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Druid Beast Shapes /Conjure Animals By Challenge Rating

Druid Beast Shapes /Conjure Animals By Challenge Rating

 

CR 0

 

Badger

  Tiny beast, unaligned   Armor Class 10   Hit Points 3 (1d4 + 1)   Speed 20 ft., burrow 5 ft.   STR DEX CON INT WIS CHA   4 (-3) 11 (+0) 12 (+1) 2 (-4) 12 (+1) 5 (-3)   Senses darkvision 30 ft., passive Perception 11   Languages —   Challenge 0 (10 XP)   Keen Smell. The badger has advantage on Wisdom (Perception) checks that rely on smell.   Actions   Bite. Melee Weapon Attack: +2 to hit, reach 5 ft., one target. Hit: 1 piercing damage.  

Bat

  Tiny beast, unaligned   Armor Class 12   Hit Points 1 (1d4 - 1)   Speed 5 ft., fly 30 ft.   STR DEX CON INT WIS CHA   2 (-4) 15 (+2) 8 (-1) 2 (-4) 12 (+1) 4 (-3)   Senses blindsight 60 ft., passive Perception 11   Languages —   Challenge 0 (10 XP) Echolocation. The bat can’t use its blindsight while deafened. Keen Hearing. The bat has advantage on Wisdom (Perception) checks that rely on hearing.   Actions   Bite. Melee Weapon Attack: +0 to hit, reach 5 ft., one creature. Hit: 1 piercing damage.  

Cat

  Tiny beast, unaligned   Armor Class 12   Hit Points 2 (1d4)   Speed 40 ft., climb 30 ft.   STR DEX CON INT WIS CHA 3 (-4) 15 (+2) 10 (+0) 3 (-4) 12 (+1) 7 (-2)   Skills Perception +3, Stealth +4   Senses passive Perception 13   Languages —   Challenge 0 (10 XP)   Keen Smell. The cat has advantage on Wisdom (Perception) checks that rely on smell.   Actions   Claws. Melee Weapon Attack: +0 to hit, reach 5 ft., one target. Hit: 1 slashing damage.  

Deer

  Medium beast, unaligned   Armor Class 13   Hit Points 4 (1d8)   Speed 50 ft.   STR DEX CON INT WIS CHA   11 (+0) 16 (+3) 11 (+0) 2 (-4) 14 (+2) 5 (-3)   Senses passive Perception 12   Languages —   Challenge 0 (10 XP)   Actions   Bite. Melee Weapon Attack: +2 to hit, reach 5 ft., one target. Hit: 2 (1d4) piercing damage.  

Eagle

  Small beast, unaligned   Armor Class 12   Hit Points 3 (1d6)   Speed 10 ft., fly 60 ft.   STR DEX CON INT WIS CHA   6 (-2) 15 (+2) 10 (+0) 2 (-4) 14 (+2) 7 (-2)   Skills Perception +4   Senses passive Perception 14   Languages —   Challenge 0 (10 XP)   Keen Sight. The eagle has advantage on Wisdom (Perception)checks that rely on sight.   Actions   Talons. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 4(1d4 + 2) slashing damage.  

Jackal

  Small beast, unaligned   Armor Class 12   Hit Points 3 (1d6)   Speed 40 ft.   STR DEX CON INT WIS CHA   8 (-1) 15 (+2) 11 (+0) 3 (-4) 12 (+1) 6 (-2)   Skills Perception +3   Senses passive Perception 13   Languages —   Challenge 0 (10 XP)   Keen Hearing and Smell. The jackal has advantage on Wisdom (Perception) checks that rely on hearing or smell. Pack Tactics. The jackal has advantage on an attack roll against a creature if at least one of the jackal’s allies is within 5 feet of the creature and the ally isn’t incapacitated.   Actions   Bite. Melee Weapon Attack: +1 to hit, reach 5 ft., one   target. Hit: 1(1d4 – 1) piercing damage.  

Octopus

  Small beast, unaligned   Armor Class 12   Hit Points 3 (1d6)   Speed 5 ft., swim 30 ft.   STR DEX CON INT WIS CHA   4 (-2) 15 (+2) 11 (+0) 3 (-4) 10 (+0) 4 (-3)   Skills Perception +2, Stealth +4   Senses darkvision 30 ft., passive Perception 12   Languages —   Challenge 0 (0 XP)   Hold Breath. While out of water, the octopus can hold its breath for 1 hour.   Underwater Camouflage. The octopus has advantage on Dexterity (Stealth) checks made while underwater.   Water Breathing. The octopus can breathe only underwater.   Actions   Tentacles. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 1 bludgeoning damage. If the target is a creature, it is grappled(escape DC 10). Until this grapple ends, the target is restrained, and the octopus can’t use its tentacles on another target.   Ink Cloud (Recharges after a Short or Long Rest). A 5-foot-radius cloud of ink extends all around the octopus if it is underwater. The area is heavily obscured for 1 minute, although asignificant current can disperse the ink. After releasing the ink, the octopus can use the Dash action as a bonus action.  

Quipper

  Tiny beast, unaligned   Armor Class 13   Hit Points 1 (1d4 - 1)   Speed 0 ft., swim 40 ft.   STR DEX CON INT WIS CHA   2 (-4) 16 (+3) 9 (-1) 1 (-5) 7 (-2) 2 (-4)   Senses darkvision 60 ft., passive Perception 8   Languages —   Challenge 0 (10 XP)   Blood Frenzy. The quipper has advantage on melee attack rolls against any creature that doesn’t have all its hit points. Water Breathing. The quipper can breathe only underwater.   Actions   Bite. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 1 piercing damage.   A quipper is a carnivorous fish with sharp teeth.  

Rat

Tiny beast, unaligned   Armor Class 10   Hit Points 1 (1d4 - 1)   Speed 20 ft.   STR DEX CON INT WIS CHA   2 (-4) 11 (+0) 9 (-1) 2 (-4) 10 (+0) 4 (-3)   Senses darkvision 30 ft., passive Perception 10   Languages —   Challenge 0 (10 XP)   Keen Smell. The rat has advantage on Wisdom(Perception) checks that rely on smell.   Actions   Bite. Melee Weapon Attack: +0 to hit, reach 5 ft., one target. Hit: 1 piercing damage.  

Raven

  Tiny beast, unaligned   Armor Class 12   Hit Points 1 (1d4 - 1)   Speed 10 ft., fly 50 ft.   STR DEX CON INT WIS CHA   2 (-4) 14 (+2) 8 (-1) 2 (-4) 12 (+1) 6 (-2)     Skills Perception +3   Senses passive Perception 13   Languages —   Challenge 0 (10 XP)   Mimicry. The raven can mimic simple sounds it has heard, such as a person whispering, a baby crying, or an animal chittering. A creature that hears the sounds can tell they are imitations with a successful DC 10 Wisdom (Insight) check.   Actions   Beak. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 1piercing damage.  

Owl

Tiny beast, unaligned   Armor Class 11   Hit Points 1 (1d4 - 1)   Speed 5 ft., fly 60 ft.   STR DEX CON INT WIS CHA   3 (-4) 13 (+1) 8 (-1) 2 (-4) 12 (+1) 7 (-2)   Skills Perception +3, Stealth +3   Senses darkvision 120 ft., passive Perception 13   Languages —   Challenge 0 (10 XP)   Flyby. The owl doesn’t provoke opportunity attacks when it flies out of an enemy’s reach. Keen Hearing and Sight. The owl has advantage on Wisdom (Perception) checks that rely on hearing or sight.   Actions   Talons. Melee Weapon Attack: +3 to hit, reach 5 ft., one target. Hit: 1 slashing damage.  

Spider

Tiny beast, unaligned   Armor Class 12   Hit Points 1 (1d4 - 1)   Speed 20 ft., climb 20 ft.   STR DEX CON INT WIS CHA   2 (-4) 14 (+2) 8 (-1) 1 (-5) 10 (+0) 2 (-4)   Skills Stealth +4   Senses darkvision 30 ft., passive Perception 10   Languages —   Challenge 0 (10 XP)   Spider Climb. The spider can climb difficult surfaces, including upside down on ceilings, without needing to make an ability check. Web Sense. While in contact with a web, the spider knows the exact location of any other creature in contact with the same web. Web Walker. The spider ignores movement restrictions caused by webbing.   Actions   Bite. Melee Weapon Attack: +4 to hit, reach 5 ft., one creature. Hit: 1 piercing damage, and the target must succeed on a DC 9 Constitution saving throw or take 2 (1d4) poison damage.  

Weasel

  Tiny beast, unaligned   Armor Class 13   Hit Points 1 (1d4 - 1)   Speed 30 ft.   STR DEX CON INT WIS CHA   3 (-4) 16 (+3) 8 (-1) 2 (-4) 12 (+1) 3 (-4)   Skills Perception +3, Stealth +5   Senses passive Perception 13   Languages —   Challenge 0 (10 XP)   Keen Hearing and Smell. The weasel has advantage on Wisdom (Perception) checks that rely on hearing or smell. Actions   Bite. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 1 piercing damage.  

CR 1/8

 

Camel

  Large beast, unaligned   Armor Class 9   Hit Points 15 (2d10 + 4)   Speed 50 ft.   STR DEX CON INT WIS CHA   16 (+3) 8 (-1) 14 (+2) 2 (-4) 8 (-1) 5 (-3)   Senses passive Perception 9   Languages —   Challenge 1/8 (25 XP)   Actions Bite. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 2 (1d4) bludgeoning damage.  

Giant Crab

  Medium beast, unaligned   Armor Class 15 (natural armor)   Hit Points 13 (3d8)   Speed 30 ft., swim 30 ft.   STR DEX CON INT WIS CHA   13 (+1) 15 (+2) 11 (+0) 1 (-5) 9 (-1) 3 (-4)   Skills Stealth +4   Senses blindsight 30 ft., passive Perception 9   Languages —   Challenge 1/8 (25 XP)   Amphibious. The crab can breathe air and water.   Actions Claw. Melee Weapon Attack: +3 to hit, reach 5 ft., one target. Hit: 4 (1d6 + 1) bludgeoning damage, and the target is grappled (escape DC 11). The crab has two claws, each of which can grapple only one target.  

Giant Weasel

  Medium beast, unaligned   Armor Class 13   Hit Points 9 (2d8)   Speed 40 ft.   STR DEX CON INT WIS CHA   11 (+0) 16 (+3) 10 (+0) 4 (-3) 12 (+1) 5 (-3)   Skills Perception +3, Stealth +5   Senses darkvision 60 ft., passive Perception 13   Languages —   Challenge 1/8 (25 XP)   Keen Hearing and Smell. The weasel has advantage on Wisdom (Perception) checks that rely on hearing or smell.   Actions   Bite. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 5 (1d4 + 3) piercing damage.  

Mastiff

  Medium beast, unaligned   Armor Class 12   Hit Points 5 (1d8 + 1)   Speed 40 ft.   STR DEX CON INT WIS CHA   13 (+1) 14 (+2) 12 (+1) 3 (-4) 12 (+1) 7 (-2)   Skills Perception +3   Senses passive Perception 13   Languages —   Challenge 1/8 (25 XP)   Keen Hearing and Smell. The mastiff has advantage on Wisdom (Perception) checks that rely on hearing or smell.   Actions   Bite. Melee Weapon Attack: +3 to hit, reach 5 ft., one target. Hit: 4 (1d6 + 1) piercing damage. If the target is a creature, it must succeed on a DC 11 Strength saving throw or be knocked prone.   Mastiffs are impressive hounds prized by humanoids for their loyalty and keen senses.   CR 1/4  

Constrictor Snake

  Large beast, unaligned   Armor Class 12   Hit Points 13 (2d10 + 2)   Speed 30 ft., swim 30 ft.   STR DEX CON INT WIS CHA   15 (+2) 14 (+2) 12 (+1) 1 (-5) 10 (+0) 3 (-4)   Senses blindsight 10 ft., passive Perception 10   Languages —   Challenge 1/4 (50 XP)   Actions   Bite. Melee Weapon Attack: +4 to hit, reach 5 ft., one creature. Hit: 5 (1d6 + 2) piercing damage.   Constrict. Melee Weapon Attack: +4 to hit, reach 5 ft., one creature. Hit: 6 (1d8 + 2) bludgeoning damage, and the target is grappled (escape DC 14). Until this grapple ends, the creature is restrained, and the snake can’t constrict another target.  

Giant Badger

  Medium beast, unaligned   Armor Class 10   Hit Points 13 (2d8 + 4)   Speed 30 ft., burrow 10 ft.   STR DEX CON INT WIS CHA   13 (+1) 10 (+0) 15 (+2) 2 (-4) 12 (+1) 5 (-3)   Senses darkvision 30 ft., passive Perception 11   Languages —   Challenge 1/4 (50 XP)   Keen Smell. The badger has advantage on Wisdom (Perception) checks that rely on smell.   Actions   Multiattack. The badger makes two attacks: one with its bite and one with its claws.   Bite. Melee Weapon Attack: +3 to hit, reach 5 ft., one target. Hit: 4 (1d6 + 1) piercing damage.   Claws. Melee Weapon Attack: +3 to hit, reach 5 ft., one target. Hit: 6 (2d4 + 1) slashing damage.  

Giant Bat

  Large beast, unaligned   Armor Class 13   Hit Points 22 (4d10)   Speed 10 ft., fly 60 ft.   STR DEX CON INT WIS CHA   15 (+2) 16 (+3) 11 (+0) 2 (-4) 12 (+1) 6 (-2)   Senses blindsight 60 ft., passive Perception 11   Languages —   Challenge 1/4 (50 XP)   Echolocation. The bat can’t use its blindsight while deafened. Keen Hearing. The bat has advantage on Wisdom (Perception) checks that rely on hearing.   Actions   Bite. Melee Weapon Attack: +4 to hit, reach 5 ft., one creature. Hit: 5 (1d6 + 2) piercing damage.  

Giant Owl

    Large beast, neutral   Armor Class 12   Hit Points 19 (3d10 + 3)   Speed 5 ft., fly 60 ft.   STR DEX CON INT WIS CHA   13 (+1) 15 (+2) 12 (+1) 8 (-1) 13 (+1) 10 (+0)   Skills Perception +5, Stealth +4   Senses darkvision 120 ft., passive Perception 15     Challenge 1/4 (50 XP)   Flyby. The owl doesn’t provoke opportunity attacks when it flies out of an enemy’s reach.   Keen Hearing and Sight. The owl has advantage on Wisdom (Perception) checks that rely on hearing or sight.   Actions   Talons. Melee Weapon Attack: +3 to hit, reach 5 ft., one target. Hit: 8 (2d6 + 1) slashing damage.  

Giant Wolf Spider

  Medium beast, unaligned   Armor Class 13   Hit Points 11 (2d8 + 2)   Speed 40 ft., climb 40 ft.   STR DEX CON INT WIS CHA   12 (+1) 16 (+3) 13 (+1) 3 (-4) 12 (+1) 4 (-3)   Skills Perception +3, Stealth +7   Senses blindsight 10 ft., darkvision 60 ft., passive   Perception 13   Languages —   Challenge 1/4 (50 XP)   Spider Climb. The spider can climb difficult surfaces, including upside down on ceilings, without needing to make an ability check. Web Sense. While in contact with a web, the spider knows the exact location of any other creature in contact with the same web.   Web Walker. The spider ignores movement restrictions caused by webbing.   Actions   Bite. Melee Weapon Attack: +3 to hit, reach 5 ft., one creature. Hit: 4 (1d6 + 1) piercing damage, and the target must make a DC 11 Constitution saving throw, taking 7 (2d6) poison damage on a failed save, or half as much damage on a successful one. If the poison damage reduces the target to 0 hit points, the target is stable but poisoned for 1 hour, even after regaining hit points, and is paralyzed while poisoned in this way.   Giant wolf spiders hunt prey across open ground or hide in burrows or crevices to attack from ambush.  

Panther

  Medium beast, unaligned   Armor Class 12   Hit Points 13 (3d8)   Speed 50 ft., climb 40 ft.   STR DEX CON INT WIS CHA   14 (+2) 15 (+2) 10 (+0) 3 (-4) 14 (+2) 7 (-2)   Skills Perception +4, Stealth +6   Senses passive Perception 14   Languages —   Challenge 1/4 (50 XP)   Keen Smell. The panther has advantage on Wisdom (Perception) checks that rely on smell. Pounce. If the panther moves at least 20 feet straight toward a creature and then hits it with a claw attack on the same turn, that target must succeed on a DC 12 Strength saving throw or be knocked prone. If the target is prone, the panther can make one bite attack against it as a bonus action.   Actions   Bite. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 5 (1d6 + 2) piercing damage. Claw. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 4 (1d4 + 2) slashing damage.  

Pteranodon

  Medium beast, unaligned   Armor Class 13 (natural armor)   Hit Points 13 (3d8)   Speed 10 ft., fly 60 ft.   STR DEX CON INT WIS CHA   12 (+1) 15 (+2) 10 (+0) 2 (-4) 9 (-1) 5 (-3)   Skills Perception +1   Senses passive Perception 11   Languages —   Challenge 1/4 (50 XP)   Flyby. The pteranodon doesn’t provoke an opportunity attack when it flies out of an enemy’s reach.   Actions   Bite. Melee Weapon Attack: +3 to hit, reach 5 ft., one target. Hit: 6(2d4 + 1) piercing damage.   These flying reptilian cousins to the dinosaurs have no teeth, instead using their sharp beaks to stab prey too large to swallow with one gulp.  

Riding Horse

  Large beast, unaligned   Armor Class 10   Hit Points 13 (2d10 + 2)   Speed 60 ft.   STR DEX CON INT WIS CHA   16 (+3) 10 (+0) 12 (+1) 2 (-4) 11 (+0) 7 (-2)   Senses passive Perception 10   Languages —   Challenge 1/4 (50 XP)   Actions   Hooves. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 8 (2d4 + 3) bludgeoning damage.  

Wolf

  Medium beast, unaligned   Armor Class 13 (natural armor)   Hit Points 11 (2d8 + 2)   Speed 40 ft.   STR DEX CON INT WIS CHA   12 (+1) 15 (+2) 12 (+1) 3 (-4) 12 (+1) 6 (-2)   Skills Perception +3, Stealth +4   Senses passive Perception 13   Languages —   Challenge 1/4 (50 XP)   Keen Hearing and Smell. The wolf has advantage on Wisdom (Perception) checks that rely on hearing or smell.   Pack Tactics. The wolf has advantage on attack rolls against a creature if at least one of the wolf’s allies is within 5 feet of the creature and the ally isn’t incapacitated.   Actions   Bite. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 7 (2d4 + 2) piercing damage. If the target is a creature, it must succeed on a DC 11 Strength saving throw or be knocked prone.  

CR 1/2

 

Ape

  Medium beast, unaligned   Armor Class 12   Hit Points 19 (3d8 + 6)   Speed 30 ft., climb 30 ft.   STR DEX CON INT WIS CHA   16 (+3) 14 (+2) 14 (+2) 6 (-2) 12 (+1) 7 (-2)   Skills Athletics +5, Perception +3   Senses passive Perception 13   Languages —   Challenge 1/2 (100 XP)   Actions   Multiattack. The ape makes two fist attacks.   Fist. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 6 (1d6 + 3) bludgeoning damage.   Rock. Ranged Weapon Attack: +5 to hit, range 25/50 ft., one target. Hit: 6 (1d6 + 3) bludgeoning damage.  

Crocodile

  Large beast, unaligned   Armor Class 12 (natural armor)   Hit Points 19 (3d10 + 3)   Speed 20 ft., swim 30 ft.   STR DEX CON INT WIS CHA   15 (+2) 10 (+0) 13 (+1) 2 (-4) 10 (+0) 5 (-3)   Skills Stealth +2   Senses passive Perception 10   Languages —   Challenge 1/2 (100 XP)   Hold Breath. The crocodile can hold its breath for 15 minutes.   Actions   Bite. Melee Weapon Attack: +4 to hit, reach 5 ft., one creature. Hit: 7 (1d10+2) piercing damage, and the target is grappled (escape DC 12). Until this grapple ends, the target is restrained, and the crocodile can’t bite another target.  

Reef Shark

  Medium beast, unaligned   Armor Class 12 (natural armor)   Hit Points 22 (4d8 + 4)   Speed 0 ft., swim 40 ft.   STR DEX CON INT WIS CHA   14 (+2) 13 (+1) 13 (+1) 1 (-5) 10 (+0) 4 (-3)   Skills Perception +2   Senses blindsight 30 ft., passive Perception 12   Languages —   Challenge 1/2 (100 XP)   Pack Tactics. The shark has advantage on an attack roll against a creature if at least one of the shark’s allies is within 5 feet of the creature and the ally isn’t incapacitated.   Water Breathing. The shark can breathe only underwater.   Actions   Bite. Melee Weapon Attack: +4 to hit, reach 5 ft., onetarget. Hit: 6 (1d8 + 2) piercing damage.   Reef sharks measure 6 to 10 feet long, and inhabit shallow waters and coral reefs.  

Warhorse

  Large beast, unaligned   Armor Class 11   Hit Points 19 (3d10 + 3)   Speed 60 ft.   STR DEX CON INT WIS CHA   18 (+4) 12 (+1) 13 (+1) 2 (-4) 12 (+1) 7 (-2)   Senses passive Perception 11   Languages —   Challenge 1/2 (100 XP)   Trampling Charge. If the horse moves at least 20 feet straight toward a creature and then hits it with a hooves attack on the same turn, that target must succeed on a DC 14 Strength saving throw or be knocked prone. If the target is prone, the horse can make another attack with its hooves against it as a bonus action.   Actions   Hooves. Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 11 (2d6 + 4) bludgeoning damage.  

CR 1

 

Brown Bear

Large beast, unaligned   Armor Class 11 (natural armor)   Hit Points 34 (4d10 + 12)   Speed 40 ft., climb 30 ft.   STR DEX CON INT WIS CHA   19 (+4) 10 (+0) 16 (+3) 2 (-4) 13 (+1) 7 (-2)   Skills Perception +3   Senses passive Perception 13   Languages —   Challenge 1 (200 XP)   Keen Smell. The bear has advantage on Wisdom (Perception) checks that rely on smell.   Actions   Multiattack. The bear makes two attacks: one with its bite and one with its claws.   Bite. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 8 (1d8 + 4) piercing damage.   Claws. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 11 (2d6 + 4) slashing damage.  

Dire Wolf

  Large beast, unaligned   Armor Class 14 (natural armor)   Hit Points 37 (5d10 + 10)   Speed 50 ft.   STR DEX CON INT WIS CHA   17 (+3) 15 (+2) 15 (+2) 3 (-4) 12 (+1) 7 (-2)   Skills Perception +3, Stealth +4   Senses passive Perception 13   Languages —   Challenge 1 (200 XP)   Keen Hearing and Smell. The wolf has advantage on Wisdom (Perception) checks that rely on hearing or smell.   Pack Tactics. The wolf has advantage on an attack roll against a creature if at least one of the wolf’s allies is within 5 feet of the creature and the ally isn’t incapacitated.   Actions   Bite. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 10 (2d6 + 3) piercing damage. If the target is a creature, it must succeed on a DC 13 Strength saving throw or be knocked prone.  

Giant Eagle

  Large beast, neutral good   Armor Class 13   Hit Points 26 (4d10 + 4)   Speed 10 ft., fly 80 ft.   STR DEX CON INT WIS CHA   16 (+3) 17 (+3) 13 (+1) 8 (-1) 14 (+2) 10 (+0)   Skills Perception +4   Senses passive Perception 14   Challenge 1 (200 XP)   Keen Sight. The eagle has advantage on Wisdom (Perception) checks that rely on sight.   Actions   Multiattack. The eagle makes two attacks: one with its beak and one with its talons. Beak. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 6 (1d6 + 3) piercing damage. Talons. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 10 (2d6 + 3) slashing damage.  

Giant Frog

  Medium beast, unaligned   Armor Class 11   Hit Points 18 (4d8)   Speed 30 ft., swim 30 ft.   STR DEX CON INT WIS CHA   12 (+1) 13 (+1) 11 (+0) 2 (-4) 10 (+0) 3 (-4)   Skills Perception +2, Stealth +3   Senses darkvision 30 ft., passive Perception 12   Languages —   Challenge 1/4 (50 XP)   Amphibious. The frog can breathe air and water.   Standing Leap. The frog’s long jump is up to 20 feet and its high jump is up to 10 feet, with or without a running start.   Actions   Bite. Melee Weapon Attack: +3 to hit, reach 5 ft., one target. Hit: 4 (1d6 + 1) piercing damage, and the target is grappled (escape DC 11). Until this grapple ends, the target is restrained, and the frog can’t bite another target.   Swallow. The frog makes one bite attack against a Small or smaller target it is grappling. If the attack hits, the target is swallowed, and the grapple ends. The swallowed target is blinded and restrained, it has total cover against attacks and other effects outside the frog, and it takes 5 (2d4) acid damage at the start of each of the frog’s turns. The frog can have only one target swallowed at a time. If the frog dies, a swallowed creature is no longer restrained by it and can escape from the corpse using 5 feet of movement, exiting prone.  

Giant Hyena

  Large beast, unaligned   Armor Class 12   Hit Points 45 (6d10 + 12)   Speed 50 ft.   STR DEX CON INT WIS CHA   16 (+3) 14 (+2) 14 (+2) 2 (-4) 12 (+1) 7 (-2)   Skills Perception +3   Senses passive Perception 13   Languages —   Challenge 1 (200 XP)   Rampage. When the hyena reduces a creature to 0 hit points with a melee attack on its turn, the hyena can take a bonus action to move up to half its speed and make a bite attack.   Actions   Bite. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 10 (2d6 + 3) piercing damage.  

Giant Octopus

  Large beast, unaligned   Armor Class 11   Hit Points 52 (8d10 + 8)   Speed 10 ft., swim 60 ft.   STR DEX CON INT WIS CHA   17 (+3) 13 (+1) 13 (+1) 4 (-3) 10 (+0) 4 (-3)   Skills Perception +4, Stealth +5   Senses darkvision 60 ft., passive Perception 14   Languages —   Challenge 1 (200 XP)   Hold Breath. While out of water, the octopus can hold its breath for 1 hour.   Underwater Camouflage. The octopus has advantage on Dexterity (Stealth) checks made while underwater.   Water Breathing. The octopus can breathe only underwater.   Actions   Tentacles. Melee Weapon Attack: +5 to hit, reach 15 ft., one target. Hit: 10 (2d6 + 3) bludgeoning damage. If the target is a creature, it is grappled (escape DC 16). Until this grapple ends, the target is restrained, and the octopus can’t use its tentacles on another target.   Ink Cloud (Recharges after a Short or Long Rest). A 20-foot-radius cloud of ink extends all around the octopus if it is underwater. The area is heavily obscured for 1 minute, although a significant current can disperse the ink. After releasing the ink, the octopus can use the Dash action as a bonus action.  

Giant Spider

  Large beast, unaligned   Armor Class 14 (natural armor)   Hit Points 26 (4d10 + 4)   Speed 30 ft., climb 30 ft.   STR DEX CON INT WIS CHA   14 (+2) 16 (+3) 12 (+1) 2 (-4) 11 (+0) 4 (-3)   Skills Stealth +7   Senses blindsight 10 ft., darkvision 60 ft., passive   Perception 10   Languages —   Challenge 1 (200 XP)   Spider Climb. The spider can climb difficult surfaces,including upside down on ceilings, without needing to make an ability check.   Web Sense. While in contact with a web, the spider knows the exact location of any other creature in contact with the same web.   Web Walker. The spider ignores movement restrictions caused by webbing.   Actions   Bite. Melee Weapon Attack: +5 to hit, reach 5 ft., one creature. Hit: 7 (1d8 + 3) piercing damage, and the target must make a DC 11 Constitution saving throw, taking 9 (2d8) poison damage on a failed save, or half as much damage on a successful one. If the poison damage reduces the target to 0 hit points, the target is stable but poisoned for 1 hour, even after regaining hit points, and is paralyzed while poisoned in this way.   Web (Recharge 5–6). Ranged Weapon Attack: +5 to hit, range 30/60 ft., one creature. Hit: The target is restrained by webbing. As an action, the restrained target can make a DC 12 Strength check, bursting the webbing on a success. The webbing can also be attacked and destroyed (AC 10; hp 5; vulnerability to fire damage; immunity to bludgeoning, poison, and psychic damage).  

Giant Toad

  Large beast, unaligned   Armor Class 11   Hit Points 39 (6d10 + 6)   Speed 20 ft., swim 40 ft.   STR DEX CON INT WIS CHA   15 (+2) 13 (+1) 13 (+1) 2 (-4) 10 (+0) 3 (-4)   Senses darkvision 30 ft., passive Perception 10   Languages —   Challenge 1 (200 XP)   Amphibious. The toad can breathe air and water.   Standing Leap. The toad’s long jump is up to 20 feet and its high jump is up to 10 feet, with or without a running start.   Actions   Bite. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 7 (1d10 + 2) piercing damage plus 5 (1d10) poison damage, and the target is grappled (escape DC 13). Until this grapple ends, the target is restrained, and the toad can’t bite another target. Swallow. The toad makes one bite attack against a Medium or smaller target it is grappling. If the attack hits, the target is swallowed, and the grapple ends. The swallowed target is blinded and restrained, it has total cover against attacks and other effects outside the toad, and it takes 10 (3d6) acid damage at the start of each of the toad’s turns. The toad can have only one target swallowed at a time. If the toad dies, a swallowed creature is no longer restrained by it and can escape from the corpse using 5 feet of movement, exiting prone.  

Giant Vulture

  Large beast, neutral evil   Armor Class 10   Hit Points 22 (3d10 + 6)   Speed 10 ft., fly 60 ft.   STR DEX CON INT WIS CHA   15 (+2) 10 (+0) 15 (+2) 6 (-2) 12 (+1) 7 (-2)   Skills Perception +3   Senses passive Perception 13   Challenge 1 (200 XP)   Keen Sight and Smell. The vulture has advantage on Wisdom (Perception) checks that rely on sight or smell.   Pack Tactics. The vulture has advantage on an attack roll against a creature if at least one of the vulture’s allies is within 5 feet of the creature and the ally isn’t incapacitated.   Actions   Multiattack. The vulture makes two attacks: one with its beak and one with its talons.   Beak. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 7 (2d4 + 2) piercing damage.   Talons. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 9 (2d6 + 2) slashing damage.   A giant vulture has advanced intelligence and a malevolent bent.  

Lion

  Large beast, unaligned   Armor Class 12   Hit Points 26 (4d10 + 4)   Speed 50 ft.   STR DEX CON INT WIS CHA   17 (+3) 15 (+2) 13 (+1) 3 (-4) 12 (+1) 8 (-1)   Skills Perception +3, Stealth +6   Senses passive Perception 13   Languages —   Challenge 1 (200 XP)   Keen Smell. The lion has advantage on Wisdom (Perception) checks that rely on smell.   Pack Tactics. The lion has advantage on an attack roll against a creature if at least one of the lion’s allies is within 5 feet of the creature and the ally isn’t incapacitated. Pounce. If the lion moves at least 20 feet straight toward a creature and then hits it with a claw attack on the same turn, that target must succeed on a DC 13 Strength saving throw or be knocked prone. If the target is prone, the lion can make one bite attack against it as a bonus action.   Running Leap. With a 10-foot running start, the lion can long jump up to 25 feet.   Actions   Bite. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 7 (1d8 + 3) piercing damage. Claw. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 6 (1d6 + 3) slashing damage.  

Tiger

  Large beast, unaligned   Armor Class 12   Hit Points 37 (5d10 + 10)   Speed 40 ft.   STR DEX CON INT WIS CHA   17 (+3) 15 (+2) 14 (+2) 3 (-4) 12 (+1) 8 (-1)   Skills Perception +3, Stealth +6   Senses darkvision 60 ft., passive Perception 13   Languages —   Challenge 1 (200 XP)   Keen Smell. The tiger has advantage on Wisdom (Perception) checks that rely on smell. Pounce. If the tiger moves at least 20 feet straight toward a creature and then hits it with a claw attack on the same turn, that target must succeed on a DC 13 Strength saving throw or be knocked prone. If the target is prone, the tiger can make one bite attack against it as a bonus action.   Actions   Bite. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 8 (1d10 + 3) piercing damage. Claw. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 7 (1d8 + 3) slashing damage.  

CR 2

 

Allosaurus

Large beast, unaligned   Armor Class 13 (natural armor)   Hit Points 51 (6d10 + 18)   Speed 60 ft.   STR DEX CON INT WIS CHA   19 (+4) 13 (+1) 17 (+3) 2 (-4) 12 (+1) 5 (-3)   Skills Perception +5   Senses passive Perception 15   Languages —   Challenge 2 (450 XP)   Pounce. If the allosaurus moves at least 30 feet straight toward a creature and then hits it with a claw attack on the same turn, that target must succeed on a DC 13 Strength saving throw or be knocked prone. If the target is prone, the allosaurus can make one bite attack against it as a bonus action.   Actions   Bite. Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 15 (2d10 + 4) piercing damage. Claw. Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 8 (1d8 + 4) slashing damage.   The allosaurus is a predatory dinosaur of great size, strength, and speed. It can run down almost any prey over open ground, pouncing to pull creatures down with its wicked claws.  

Cheetah

  Medium beast, unaligned   Armor Class 15   Hit Points 19 (3d8 + 6)   Speed 50 ft.   STR DEX CON INT WIS CHA   16 (+3) 19 (+4) 15 (+2) 2 (-4) 12 (+1) 6 (-2)Skills Perception +4, Stealth +6 Senses darkvision 60 ft., passive Perception 15   Languages —   Challenge 2 (450 XP)   Keen Smell. The tiger has advantage on Wisdom (Perception) checks that rely on smell. Pounce. If the Cheetah moves at least 20 feet straight toward a creature and then hits it with a claw attack on the same turn, that target must succeed on a DC 13 Strength saving throw or be knocked prone. If the target is prone, the tiger can make one bite attack against it as a bonus action.   Sprint. Once per hour, a cheetah can move ten times it’s speed (500 feet).   Actions   Bite. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 8 (1d10 + 3) piercing damage.   Claw. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 7 (1d8 + 3) slashing damage.  

Giant Boar

  Large beast, unaligned   Armor Class 12 (natural armor)   Hit Points 42 (5d10 + 15)   Speed 40 ft.   STR DEX CON INT WIS CHA   17 (+3) 10 (+0) 16 (+3) 2 (-4) 7 (-2) 5 (-3)   Senses passive Perception 8   Languages —   Challenge 2 (450 XP)   Charge. If the boar moves at least 20 feet straight toward a target and then hits it with a tusk attack on the same turn, the target takes an extra 7 (2d6) slashing damage. If the target is a creature, it must succeed on a DC 13 Strength saving throw or be knocked prone.   Relentless (Recharges after a Short or Long Rest). If the boar takes 10 damage or less that would reduce it to 0 hit points, it is reduced to 1 hit point instead. Actions   Tusk. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 10 (2d6 + 3) slashing damage.  

Giant Constrictor Snake

  Huge beast, unaligned   Armor Class 12   Hit Points 60 (8d12 + 8)   Speed 30 ft., swim 30 ft.   STR DEX CON INT WIS CHA   19 (+4) 14 (+2) 12 (+1) 1 (-5) 10 (+0) 3 (-4)   Skills Perception +2   Senses blindsight 10 ft., passive Perception 12   Languages —   Challenge 2 (450 XP)   Actions   Bite. Melee Weapon Attack: +6 to hit, reach 10 ft., one creature. Hit: 11 (2d6 + 4) piercing damage.   Constrict. Melee Weapon Attack: +6 to hit, reach 5 ft., one creature. Hit: 13 (2d8 + 4) bludgeoning damage, and the target is grappled (escape DC 16). Until this grapple ends, the creature is restrained, and the snake can’t constrict another target.  

Giant Elk

Huge beast, unaligned   Armor Class 14 (natural armor)   Hit Points 42 (5d12 + 10)   Speed 60 ft.   STR DEX CON INT WIS CHA   19 (+4) 16 (+3) 14 (+2) 7 (-2) 14 (+2) 10 (+0)   Skills Perception +4   Senses passive Perception 14   challenge 2 (450 XP)   Charge. If the elk moves at least 20 feet straight toward a target and then hits it with a ram attack on the same turn, the target takes an extra 7 (2d6) damage. If the target is a creature, it must succeed on a DC 14 Strength saving throw or be knocked prone.   Actions   Ram. Melee Weapon Attack: +6 to hit, reach 10 ft., one target. Hit: 11 (2d6 + 4) bludgeoning damage.   Hooves. Melee Weapon Attack: +6 to hit, reach 5 ft., one prone creature. Hit: 22 (4d8 + 4) bludgeoning damage.  

Hunter Shark

  Large beast, unaligned   Armor Class 12 (natural armor)   Hit Points 45 (6d10 + 12)   Speed 0 ft., swim 40 ft.   STR DEX CON INT WIS CHA18 (+4) 13 (+1) 15 (+2) 1 (-5) 10 (+0) 4 (-3)   Skills Perception +2   Senses blindsight 30 ft., passive Perception 12   Languages —   Challenge 2 (450 XP)   Blood Frenzy. The shark has advantage on melee attack rolls against any creature that doesn’t have all its hit points. Water Breathing. The shark can breathe only underwater.   Actions   Bite. Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 13 (2d8 + 4) piercing damage.   A hunter shark is 15 to 20 feet long, and usually hunts alone in deep waters.  

Polar Bear

Large beast, unaligned   Armor Class 12 (natural armor)   Hit Points 42 (5d10 + 15)   Speed 40 ft., swim 30 ft.   STR DEX CON INT WIS CHA   20 (+5) 10 (+0) 16 (+3) 2 (-4) 13 (+1) 7 (-2)   Skills Perception +3   Senses passive Perception 13   Languages —   Challenge 2 (450 XP)   Keen Smell. The bear has advantage on Wisdom (Perception) checks that rely on smell.   Actions   Multiattack. The bear makes two attacks: one with its bite and one with its claws.   Bite. Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 9 (1d8 + 5) piercing damage.   Claws. Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 12 (2d6 + 5) slashing damage.  

Rhinoceros

  Large beast, unaligned   Armor Class 11 (natural armor)   Hit Points 45 (6d10 + 12)   Speed 40 ft.   STR DEX CON INT WIS CHA   21 (+5) 8 (-1) 15 (+2) 2 (-4) 12 (+1) 6 (-2)   Senses passive Perception 11   Languages —   Challenge 2 (450 XP)   Charge. If the rhinoceros moves at least 20 feet straight toward a target and then hits it with a gore attack on the same turn, the target takes an extra 9 (2d8) bludgeoning damage. If the target is a creature, it must succeed on a DC 15 Strength saving throw or be knocked prone.   Actions   Gore. Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 14 (2d8 + 5) bludgeoning damage.  

Saber-Toothed Tiger

  Large beast, unaligned   Armor Class 12   Hit Points 52 (7d10 + 14)   Speed 40 ft.   STR DEX CON INT WIS CHA   18 (+4) 14 (+2) 15 (+2) 3 (-4) 12 (+1) 8 (-1)   Skills Perception +3, Stealth +6   Senses passive Perception 13   Languages —   Challenge 2 (450 XP)   Keen Smell. The tiger has advantage on Wisdom (Perception) checks that rely on smell. Pounce. If the tiger moves at least 20 feet straight toward a creature and then hits it with a claw attack on the same turn, that target must succeed on a DC 14 Strength saving throw or be knocked prone. If the target is prone, the tiger can make one bite attack against it as a bonus action.   Actions   Bite. Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 10 (1d10 + 5) piercing damage. Claw. Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 12 (2d6 + 5) slashing damage.

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