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OPTIONAL & HOUSE RULES

OPTIONAL & HOUSE RULES

  The following are house rules or optional rules that we will use in game:   1. Two free item interactions per turn. Note: Base rules only allow for one.   2. Flanking (DMG pg. 251) Basically: When making a melee attack, you get advantage if your opponent is threatened by a character or creature friendly to you on the opponent’s opposite border or opposite corner. https://www.dndlounge.com/wp-content/uploads/2022/02/flanking-5e-squares-examples.jpg   3. Multiclassing (PHB pg. 163-165)   4. Feats (PHB pg. 165) See: RULES REFERENCE AND PLAYER OPTIONS for available feats.   5. Free feat at level 1.   6. Use ability array 17, 15, 13, 12, 10, 8 for character creation.   7. Customizing You Origin rules (Tasha's Cauldron of Everything. pg. 7)   8. Using sleep* and tool rules from Xanathar's Guide to Everything (pg. 77) (tools starting at pg. 78) *ignore sleeping in armor rules   9. A natural 1 on a saving throw is always a failure. A natural 20 on a saving throw is always a success.   10. Climb Onto a Bigger Creature: Alternate rule (DMG Pg. 271)   11. Tying Knots from Xanathar's Guide to Everything (pg. 78)   12. Flying Creatures and Falling Xanathar's Guide to Everything (pg. 77)

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