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House Kurita

The Iron Dragon of the Draconis Empire

House Kurita is a dynasty of absolute will and unyielding honor, the ruling family of the Draconis Empire—an expansive realm steeped in ritual, discipline, and the enduring strength of tradition. From their majestic throne in Luthien, the Kurita line governs not as mere monarchs, but as living embodiments of the Empire’s soul: ruthless in war, rigid in hierarchy, and utterly devoted to the Code. Forged in blood during the collapse of the League of Stars, House Kurita rose from warrior clans who believed that only through order, sacrifice, and iron-fisted rule could civilization survive the chaos of a shattered age. In the centuries since, they have carved a legacy across the Sphere as fierce conquerors, zealous protectors of imperial discipline, and practitioners of a strict bushidō-like code that shapes all facets of life under their reign.   The Kurita ideal is not one of kindness, but of duty. A Kurita ruler is expected to embody perfection: tactician, statesman, duelist, philosopher, and judge. Failure is shameful. Weakness is death. The Coordinator is not a figurehead, but the center of a carefully ordered universe, radiating command through an intricate web of feudal vassals, elite samurai houses, and bureaucratic ministries—all governed through unwavering loyalty to the throne.   House Kurita’s empire is one of paradox: intensely spiritual, yet militarized; culturally rich, yet autocratic; aesthetically beautiful, yet brutally pragmatic. It reveres ancient traditions, venerates ancestors, and views honor not as a concept but as currency. Those who follow the code are elevated. Those who break it are erased. It is a realm where silence is respected, obedience is sacred, and the will of the Dragon—the Imperial Throne—is law.   In times of war, House Kurita unleashes the full might of its disciplined legions. Their armies are methodical, calculating, and devastatingly efficient. Samurai lead from the front, not for glory, but as living examples of devotion. Their strategy favors precision and overwhelming force, delivered with the cold patience of inevitability.   Relations with other Great Houses are tense, often hostile. House Davion is their most ancient rival—an empire of bright ideals that Kurita views as dangerously undisciplined. The Confederation, with its shadows and secrets, is both a potential ally and a reflection of everything the Empire must resist becoming. To the Kuritas, the Sphere is a fractured and chaotic thing, in desperate need of the order that only they can impose.   Yet beneath the steel exterior of House Kurita lies a deeper truth: a relentless pursuit of harmony, stability, and perfection. Their rigidity is born not from cruelty, but from a belief that peace must be enforced, and that greatness demands suffering. In their eyes, the Dragon does not slumber—it coils, waits, and watches, eternal and inevitable.   To serve House Kurita is to surrender the self to something greater. To defy it is to invite annihilation. And to underestimate it is the last mistake an enemy will ever make.  
"Warrior: not by birth, but by choice; not by blood, but by honor." - Theodore Kurita
Type
Geopolitical, Great house
Training Level
Professional
Veterancy Level
Experienced
Leader Title
Government System
Monarchy, Absolute

The Capellan Confederation shares a border with the Draconis Combine. The relationship between House Liao and House Kurita has been marked by historical conflicts, with both houses engaging in military campaigns along their shared border. The contrasting cultural influences of Bushido in the Draconis Combine and Capellan political intrigue add complexity to their interactions.

The Draconis Combine shares a border with the Lyran Commonwealth, and the relationship with House Steiner has been marked by historical conflicts. The differing cultural influences, with the Draconis Combine's Japanese-inspired Bushido and the Lyran Commonwealth's industrial focus, contribute to a complex dynamic along their shared border.

The Draconis Combine shares a border with the Free Worlds League, and the relationship with House Marik has involved both diplomatic exchanges and military clashes. The decentralized nature of the Free Worlds League contrasts with the more centralized government of the Draconis Combine.

House Davion shares a border with House Kurita of the Draconis Combine. The Davion-Kurita relationship is marked by historical conflicts, including the First Succession War. Despite periods of hostility, there have been instances of cooperation and truces based on shifting political landscapes.

Articles under House Kurita