Jagged Crown War
They say dwarves hold grudges forever and never forget a slight. Until I met Thrangor I thought it was just something you said. But he really did have a special kind of hatred for goblins. The way he would talk about them invading the lost dwarven cities you would think it had happened just yesterday and not several hundred years ago.
The Conflict
Prelude
A decade before the start of the war the Skulltaker Clan of goblinoids broke through to a long forgotten goblinoid city while mining. In the city they found many relics from past eras, including the artifact known as the Jagged Crown. Using the power of the Crown the hobgoblin leader of the Skulltakers, Vryvirt, conquered the surrounding goblinoid tribes. The goblinoids then spent several years, guided by Vryvirt and the whisperings of the Crown, training and preparing for the war.
Deployment
The goblinoid clans struck at several points at once. The three largest groups assaulted the capital of Magh Doruhl directly from three separate paths. Other groups were deployed strategically to prevent reinforcements from other cities or outposts from coming to assist. Two smaller groups were also sent to assault outposts in the True Silver Mountains to prevent the dwarves living there from lending immediate assistance.
Dwarven forces were deployed throughout their various holdings, with the largest group defending the capital. The goblinoids struck during the beginning of the Year's End celebrations and the dwarves were not prepared for such a large assault.
The Engagement
The attack quickly turned in to a protracted siege as the dwarves dug in. The goblinoids forces tasked with delaying reinforcements collapsed several of the main tunnels and established their own defensive positions in the rest, effectively isolating Magh Doruhl. Several times during the siege, the dwarves attempted to break through the siege but they were rebuffed each time. During the last attempted breakout the goblinoids were ready and struck back, turning the breakout into an all-out assault on the capitol. After three months the siege ended with the goblinoids capturing Magh Doruhl.
Several pockets of resistance persisted for another month, but they were small enough that the goblinoids could now turn their attention to the other cities. Already exhausted from trying to come to the aid of the capitol the dwarven forces were quickly broken and the remaining dwarven holdings were captured. Small groups of dwarven warriors set up camps in various parts of the caves and tunnels under the mountain to keep harassing the invaders, but their numbers were too few and eventually thy all either fled or were killed by patrolling goblinoids.
Outcome
Aftermath
Historical Significance
Legacy
Belligerents
Dwarves of the Flaming Mountains
United goblinoid clans
Strength
280 dwarven scouts
90 dwarven mages
145 dwarven priests
1000 goblin scouts
300 goblin cavalry
240 goblin priests
1400 hobgoblin warriors
200 hobgoblin warcasters
160 hobgoblin shadow monks
400 bugbears
Casualties
190 dwarven scouts
85 dwarven mages
130 dwarven priests
850 goblin scouts
140 goblin cavalry
65 goblin priests
600 hobgoblin warriors
60 hobgoblin warcasters
115 hobgoblin shadow monks
70 bugbears
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