Psychic Dissonance Table
Roll 1d10 plus the difference between what was rolled and the DC. If the Focus die rolled a natural 1, it is rolled in addition to the 1d10 on this table.
1 - 3 | A minor bout of psychogenic fugue settles into the psion’s mind causing -1 to all power initiation rolls for 1d4 turns. |
4 - 6 | Due to an errant pseudo-thought that must be purged, the psion must meditate for one turn, starting as soon as he is able (i.e., if he is in combat, he can wait until the danger is over). Failure to do so within the next hour will result in a headache (-1 to all actions for 1d3 hours). |
7 - 9 | A sequence of minuscule psychosomatic lobe abrasions form and inflict -1 to all actions. In addition the psion must meditate for one hour, starting as soon as he is able (i.e., if he is in combat, he can wait until the danger is over). Failure to do so within the next three hours will result in a migraine (-1 die step penalty to all actions for 3d6+6 hours). |
10 - 12 | A minor but abiding bout of psychogenic fugue settles into the psion’s mind causing -1 to all power initiation rolls for 10d6 hours. In addition, during this time the psion becomes somewhat forgetful, requiring a successful Luck check to fully remember things whenever the GM chooses to invoke it. |
13 - 15 | The psion projects surface thoughts for d3 rounds, requiring a DC 15 will save to avoid spilling thoughts better left secret. Intense concentration is required to return to normal, conferring a -2 to power initiation rolls for 2d5 turns |
16 - 18 | A significant psychogenic fugue overtakes the psion’s mind causing -1d3+1 to all power initiation rolls for 3d3 days. In addition, during this time the psion becomes very forgetful, requiring a successful Luck check to remember anything important including personal history and critical information |
19 - 21 | One intelligent being within 50 ft, chosen at random, now can hear all of the psion’s thoughts, whether they want to or not. In addition, they can see any pertinent memories the psion has related to those thoughts. The psion is also aware of the other being’s thoughts and surface memories. Due to shared pain experiences, any damage taken by one of the bonded pair also does ½ damage to other. This bond will continue for 3d30 hours or until one of the pair is dead. During this time both the psion and the affected being are at -1 die step penalty to all actions due to the distraction. |
22 - 24 | A cluster of psychosomatic lobe abrasions form and inflict a -1 die step penalty to all actions for the next 3d6+6 hours. In addition the psion must meditate for 4d4 hours, starting as soon as he is able (i.e., if he is in combat, he can wait until the danger is over). Failure to do so within the next hour will result in a stroke (-2d3 Int and Per plus a -1 die step penalty to all actions until heal by supernatural or technological means). |
25 27 | The psion now unconsciously channels other random personas from the universal metaconsciousness into their brain, causing them to become erratically schizophrenic when it occurs. 1d5 times per day the psion must now make a Will save (DC16) or switch personalities for a period of 2d4 turns. The new persona will have no memory of the original persona or their life. It will have a random gender, cultural identity, alignment, profession, and class (if any). |
28+ | The psion’s entire persona is lost to the universal metaconsciousness for 4d30 days. During this time a completely different persona inhabits the body. They will be of the same character level but of a randomly determined class and alignment. When the psion’s original persona eventually reconnects with their body, it will have to fight the current inhabiting persona for possession of it |
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