Baobhan Sith Species in The True Dark Ages | World Anvil

Baobhan Sith

Baobhan Sith CR: 9

Medium fey, neutral evil
Armor Class: 12
Hit Points: 59 7d10+21
Speed: 30 ft

STR

19 +4

DEX

18 +4

CON

14 +2

INT

12 +1

WIS

11 +0

CHA

18 +4

Saving Throws: Str +4, Dex +3, Con +3, Cha +3
Skills: Deception +6, Sneak +5
Damage Resistances: Bludgeoning, Piercing, and Slashing from nonmagical weapons
Damage Immunities: Necrotic, poison
Condition Immunities: Charmed, Frightened
Senses: Darkvision 60 ft. passive Perception 14
Languages: Common (Gaelic, Brythonic)
Challenge Rating: 9

Sunlight Sensitivity. If the Baobhan Sith starts its turn in sunlight it takes 7 2d6 radiant damage.   Shapechange. The Baobhan Sith can change it's shape into a hooded crow or raven. When it does so, all objects it is wearing changes too, and all carried objects is dropped. All it's stats remain the same, except movement which changes to 40 ft Flying instead. If killed in this form it reverts back to it's original form.   Glamour. The Baobhan Sith can attempt to charm a victim. This results in a victim needing to make a DC 17 Charisma saving throw. If failed, the Baobhan Sith can make a bite attack that automatically hits as an action. The victim can attempt another save at the start of it's turn. If successful, the victim is unable to be Clamoured for 24 hours.   Iron Sensitivity. The Baobhan Sith cannot enter within 30 ft of any where there is iron, and will try to Flee or Dodge out of the way of it.   Called. The Baobhan is also under the permanent effect of a Wish spell. If a creature wishes for female companionship within 2 miles of a Baobhan Sith, she will be able to pinpoint where he is, and find him within 15 minutes.

Actions

Slam. Melee Weapon Attack +5 to hit, reach 5 ft, one target. Hit 12 [2d8+4] bludgeoning damage.   Bite. Melee Weapon Attack +5 to hit, reach 5 ft, one target. Hit 16 2d12+4 piercing damage. Each attack with this weapon heals the Baobhan Sith for 5 1d10 hit points.

Baobhan Sith are vampire women from Scottish legend. They appear as beautiful women, luring men in, attacking them then feasting on their blood. Usually dressed in long green dresses, these help cover their feet that are in the shape of deer hooves. They vanish at dawn, and can take the shape of a hooded crow or raven. They can be kept at bay by iron objects, as many Fey are wounded by it. Also, it is common for them to appear if men admit a desire for female company at night without invoking God, or a god's, protection.

Suggested Environments

Scottish Highlands.


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