charisma (spell save DC 12). It can innately cast the following spells, requiring no material components: At Will: Dancing Lights 1/day each: Darkness, Faerie Fire, Levitate (self only). Sunlight Sensitivity. While in sunlight, the black elf has disadvantage on attack rolls, as well as on Wisdom (Perception) checks that rely on sight.
Actions
Multiattack. The black elf makes two shortsword attacks. Shortsword. Melee Weapon Attack +4 to hit, reach 5 ft, one target. Hit 5 1d6+2 piercing damage. Hand Crossbow. Ranged Weapon Attack +4 to hit, range 30/120 ft, one target. Hit 5 1d6+2 piercing damage, and the target must succeed on a DC 13 Constitution saving throw or be poisoned for 1 hour. If the saving throw fails by 5 or more, the target is also unconscious while poisoned in this way. The target wakes up if it takes damage or if another takes an action to shake it awake.
Reactions
Parry. The black elf adds 3 to it's AC against one melee attack that would hit it. To do so, the black elf must see the attacker and be wielding a melee weapon.
Suggested Environments
Found primarily in the Underdark, and in raiding parties & war hosts on the surface.
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