The Mistress of Quest’s
Background:
Evelyn Langston grew up in the lap of luxury as the only daughter and heiress to Langston Lumber, a powerful company that dominated both U.S. and Canadian markets. Despite her privileged upbringing, Evelyn struggled to fit into the world her parents envisioned for her. Socially awkward and perpetually anxious, she often felt out of place in high society and hated the chaotic unpredictability of the real world.
To cope, Evelyn immersed herself in controlled, structured escapes—board games, puzzles, tabletop RPGs, and MMORPGs. These hobbies became her refuge, allowing her to craft worlds where she could dictate every outcome. However, her parents’ constant pressure to conform to their expectations drove her further into her own mind, fueling an obsessive need for control.
When a hostile takeover of Langston Lumber threatened her family’s legacy, Evelyn’s buried anger erupted. Under the guise of the Quest Mistress, she orchestrated her first "game," trapping and murdering several businessmen in a deadly labyrinth beneath Toronto’s subway system. Although she succeeded in stealing millions and escaping capture, the incident put her on the radar of Toronto’s Vulpine Vigilante, The Vulpes, sparking a bitter rivalry.
Now, Evelyn channels her genius into elaborate games of revenge and chaos, targeting anyone who challenges her or disrupts her meticulously crafted sense of order.
Personality:
Evelyn is highly intelligent, meticulous, and fiercely proud of her own mind. Her social awkwardness and childhood insecurities are masked by the theatrical, confident persona of Quest Mistress, which she uses to assert dominance over her “players.” She craves recognition for her genius, often framing her games as a twisted form of entertainment or enlightenment.
Her obsession with control extends to her interactions with others; she despises unpredictability and goes to great lengths to orchestrate scenarios where every outcome is on her terms. Evelyn also harbors a deep-seated resentment toward authority figures and societal expectations, channeling her rage into sadistic challenges for those she deems deserving.
While she revels in outsmarting others, Evelyn is not physically intimidating and prefers to avoid direct confrontation, relying on her traps and minions to do the dirty work. Despite her ruthlessness, she occasionally displays an odd sense of sportsmanship, granting her adversaries slim chances to succeed—only to delight in their inevitable failure.
Evelyn Langston grew up in the lap of luxury as the only daughter and heiress to Langston Lumber, a powerful company that dominated both U.S. and Canadian markets. Despite her privileged upbringing, Evelyn struggled to fit into the world her parents envisioned for her. Socially awkward and perpetually anxious, she often felt out of place in high society and hated the chaotic unpredictability of the real world.
To cope, Evelyn immersed herself in controlled, structured escapes—board games, puzzles, tabletop RPGs, and MMORPGs. These hobbies became her refuge, allowing her to craft worlds where she could dictate every outcome. However, her parents’ constant pressure to conform to their expectations drove her further into her own mind, fueling an obsessive need for control.
When a hostile takeover of Langston Lumber threatened her family’s legacy, Evelyn’s buried anger erupted. Under the guise of the Quest Mistress, she orchestrated her first "game," trapping and murdering several businessmen in a deadly labyrinth beneath Toronto’s subway system. Although she succeeded in stealing millions and escaping capture, the incident put her on the radar of Toronto’s Vulpine Vigilante, The Vulpes, sparking a bitter rivalry.
Now, Evelyn channels her genius into elaborate games of revenge and chaos, targeting anyone who challenges her or disrupts her meticulously crafted sense of order.
Personality:
Evelyn is highly intelligent, meticulous, and fiercely proud of her own mind. Her social awkwardness and childhood insecurities are masked by the theatrical, confident persona of Quest Mistress, which she uses to assert dominance over her “players.” She craves recognition for her genius, often framing her games as a twisted form of entertainment or enlightenment.
Her obsession with control extends to her interactions with others; she despises unpredictability and goes to great lengths to orchestrate scenarios where every outcome is on her terms. Evelyn also harbors a deep-seated resentment toward authority figures and societal expectations, channeling her rage into sadistic challenges for those she deems deserving.
While she revels in outsmarting others, Evelyn is not physically intimidating and prefers to avoid direct confrontation, relying on her traps and minions to do the dirty work. Despite her ruthlessness, she occasionally displays an odd sense of sportsmanship, granting her adversaries slim chances to succeed—only to delight in their inevitable failure.

Children
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