Psion
Career
Career Progression
Level | Attack | Crit Die/ Table | Action Dice | Ref | Fort | Will | Max # of Powers | Max Tier | Focus Points |
---|---|---|---|---|---|---|---|---|---|
1 | +1 | 1d8/II | 1d20 | +1 | +1 | +1 | 4 | 1 | 2 |
2 | +2 | 1d8/II | 1d20 | +1 | +1 | +1 | 6 | 1 | 4 |
3 | +2 | 1d10/II | 1d20 | +1 | +1 | +2 | 9 | 1 | 6 |
4 | +3 | 1d10/II | 1d20 | +2 | +2 | +2 | 11 | 2 | 8 |
5 | +4 | 1d12/II | 1d20 | +2 | +2 | +3 | 14 | 2 | 10 |
6 | +4 | 1d12/II | 1d20+1d14 | +2 | +2 | +4 | 16 | 2 | 12 |
7 | +5 | 1d14/II | 1d20+1d16 | +3 | +3 | +4 | 19 | 3 | 14 |
8 | +6 | 1d14/II | 1d20+1d20 | +3 | +3 | +5 | 21 | 3 | 16 |
9 | +6 | 1d16/II | 1d20+1d20 | +3 | +3 | +5 | 24 | 3 | 18 |
10 | +7 | 1d16/II | 1d20+1d20 | +4 | +4 | +6 | 26 | 4 | 20 |
Other Benefits
Disciplines
There are four commonly known disciplines. Others may exist but finding them will require a great deal of effort and sacrifice.
- Psychometabolism - The ability to control one’s body and the bodies of others with one’s mind. This discipline utilizes the psion’s corporeal vitality (Stamina).
- Clairsentience - The ability to perceive with greater clarity or discern things beyond the five senses or 3 dimensions. This discipline utilizes the psion’s connection to fate and destiny (Luck).
- Psychokinesis - The ability to move and shape the world around you without physically interacting with it. This discipline utilizes the psion’s force of will (Personality).
- Telepathy - The ability to read and manipulate the thoughts of others. This discipline utilizes the psion’s mental acuity (Intelligence).
Psionic Actions
Each power is also sorted by the general way it can be utilized.
- Assist - The use of a discipline to enhance the effort applied to a mundane task.
- Attack - The use of a discipline to cause harm or detriment to an opponent.
- Defend - The use of a discipline to protect yourself from harm or detriment.
- Manipulate - The use of a discipline to alter a entity, object, or intangible target.
- Transcendent - The ultimate application of a discipline’s ideology.
Using Psionics
In order to activate a psionic power known to a psion, they must roll an action die plus their Focus die and beat the Base DC listed in the power’s description. This achieves a Base Effect. This roll is calculated one of two ways:
Power Invocation roll (declared Psi action = Action die + Discipline Attribute Mod + Discipline Focus die)
Similar to a Warrior attacking with his Mighty Deeds die, the psion needs to succeed the action’s DC to perform the basic Psi action. If a psion is using a power that is part of a discipline that they have assigned Focus points to, it is possible to have effects more powerful than a Base Effect. The Focus die result is compared to the table under the power’s description to learn about the enhanced effects.
Psi Assist roll (regular action assisted with Psi = Action die + appropriate Attribute Mod + Discipline Focus die)
In additional to being used to manifest psionic powers, a Focus die can be used to assist mundane action rolls listed as powers for each discipline. To do this the Psion must make a Will save (DC set by the power description). Success means they can add their Focus die to the action die total for one round, similar to how a Mighty Deeds die is added to a Warrior’s attack rolls. Should they fail, they may choose to take a point of either Int or Per temporary damage to auto succeed.
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Comments
Author's Notes
Originally from UX02: Mind Games