House Thimbleton
House Thimbleton is a whimsical gnomish family known for their inventive spirit and mastery of tinkering, ruling from their quirky castle, Guardgrove, nestled in a secluded forest. While they lack the wealth and military power of other noble houses, they’ve earned respect and influence through their ingenious inventions, most notably introducing the crossbow to Verdonia. Unlike most nobles, they avoid political scheming and warfare, preferring to gain favor through the gifting of their creations, which has won them the protection and admiration of more powerful lords. Their deep respect for nature and fae traditions, combined with their playful and carefree approach to life, sets them apart as one of the most unique houses in the empire. House Thimbleton embodies a culture of creativity, curiosity, and joyful living, making them an endearing yet unconventional presence in the empire’s nobility.
Culture
House Thimbleton is a whimsical and eccentric family of gnomes known for their inventive spirit and deep respect for nature. They are famed for their tinkering abilities, always experimenting with new gadgets and contraptions, which has led to them being credited with the introduction of crossbows to Verdonia. Unlike many other noble houses, House Thimbleton cares little for wealth or power, focusing instead on creativity, craftsmanship, and the joy of discovery. They hold fae traditions and old gods in high regard, incorporating ancient rituals and celebrations into their daily lives, often in quirky and playful ways. Their approach to nobility is unconventional, as they prefer to gift their inventions to more powerful lords rather than engage in political marriages, embodying a carefree and fun-loving culture that makes them both endearing and unusual within the empire.
Assets
House Thimbleton may be a minor noble house, but they possess several valuable assets that reflect their inventive nature and craftsmanship. Their seat, Guardgrove, is a charming yet surprisingly well-defended castle nestled within a dense forest, designed with secret passages, hidden workshops, and intricate mechanisms that only the Thimbletons truly understand. While not wealthy in terms of land or resources, they possess a collection of unique inventions and gadgets, which they trade or gift to other nobles, earning them favors and protection. Their lands are rich in rare herbs, plants, and natural resources used in their tinkering, making them a source of unique goods within the empire. Despite their small size and limited military strength, the Thimbletons’ creativity and ingenuity have made them surprisingly influential, with their inventions highly sought after by other houses.
History
House Thimbleton began as a humble family of gnomish farmers and tinkerers, with a love for creating whimsical devices and tools that set them apart from their neighbors. When the great migration south occurred, the Thimbletons saw an opportunity to escape the chaos and established themselves in a secluded forest, building their quirky stronghold, Guardgrove. Over time, their reputation for inventive craftsmanship spread, and in the time of Old Arn, they introduced the crossbow to Verdonia, securing their place as a noble house. Unlike others, House Thimbleton chose to avoid warfare and political scheming, preferring to maintain their independence through the exchange of their unique inventions. Throughout history, they have remained relatively neutral, winning favor and protection from more powerful lords by gifting them with clever gadgets, which has allowed them to survive and thrive without engaging in the dangerous power struggles that define most of the empire’s noble houses.

"Bounding forth"
Type
Geopolitical, Great house
Ruling Organization
Leader Title
Family Leader
Location
Controlled Territories
Related Species
Related Ethnicities
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