The League of Stars
"We do not reach for the stars to escape the world—we reach so that all may rise with us." — First Lord Aurelian Talos
Before the Succession Wars, before the rise of the Great Houses and the shattering of the Sphere into a thousand rival crowns, there was the League of Stars—a golden age of order, enlightenment, and ambition that now exists only in memory and myth. To some, it was the pinnacle of civilization. To others, it was a fragile dream doomed by its own grandeur. But to all, it was the last time the Sphere spoke with a single voice.
Formed in the distant past at the height of the Sphere’s expansion and exploration, the League of Stars was a grand interrealm alliance forged to end the constant bloodshed between fledgling powers and usher in an era of peace. Led by a ruling council of noble dynasties and arcane scholars, the League sought to unify the disparate realms under a shared code of law, commerce, and magical advancement. Its capital—Lumina’s Hearth—was said to be a city of crystal towers and floating halls, where the stars themselves could be read like scripture and governance was written in starlight. The League's structure was complex yet stable: a council of ruling Houses presided over internal matters, while the First Lord of the Stars—chosen from among the nobility—acted as both a ceremonial leader and military coordinator. Beneath them, the Astral Ministries regulated trade, enforced peace, and managed the expansion of arcane infrastructure across the Sphere, including the network of Astral Paths—magical conduits still used, albeit in damaged form, to this day.
It was during the height of the League that the Order of the Astral Scribes was founded—not as a religious sect, but as the custodians of magical communication and recordkeeping. They became vital to the League’s unity, preserving laws, histories, and correspondence across the vast distances between realms.
But the League's strength was also its weakness. The very unity that gave it purpose began to fray under the weight of ambition, pride, and fear. The noble Houses, once bound by duty, grew resentful of the League’s central authority. Accusations of corruption spread. Rebellions flared. Then came the Amaris Cataclysm—an internal betrayal by a trusted noble who seized control of Lumina’s Hearth, plunging the Sphere into civil war. The capital was razed. The council shattered. The stars fell silent. What followed was chaos. The Great Houses—Marik, Liao, Kurita, Davion, Steiner—rose from the ruins, carving new empires from the corpse of the old. The Astral Paths flickered. The Order of the Astral Scribes withdrew. And the League of Stars, once the dream of unity across the heavens, became a memory cloaked in stardust and blood.
Today, the League is remembered with reverence by idealists, and caution by pragmatists. Some seek to revive its vision. Others curse its name as a fool's folly. Yet its influence lingers in every corner of the Sphere—from the relic laws still invoked in courts, to the star-forged artifacts locked in vaults, to the ghosts said to haunt the broken halls of Lumina’s Hearth.
The League of Stars is gone. But its echoes remain. In every war for dominion, in every plea for unity, in every dream of peace—its light, however distant, still glimmers.

2571 - 2781
Type
Government, Leadership
Successor Organization
Training Level
Elite
Veterancy Level
Decorated/Honored
Leader
Ruling Organization
Leader Title
Founders
Government System
Monarchy, Constitutional
Power Structure
Federation
Economic System
Market economy
Currency
Gold
Location
Controlled Territories
Notable Members