Tiberia
Demographics
The People
Tiberia is a sprawling metropolis where innovation and arcane industry draw in a multitude of races, each carving out their niche within the brass-and-gear bones of the city. Though humans make up the majority and dominate the city’s power structure, especially in The Clockwork Consortium and among the merchant elite, the city’s demographic landscape is as layered as its smog-choked skyways.
Humans thrive as inventors, guild masters, politicians, and entrepreneurs. They hold most positions of influence within the Consortium, and their ambition is reflected in the city’s relentless expansion. While not monolithic, humans in Tiberia tend to view themselves as the “standard bearers” of civilization, often dismissing older traditions, including elven heritage, as outdated or irrelevant.
Gnomes are a close second in prestige, particularly within the halls of invention and the realm of magical academia. Known for their eccentric brilliance, gnomes are often behind the city’s most groundbreaking innovations. They are highly respected, if not always understood, and many of Tiberia’s most important patents bear gnomish names. Gnomish neighborhoods are lively and chaotic, full of strange devices, minor explosions, and brilliant color.Dwarves are the backbone of Tiberia’s heavy industry. Their deep affinity for crafting and smithing makes them invaluable in the city’s forges, shipyards, and underground gearworks. Many dwarves live in the Gutterrings, Tiberia’s lowest industrial tier, where molten runoff and forge heat are daily realities. Though respected for their craft, dwarves rarely climb the social ladder due to their insular nature and dislike of political maneuvering.
Warforged are relatively rare, ancient creations that awaken one by one in the depths of the city’s oldest ruins or are reactivated through forgotten forges. Some serve willingly as enforcers or mercenaries, while others seek autonomy and purpose. Their presence unsettles many, especially traditionalists, as their very existence blurs the line between invention and life.
Halflings form the city’s service and artisan class. They often work as skilled laborers, cooks, innkeepers, and couriers. Though generally treated well, halflings are rarely taken seriously in political or arcane circles, despite being fiercely loyal and community-driven. Their districts are known for vibrant street life, cozy aesthetics, and underground networks of trade and gossip.
Tieflings and dragonborn are uncommon but increasing in number. Tieflings are often distrusted due to old superstitions and are pushed to the margins, where many form tight-knit underground communities or criminal syndicates. Dragonborn, on the other hand, are often seen as exotic mercenaries or wandering sages, depending on their demeanor. Most seek purpose and respect in a city where they are rarely offered either.
Elves and Half-Elves: The Marginalized
Tiberia was founded on the ruins of an ancient elven city. The original elven inhabitants were either driven underground, forced into hiding, or assimilated under duress during Tiberia’s industrial expansion. This historical conquest remains a sore spot, especially for elven historians and druids who claim the ruins contain ancient sacred relics. Elves are often stereotyped as "backward mystics" or "archaic dreamers" in a city obsessed with progress and pragmatism. Many live in Verdant Hollow, a decaying forest enclave kept alive by overgrown remnants of elven magic—mostly hidden and half-forgotten in the Lower Tiers. Half-elves live in social limbo—distrusted by humans and pitied or scorned by pure-blood elves. They're often street-smart survivors, or reluctant collaborators working jobs few others want.
Social Tensions
Social tensions in Tiberia simmer just below the surface, threatening to boil over as the city's industrial progress continues to erode its elven past. Elves, displaced from their ancestral region during Tiberia’s rise, now inhabit decaying districts, where remnants of their once-glorious culture struggle to survive. Half-elves, caught between two worlds, face daily discrimination and are often consigned to menial jobs or overlooked entirely by both human and elven society. Skirmishes occasionally erupt in the streets between elven preservationists and city enforcers, particularly when Consortium expansion projects threaten hidden groves or sacred ruins. Access to education and guild membership is heavily skewed against them, fueling resentment and whispers of rebellion. Meanwhile, rumors of a hidden resistance movement—comprised of disenfranchised elves and radical half-elves—begin to spread through the undercity, challenging the harmony The Clockwork Consortium claims to uphold.
Crime
Crime in Tiberia is not a shadow that merely clings to the alleys—it pulses through the city’s very arteries, woven into the brass and steam of its sprawling infrastructure. In a city powered by magic and machinery, the line between innovation and exploitation often blurs. Crime isn’t simply a nuisance here—it’s an ecosystem, one shaped and sometimes even maintained by the very factions vying for power.
Tiberia’s layered districts make it easy for crime to fester. From the ash-choked Gutterrings below to the shimmering arcane markets of Skyport Zephyria, every level has its vice. Smuggling, magical contraband, stolen schematics, illegal constructs, counterfeit enchantments, and identity-forging through arcane tattoos are just the surface of the city’s underbelly.
Temples & Faith
In the sprawling metropolis of Tiberia, faith is not dead—but it has been reworked, reforged in bronze and steam, and cast in the mold of innovation. Gone are the grand cathedrals of old stone and stained glass, replaced by sanctuaries that hum with aether currents and glow with softly pulsing sigils. Worship in Tiberia has adapted, woven into the rhythms of industry and arcane experimentation. Here, the divine is not distant and untouchable—it is practical, invoked not with incense and chants alone, but with copper circuits and burning ambition. Some cling to the old gods, their temples tucked into the shadowy crevices of the city or hidden among the lower levels of ancient stone beneath the mechanical scaffolding. Among these, Valeria, the goddess of valor, still Commands reverence from soldiers and enforcers. The faithful of Symphonius raise hymns in retooled amphitheaters, their voices accompanied by automaton orchestras. In the depths of the Chimeforge, whispers of Nyx can be heard in the silence between gear-clicks—faithful to the night still hold secret vigils, invoking the goddess of shadows and forgotten places. But alongside the divine, a new kind of faith has taken root—one born not of gods, but of gears. The People of the Divine Spark, a rising technotheistic movement, believes that true divinity lies within creation itself. To them, every invention is a hymn, every functioning mechanism a prayer. They gather in workshops rather than chapels, wearing robes speckled with oil and soot, speaking of the Machine Eternal, an abstract force of perfect design that can only be glimpsed through innovation and logic. Even The Clockwork Consortium, for all its claims of rationality and science, cannot escape the pull of the spiritual. Within their hidden sanctums, high-ranking artificers perform ritual calibrations, blending spells with sacred geometry, etching divine algorithms into the core of their constructs. Some say the Grand Artificer consults a divine engine beneath the Aether Spire itself—a machine so ancient and complex that it’s whispered to hold communion with higher powers. Yet, for all its reverence, Tiberia’s faith is fractured. The upper spires embrace progress as the highest form of worship, while the lower districts cling to tradition, fearing what is lost in the smoke of industry. Tensions rise between the old priests and the Divine Spark preachers, and more than one holy war has been fought not with swords, but with sabotage and subterfuge. Faith in Tiberia is not a monolith—it is a machine in motion, its cogs turning with belief, rebellion, reverence, and doubt. In the city where gods are wired into the walls and miracles come on steam, divinity wears a different face with every bell chime.Government
The Triumvirate Council
Tiberia is officially governed by a Triumvirate Council, a ruling body consisting of three powerful figures who represent the primary pillars of the city’s society:- The Grand Artificer – Head of The Clockwork Consortium, responsible for technological and arcane innovation. This individual is shrouded in secrecy and rarely seen, communicating through trusted proxies.
- The Spirelord – A noble representative of the elite families who reside in the upper districts. They handle diplomacy, trade agreements, and uphold traditional values.
- The Guttermarshal – A leader selected from the working classes and lower districts, often backed by the labor guilds. They advocate for industrial zones like the Gutterrings and maintain public order.
Influence of The Clockwork Consortium
Though technically one of three powers, The Clockwork Consortium wields disproportionate control through its innovations, control of energy sources, and private security forces. Their influence is strongest in:- Technological policy
- Infrastructure development
- Surveillance and automated law enforcement
- Arcane research regulations
District Representation
Each major district in Tiberia (e.g., Skyport Zephyria, Gutterrings, Chimeforge, etc.) has a Magistrate who manages local affairs. These magistrates are elected through district guilds and approved by the Triumvirate Council. Magistrates have authority over:- Municipal services
- Local security forces
- Infrastructure upkeep
- Handling citizen grievances
Defences
Clockwork Enforcers
- Mechanized guardians patrolling streets and gates.
- Vary in design: some are nimble scout drones, others are hulking brutes armed with aether cannons or shock-lances.
- Connected to a central command relay for coordinated responses.
Citywide Aether Wards
- Powered by the Aether Spire, these arcane energy fields form a layered defense grid around the city.
- Capable of deflecting magical intrusion, scrying, and airborne threats.
- Can be focused into a singular dome-like shield in times of emergency, known as the Radiant Dome.
The Bastion Rings
- Physical defenses consisting of multi-tiered outer walls reinforced with enchanted alloys.
- Equipped with rotating turret towers that fire both mundane and arcane projectiles.
- Access controlled through magically sealed gates with voice-activated passphrases.
Skyward Defense Platforms
- Suspended batteries around Skyport Zephyria that intercept skyships and airborne threats.
- Crewed by elite skyward gunners and automated flak systems.
- Linked to Tiberia’s early warning towers via sonic relays.
Industry & Trade
- Self-repairing constructs
- Voice-activated tools
- Hover sleds for cargo transport
- Spell-infused textiles that adapt to temperature or mood
- Aether-powered constructs and devices
- Arcano-mechanical weapons and tools
- Magical prosthetics and implants
- Clockwork familiars and security drones
- Enchanted alloys and modular spell components
Infrastructure
The Skyrail Network
- An aerial transit system of floating rails and levitating carriages powered by arcane magnets and wind crystals.
- Allows travel between the city’s elevated districts, including elite towers and skyports.
Modular Housing Towers
- Tall residential towers built with rotating modular pods that can be replaced, repaired, or moved.
- Popular in the mid-tier districts, these were developed by halfling innovators for adaptable housing during population booms.
- Some towers even shift slightly during the day to follow sunlight or redirect wind.
Leviathan Shipyard
- Located at the edge of Skyport Zephyria, overlooking the clouds.
- Largest shipyard in the Timeless Plane, capable of constructing everything from luxury sky yachts to titanic aether-powered warships.
- Famed for crafting the "Cloudpiercer-Class" Sky Frigates, known for their sleek design, aether cannons, and self-repairing hulls.
- Utilizes floating gantries, enchanted scaffolds, and anti-gravity cranes to work on airborne vessels mid-hover.
Districts
The Sparkspire
High above the churning smoke and clang of the lower districts, perched among the gleaming towers and suspended bridges of Tiberia, lies the Sparkspire—the city’s most radiant and elite quarter, where invention meets opulence and the air itself shimmers with the residue of concentrated aether. The Sparkspire Upper District is not built upon the ground, but upon ambition. Here, towering spires of copper-veined stone and glasteel twist skyward like grasping fingers, tethered to one another by levitating walkways and magnetic railways that arc through the skies like lightning bolts frozen in motion. Gilded automatons patrol the boulevards in perpetual cadence, their polished brass exteriors catching the light of the ever-glowing aetherlamps that line the skybridges. These are no common enforcers—they are sentinels of legacy, protecting the powerful from the chaos below. This district hums with the pulse of progress. Every building is a masterwork of technomagic, part palace, part laboratory. Steam vents curl from hidden ducts, perfumed by floral oils imported from far-off planes to mask the acrid scent of machinery. Ornate façades shimmer with shifting runes and illusionary displays—art meets invention in every stone. The air is clearer here, filtered and cycled by massive environmental engines, and even the sky seems bluer, as if the very heavens bend in deference to the wealth and influence amassed here. The residents of Sparkspire are the architects of Tiberia’s future—Consortium magnates, elite artificers, nobles whose family names are etched into the city’s founding plates. They dine in levitating lounges that drift lazily over the Aether Spire’s glowing crown and host salons where discourse flows like fine wine, often interrupted only by the unveiling of a new arcane marvel or whispered political betrayal. Status here isn’t merely about lineage—it’s about what you’ve created, patented, or weaponized. Yet beneath the sparkle and shine, the Sparkspire is a crucible. Competition is fierce, and innovation is both currency and blade. Labs explode, reputations unravel overnight, and deals are brokered in shadows just as often as in boardrooms. Rumors swirl of hidden societies within the district, secret cabals who manipulate the city's fate behind mirrored walls and gilded masks. To walk the Sparkspire is to stroll the precipice of a golden age—or a coming cataclysm. For all its brilliance, it is a place balanced on the edge of hubris. And should the engines falter, or the Aether Spire’s light flicker... the heights of Sparkspire would have a long way to fall.Gutterrings
Beneath the polished grandeur of Tiberia’s shining spires, buried in smoke and soot, lie the Gutterrings—a massive coil of industrial districts wrapped around the city’s foundations like a rusted belt. Here, the sky is a murky smear of iron and ash, and the light of the Aether Spire above is a faint flicker through the haze. If the Sparkspire is the brain of Tiberia, the Gutterrings are its grinding heart—gritty, relentless, and absolutely vital. The district is a labyrinth of clanging machinery, exposed pipes, and ever-dripping condensation. Massive gearworks turn endlessly, powering the factories, furnaces, and forges that feed the city's insatiable hunger for innovation. Steam spills from pressure valves in the streets like urban geysers, and catwalks crisscross high overhead, giving the impression that the Gutterrings were built downward instead of up—each layer tighter and darker than the last. People here move with purpose—or not at all. The scent of oil clings to every surface, and your boots never quite escape the grime. Children grow up fast in the Gutterrings, learning to dodge automaton limbs and pick through junk for usable parts before they learn to read. It’s a place where danger and opportunity walk hand in hand, and survival favors the clever, the tough, and the desperate. But for all its filth and fire, the Gutterrings are alive—a pulsing, breathing organism made of metal and muscle. Street vendors hawk steaming tubes of synth-meat and glowfruit beside scrapyard poets spouting verse atop overturned barrels. Resistance sparks here, too—both in the form of literal electrical discharges from overloaded circuits and in the murmurs of revolution from those who have nothing left to lose. Gutterwrights and greasepriests hold sway in different corners—engine-mystics who chant over broken turbines, claiming to coax life from rusted shells. Inventors of low birth cobble together genius in back-alley workshops, crafting devices that defy logic, powered by fumes, grit, and pure stubbornness. These are the backbones of the city’s underbelly, their brilliance unsung yet indispensable. In the deepest rings—where even the aetherlight doesn’t shine—there are whispers of things lost to time. Forgotten machines that move on their own, strange glyphs that predate the Consortium, and tunnels that breathe like lungs and hum like dreams. Some say the city remembers. And it remembers in the Gutterrings. To outsiders, the Gutterrings may seem like a hell of smoke and noise. But to those who know it, it’s home. Harsh, chaotic, and unpredictable—but honest. It’s where Tiberia’s true soul resides, beneath the gleam, where the sparks fly and the fire never dies.Skyport Zephyria
Skyport Zephyria is Tiberia’s crowning perch, an awe-inspiring port suspended in the heavens like a city unto itself—a sprawling complex of sky docks, levitating platforms, and graceful towers that pierce the clouds like spires of ambition. It is here, above the noise and grind of the city below, that skyships gather like flocks of metal birds, their aether-rigging humming in tune with the wind. The port’s name, Zephyria, is said to come from the ancient Zephyric winds, rare high-altitude currents believed to carry the echoes of forgotten realms. The first artificer to construct a functioning skyship, Lady Selene Vaelstrom, named the port in honor of these elusive winds, claiming they whispered secrets of flight to her in her dreams. Some say her skyship, The Dreamweaver, was the first to ever land upon the platform that would become the Skyport, guided only by starlight and a voice in the wind. Now, Skyport Zephyria is the gateway to the skies, a vital artery for trade, diplomacy, and adventure. Enormous mooring towers stretch high above the platform, cradling ships of every design—from private aether yachts and merchant haulers to towering war-frigates with gleaming hulls and cannon arrays. Clockwork cranes and floating cargo pads load goods with rhythmic precision, guided by dockhands who move between vessels like dancers, balancing on gravity-defying walkways and rope ladders swaying in the wind. The air is alive here: filled with the scent of ozone and hot brass, the low hum of aether engines, and the cries of skyfarers haggling over docking fees or calling for crews. Aether-beacons pulse like stars, guiding incoming vessels safely through the ever-shifting currents above Tiberia. It is a place of constant motion, where borders mean little and fortunes are made—or lost—within a single voyage. But Skyport Zephyria is not merely mechanical—it is ceremonial. Each ship that arrives is met with a flare of colored light, signaling its origin or affiliation. High-ranking Consortium officials and nobles host airborne galas aboard their skyships, while diplomatic envoys disembark under veils of glamoured mist. Guilds vie for docking priority, and rumor flows faster than the wind between airships. And yet, for all its prestige, there is still danger. Pirates sometimes slip through under illusion, and more than one ship has gone missing after departing on a “routine voyage” into the Aetherlanes. Beneath the grand façade, smugglers and black market mechanics find quiet corners among the older, unguarded docks. Skyport Zephyria is the breath between earth and sky, the edge of the known world. It is a place where maps end and dreams begin—where to walk across its shimmering platforms is to stand on the precipice of the unknown, and to leap is to chase destiny itself.Chimeforge Market
Nestled deep within the ancient bones of Tiberia, beneath layers of brass girders and aether-fed vaults, lies the Chimeforge Market—a subterranean bazaar unlike any other, where magic and machinery dance to the rhythm of sound. It is a place that thrums with a pulse not entirely its own, as if the very stones beneath the stalls remember music from an age before memory. The market takes its name from the Chimeforge, a legendary harmonic furnace said to be hidden in the depths below, where molten alloys are tuned with resonance instead of heat. Every structure, every stall, every pipe and post in this market is acoustically reactive. Footsteps echo with strange tonal shifts, voices ripple into harmonic trails, and the clang of a blacksmith’s hammer rings with haunting precision—as though the metal itself is singing back. Light is scarce, save for the soft glow of resonant crystals embedded into the ceilings and strung between the rows of vendors like floating lanterns. The stalls are tight and irregular, shaped not by design but by the whims of the caverns and the engineers who dared tame them. Pipes hiss softly in the shadows, carrying both steam and sound, and distant gears grind in time with the quiet melody that always seems to linger in the air. This is not a market for the mundane. Here, vendors hawk voice-activated lockboxes, sound-woven cloaks that shimmer when you speak, and chimes that reveal illusions when struck in certain keys. Tinkerers offer freshly brewed arcano-mechanical elixirs in brass flasks, and alchemists whisper secrets into enchanted bottles that only open when the right song is sung. Street performers—some human, some automaton—lure crowds with strange music that seems to shape the very air, bending light and shadow in their wake. But Chimeforge is also a place of secrets. In the quieter alcoves, behind velvet curtains and brass beaded doors, information flows like smoke. Spies from the Nightshade Guild meet informants under the guise of music duels. Rebel crafters sell forbidden blueprints scrawled on copper sheets. It's said that even the Consortium's black market acquisitions team operates here in hushed tones, dealing in prototypes too unstable—or too powerful—for the public eye. The Chimeforge Market does not sleep. It merely changes tempo. By day, it is a noisy tangle of invention and trade. By night, it becomes something else—a low-lit dream of echo and wonder, where the music of the deep city guides the bold, tempts the greedy, and protects the unwelcome with an eerie hum. To enter the Chimeforge is to step into a place where sound is law, and silence is a lie. Here, in the humming dark beneath the Spire, you don’t just buy and sell. You listen—and hope the Market doesn’t sing your name.Guilds and Factions
History
Recent Events
- A mysterious Old Tongue prophecy has surfaced, hinting at a convergence of steam, soul, and shadow.
- The Consortium is embroiled in internal conflict. T.I.M. is retiring, and the two heirs to the guildmaster’s seat are at odds, forcing factional divides.
Points of interest
Architecture
"Tiberia is a marvel—towers of brass and crystal clawing at the clouds, alive with light and invention. But walk long enough, and you’ll see it: beneath every shining dome is a crack, a scar, a whisper of something older. This city didn’t rise from stone—it grew from bones. Progress here doesn’t replace the past. It builds over it… and sometimes, you can still feel the old world breathing through the cracks."— Ilian Marris, Travel Journal: “Three Weeks in the Timeless Plane” Tiberia is a city born of ingenuity and arcane ambition—a place where metal, magic, and memory fuse together to create a living machine of innovation and survival. From its soaring spires to its soot-stained alleys, every inch of the city is a reflection of both progress and the quiet forces that move beneath it. At the center of all things stands the Aether Spire—a monumental structure of polished crystal and reinforced steel, pulsing with arcane energy. It is here that the city’s true lifeblood is drawn: the Breath Below, a mysterious, ancient magical current that runs deep beneath the Timeless Plane. Harnessed through the Spire, the Breath is refined and distributed through a vast network of aetherlines, feeding the city’s spell-powered technology. From levitating lifts to energy-bound gates, from luminous streetlamps to whisper-activated terminals, Tiberia runs on Breath—not merely as fuel, but as a force interwoven with the very fabric of the city.
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