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The Thilovell Dynasty

10/07/1436

Scope

The motivation behind building The Thilovell Dynasty

This world is for a D&D game. It should help expand the greater world of Tellus, but the details described here are 99% for things players will find and interact with in the game. It is set approximately two centuries prior to the current date of Tellus, and what happens in the campaign will likely drastically shape the future of the sub-continent.

The goal of the project

I want to be surprised, seeing how the world develops and reacts to the player's actions. My players should feel initially a sense of insignificance and wonder, before rising to the call to adventure and taking their place among the greater powers of the world.

The Thilovell Dynasty's Unique Selling point

This area of the world is an Elven Dynasty. Humans are rare on the continent and are often refugees or barbarians. The draw is the clash between both the Feywild magic and the new age of steampunk airships, appearing on in the Dynasty.

Theme

Genre

The theme should be high fantasy and steampunk. They are intentionally opposites and should clash, giving players an opportunity to pick and choose at what moment they would rather each genre guide the story.

Reader Experience

It should feel mystical to say the least. The Feywild is an incomprehensible place by nature, Fae and Archfey wander the land, toying with mortals as they please.

Reader Tone

Bright, though it will inevitable dip into dark fantasy, as they approach the secondary part of the world, specifically the Shadowfell.

Recurring Themes

Themes of very powerful creatures, deals with tricksters, and a sense of innovation beyond anything previously imagined.

Character Agency

Character agency is and always will be massive. They should be able to make any decision they want, changing the future of the world based on who they interact with and how.