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The Demon

From levitating to spitting blood, The Demon uses theatrics and a booming baritone voice to portray power; yet, he always craves more. He measures his dominance in followers, devoted groupies who will defile themselves at his command. In order to bond with The Demon, a potential worshiper must bring to others who will also bond with him. Once bonded, The Demon demands that his followers paint their faces. Any time they are seen without makeup, roll 2d7 on the deity disapproval table.   "You wanted the best and you got it!"   Invoke Patron check Results:
12 - 13 The demon is in the middle of his badass bass solo. Clouds grow dark, thunder rumbles, lightning strikes and the earth reverberates with base chord-strumming power. The caster gains +1 to all checks for the next hour.
14 - 17 God of thunder. Lightning bolts rain from the sky striking 1d4 targets for 2d6 damage each (DC 15 Fort save for half damage).
18 - 19 Love gun. A rapid-fire ranged weapon in the shape of a sex toy appears in the caster's hand, which can make 1d6 consecutive attacks for 1d8 damage each.
20 - 23 Knights in satan's service. The Demon sends 1d4 man-at-arms (DCC RPG rulebook p.434) to fight at the caster's command (DC 20 spell check every hour, or the man-at-arms return to The Demon).
24 - 27 Got to Choose. The caster can compel 1d4 targets to choose between death or servitude to The Demon. Death is instant. Servitude last an hour, during which time the target must obey the caster's commands. Then the target makes a DC 20 Will save. Failure and the target dies instantly.
28 - 29 Heaven's on fire. The sky overhead bursts into flames within a 100' radius, raining fire and dealing 6d6 damage to all targets in the area.
30 - 31 Shout it out loud. A wicked scream erupts from the caster in a 50' long and 30' wide cone, deafening all within and confusing them for 1d6 rounds. When confused, targets cannot act.
32+ Rock and roll all night. Caster gains +2 to all checks, as well as 1d10 temporary Stamina for the next 24 hours.
 

Patron Taint: The Demon

Roll Result
1 The caster is compelled to stick his tongue out in a grotesque fashion whenever he is asked a question. If rolled again, the caster cuts his tongue's connective tissue (1d4 damage) in hopes of elongating it. Rolled a third time, and the caster bisects their tongue (1d6 damage), forking it.
2 Dedicated to The Demon. The caster insists on tattooing his face makeup on to make it permanent (taking -2 to current Stamina). Rolled a second time, and the caster is obsessed with covering their torso in matching tattoos (taking another -2 to current Stamina). Rolled a third time, the caster obsessively tattoos his entire body (-4 Stamina).
3 Determined to craft the armor of The Demon, the caster melts down their weapon and any weapon they can steal from other party members to craft sharpened metal shoulder pads (three weapons needed to craft, shoulder pads grant +1 AC). Rolled a second time, the caster melts down three more weapons from the party to craft platform boots with scalemail that snakes up their thighs (+1 AC). Rolled a third roll and the caster melts down three more weapons from the party to make an axe-shaped lute (deals 1d4 damage, is a functional lute).
4 Convinced The Demon needs more followers, the caster is obsessed with finding someone to bond to The Demon, and will not be satisfied until then. Rolled a second time and the caster is obsessed with bonding a party member with The Demon and will hound them relentlessly until they do. Rolled a third time and the caster is obsessed with bonding the next enemy and will not attack the target in combat until the foe is bonded.
5 The caster is obsessed with setting up a 'merch' table in the next town and sells all their possessions as The Demon memorabilia. Rolled a second time, the caster sells their equipment and a party member's items (everyone in the party rolls 1d20, the lowest loses their stuff). Rolled a third time and all members of the party roll a 1d20 and the two lowest rolls, plus the caster's items, are sold.
6 The caster is compelled to spend 1 round of combat showboating in order to increase the party's overall theatrics. Rolled a second time and the caster uselessly showboats for 2 rounds. Rolled a third time and its 3 rounds of pointless showboating.
 

Patron Spells: The Demon

 

Spellburn: The Demon

Roll Result
1 The Demon witnesses the spaceman's smoking riffs. The caster may spellburn up to 5 points, then burn two human hands to avoid taking damage.
2 The Demon snaps a bass string! The caster may spellburn up to 10 points. If the caster also sacrifices four tendons from animals to restring The Demon's bass, no spellburn points are lost. If the caster does not do this within the next hour, take all 10 points of damage regardless of how much was actually burned.
3 The starchild needs a new eye. The caster may spellburn up to 5 points and gouge out their own or someone else's eye to avoid taking damage, dealing 1d10 damage.
4 The Demon demands new sticks for the cat. The caster may spellburn up to 10 points. If the caster acquires two femur bones within the next hour and crushes them in a sacrifice, they take no spellburn damage. If they do not, the caster takes all 10 points regardless of how much they spellburned.

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