At what moment does a crumbling stone pillar’s existence pass from aged into ruin? How many wrinkles on a baker’s brow does it require for him to be named olden? Why may the dancing tongues of flame strengthen the bonds of metal, yet sear those between flesh and bone? These questions are only three of the many which Myassari, the stenographer of birth and decay, holds secret within her boundless codex. Voyaging between the planes of non-existence, she summons one element at a time to study; carefully observing and documenting its every physical variance during a repetitious cycle of birth, decay, and rebirth. Because of her full understanding of human childbirth, many midwives and healers honor Myassari by wearing a ruby feather brooch for good fortune.
When Myassari must converse with material beings, she takes on the appearance of a weatherworn harpy, whose heated feathers dance and flicker like flame driven by a bellows. Those who wish to form a bond with Myassari must first be catalogued by the scrupulous patron. After crying out her name upon a blazing pyre, the PC must survive the torment of a ceaseless cycle of life and death within her vacant dimension for a full week. Having been beaten and tempered on the anvil of time, PCs bound to Myassari are requested to make offerings of rare and valuable materials to be studied by their patron, until she's documented the phases of each object and being within the multidimensional universe!
Acolytes and priests of Myassari are recognized by the chain they wear wrapped around their right leg, symbolic of time’s mortal grasp upon man. The craftsmanship of the chain tells of the bearer’s standing within the patron’s favor; those of minor status wear a simple iron chain while those of high favor wear a chain of white gold with rainbow moonstones. Followers are also required to carry a Tome of Age, which holds elemental knowledge permitted to them by Myassari.
Myassari’s Tome of Age
A follower of Myassari always begins with one random grouping catalogued within his tome.
Upon attaining a new level, each acolyte of Myassari is granted a new entry within his Tome of Age by rolling 1d8 on the table below. These entries signify the elements over which the acolyte is granted temporal power for patron spells like Crippling Time. Rarely, additional elements may be awarded by acquiring and sacrificing dangerous artifacts to Myassari for her studies. At the Judge’s discretion, the PC may roll 1d100 for his sacrifice, gaining an additional material grouping on results of 95 and above.
Patron Table I: Tome of Age
Roll* |
Element |
Target Example |
1 |
Metal |
Sword, Key, Portcullis, Chainmail |
2 |
Stone |
Pillar, Bridge, Clay pot, Diamond |
3 |
Textile |
Gown, Scroll, Tapestry, Rope |
4 |
Wood |
Cart, Ladder, Longbow, Chest |
5 |
Organic |
Rosebush, Redwood, Cheese, Apple |
6 |
Humanoid |
Man, Dwarf, Goblin, Kobold, Cyclops |
7 |
Creature |
Owlbear, Horse, Spider, Giant squid |
8 |
Magical Beast |
Dragon, Un-dead, Demon, Elemental |
* If the PC rolls an already learned grouping, he may re-roll until the roll results in a new material being awarded. Likewise, the Judge may eliminate already learned materials from Patron Table I, dropping the required die from 1d8 to 1d7, or 1d6, etc.
INVOKE PATRON: Myassari
Roll |
Result |
12 - 13 |
Myassari is deep within her studies and too occupied to notice your distress. Fanning out from the caster’s shoulders drapes a
cloak of astral feathers, granting +4 AC for 1d4 rounds. During that time, any successfully blocked melee attacker must make
a DC 8 Fort save, or else have his weapon absorbed by the magical cloak and lost within a void dimension. After the final
round, the cloak dissipates into black smoke, leaving the caster’s back bare of all materials and armor. |
14 - 17 |
Myassari has turned her gaze upon your struggle but her eye has caught focus on something else nearby. The caster must
choose one non-living, non-magical object within 30’ to be studied by Myassari, shifting its age by 1d100 years in the
direction of the caster’s choosing. The caster may spend points of luck or spellburn to further shift the object’s age by an
additional 1d100 years for each point spent. For example, the caster may choose a stone pillar to be studied by Myassari
with hope of it crumbling to ruin, spending 5 points of luck to roll 6d100 total. Or, the caster may choose a rusted iron door,
spending no additional points and shifting its age by 1d100 years backward, causing its rust to retreat. The caster is not
required to have the material grouping unlocked within his Tome of Age, but instead is granted a glimpse within the pages
of Myassari’s codex. The selected object must be specific and is limited to 15 feet square in size; for example: the caster
may not choose “the stone floor,” but may choose “15’ of stone floor beneath the troll.” |
18 - 19 |
Myassari finds your enemies fascinating, and requests the caster to select up to three targets to be transported to her void
realm to be properly catalogued. For 1d4 rounds, the targets disappear from existence. Upon returning from the void,
targets appear physically ragged and may be mentally shattered. Each target must make a DC 14 Will save or else be insane
upon returning, attacking friend or foe randomly! |
20 - 23 |
With the furious flapping of her divine wings, Myassari sends forth a raging tornado of fire and age to aid the caster. All
nonliving, non-magical objects within the tornado’s 30’ cone are aged by 1d1000 years, causing stone to topple and sand
to turn to glass. All creatures caught within the cone take 1d6 fire damage and are at risk of further environmental
damage at the judge’s discretion; i.e. a stone pillar collapses atop an enemy or ally. |
24 - 27 |
Myassari hears the plight of her supplicant and rewards his service with one of her lesser agents, sending forth a young
phoenix to aid the caster for 1d8 rounds. Upon its appearance, this majestic, unearthly creature will awe opponents of
less than 3 HD. Any such opponents must make a DC 15 Will save, or else either flee or stand frozen in fascination
(fifty-percent chance of either result). If the phoenix is killed in battle, it explodes into a ball of flame, dealing 1d4 fire
damage to each creature within 15’ of its location.
Young Phoenix: Init +2; Atk flaming whip +3 melee (1d6 + ignite AC 12; HD 3d6; hp 15; MV fly 30'; Act 1d20;
SP harrowing scream (all with exposed ears must make a DC 15 Reflex save to quickly clasp them, or else lose 1d3
Intelligence; scream can be done once a day), ignite 1d4; Fort +4, Ref +2, Will +3; AL L. |
28 - 29 |
Myassari is impressed by the caster’s power, and lets the caster temporarily glimpse the necromatic chapters within her
codex. The caster may select up to two living targets, and age them by 1d20 years! Each point of spellburn or luck used
to cast this spell is worth 10 additional years of age added onto the resulting dice roll. Each target is granted a DC 18
Fortitude save to resist the resulting age shift. |
30 - 31 |
Myassari is pleased with the caster’s power, and lends the caster her strength, shrouding the caster within the control of
an astral phoenix for d10 rounds. Typically existent only in deepest space, the astral phoenix's radiant feathers are of
pure arcana and grant the caster a +10 bonus to all spell checks. In addition, the caster’s movement speed is temporarily
increased to 60’. Upon casting, all creatures within 20’ of the astral projection (e.g., the caster) must make a DC 15 Will
save, or else are stunned with fascination until the manifestation ends or leaves their sight; While fascinated, they find
their bodies unable to move, and find their gaze unable to break from the twinkling feathers of the majestic foul.
Shedding off the astral projection before its final round results in a blast of arcana, dealing 1d4 damage multiplied by the
number of rounds remaining! |
32+ |
Myassari is insulted by the weakness of the caster’s target, and feels that it must begin anew on the charter of time.
Myassari sends forth an avatar in the shape of a 50’ flaming phoenix's skull, devouring the target whole in a whirlwind of
flames. Once the smoke clears, where the target once stood now rests a single egg. Within the egg is the target in an
embryonic stage to be raised by the caster. Upon hatching, the target has a twentyfive percent chance, adjusted by the
caster’s luck modifier, of regaining his memory, devoting all his energy into betraying and killing the caster. The judge is
encouraged to keep this roll result secret from the caster. Before the PC may cast this spell again, he is required to fulfill
a pilgrimage in search of some artifact on which Myassari has her eye.
Roll 1d6 to determine egg size: (1) Copper shilling; (2) Human fist; (3) Cantaloupe; (4) Watermelon; (5) Cask of ale;
(6) Size of caster; (7) Horse; (8) Elephant; (9) Tour bus; (10) Small tavern. |
Patron Taint: Myassari
Roll |
Result |
1 |
The caster mistakenly reads from Myassari’s Tome of Age, mixing up his own body’s timeline with that which he seeks. For each
time this result is rolled (maximum three), the caster must roll 1d6 to learn which part of his body has been shifted in time. First,
it must be randomly determined if time is shifting forward or backward. Then, 1d20 must be rolled to determine how many years’
time has shifted on the randomly determined body part. If the PC is an elf, then he must roll 1d100 instead of 1d20 to account for
an elf’s naturally extended life. The same body part may be tainted multiple times, resulting in the caster’s skin rotting off of his
muscle, or conceivably cursing the caster with baby hands too small to wield a wand!
Roll 1d6 to determine body part: (1) Hands; (2) Feet; (3) Chest; (4) Face; (5) Ears; (6) Nether regions. |
2 |
The caster’s mind becomes distant as haunting memories of the void realms of Myassari ripple into his consciousness. Visions of
unending emptiness and the torment of repeated death force a brief pause to his current action, resulting in the caster being
stunned for 1d4 rounds. The second time this result is rolled, the caster is permanently cursed with a 1d6 negative modifier on all
alertness and perception checks as he becomes lost within his own mind. The third time this result is rolled, the caster has a
twenty-five percent chance of spacing out at the beginning of every conflict, automatically dropping to the last spot on initiative. |
3 |
The caster becomes enamored with Myassari beyond the adoration of a faithful acolyte. The caster never leaves his home without
first draping himself in feathery gowns and fluffy headwear. He is constantly seeking out and purchasing new attire at any cost as
long as it reminds him of Myassari’s feathery embodiment. If this result is rolled a second time, the caster begins altering his own
body by permanently piercing feathers into his skin. This will cause the caster to be seen as insane, avoided and distrusted by
both common folk and high society. If this result is rolled a third time, Myassari takes notice of the caster’s infatuation, finding it
momentarily amusing. She blesses the nails upon the caster’s hands and feet, causing them to permanently transmute into talons.
The caster can no longer wear normal gloves or boots, and must pay triple cost to have a custom pair crafted. Any melee or ranged
weapon he uses will be at a -1 to attack, but he permanently gains a +2 unarmed claw attack which deals 1d4 damage. |
4 |
The caster is ripened into a chubbier, infantile state, with his physical features becoming soft and less intimidating. His digestion is
constantly plagued by bouts of gas. At the beginning of each conflict, the caster must make a DC 12 Fortitude save, or else become
gassy, temporarily losing 1d4 Agility and 5’ movement speed. The only way for the caster to relieve his gas and abdominal pain is by
being burped by another PC (requires 1 round). The second time this result is rolled, the caster loses complete control of his bowels
whenever surprised, requiring him to wear a diaper to avoid soiling his undergarments. The third time this result is rolled, the
caster’s teeth fall out and are slowly replaced by baby teeth. Teething lasts one month and causes the caster great pain, resulting in
1d4 permanent Intelligence loss. During this time, the caster is unable to resist the urge to chew on any material presented to him in
the hope that it will relieve his pain. |
5 |
The caster begins to sweat profusely, constantly pulling at his collar and fanning himself. This habitual action is often mistaken by
observers as a sign of embarrassment, bad odor, or dishonesty, leading to accidental insults and general trouble. The second time this
result is rolled, the caster’s body becomes physically hot, searing wooden furniture and singing clothes. The third time this result is
rolled, the casters body is completely engulfed in flame each time he casts a spell, destroying any flammable object on his body. Before
casting a spell, the caster may take one full round to disrobe and cast off any objects he wishes to preserve. Any allies or enemies
within 5’ of the caster must make a saving roll to avoid catching fire (see core rulebook, pg. 96). |
6 |
The caster mistakenly reads from Myassari’s Tome of Age, creating an alternate version of himself 1d50 years older or younger within
the world. Upon creation, the alternate version siphons 1d4 random ability points from the caster. The caster may regain the lost points
by seeking out and murdering his alternate. When rolled a second time, a second alternate version is created that will seek out to kill
the caster, ultimately gaining the caster’s remaining power. When rolled a third time, a third alternate is born, and all living alternate
versions of the caster will work together to seek out and kill the original! |
Spellburn: Myassari
Myassari’s requests are always to the service of her studies, and she uses the desperation of her acolytes to experiment with birth and decay in ways contrary to the laws of nature. When a caster utilizes spellburn, roll 1d4 on the table below.
Roll |
Result |
1 |
Myassari temporarily requires the strongest years of the caster’s remaining life, but not the caster’s physical body. The caster is beset
by crippling pain, taking on the ailments felt by those seventy-years his senior. He may only walk with dependence on a cane (MV is
halved), and is at a reduced action die until the spent ability points are recovered. |
2 |
Expressing her unusual and sadistic sense of humor, Myassari impregnates the caster with an arcane version of his own self. A bastard
of untamed magic, the imp will grow to resemble the caster, but not before the possibility of the imp suffering a corruption in the womb
for every spell misfired thereafter. Each time the caster misfires a spell while pregnant, he must make a DC 14 Fort save, or else his
unborn imp will suffer a random corruption from the spell cast. It is recommended that the judge keep the extent of the corruptions
secret until the imp’s birth. The pregnancy lasts one month for each point of ability score spent on the spellburn and temporarily
reduces the die used for the caster’s agility rolls. If this result is rolled while already pregnant, the pregnancy results in twins... or
triplets, or quadruplets!
Roll 1d4 to determine birth manifestation: (1) The imp will spring forth from the brow of the caster; (2) The imp will be gestated in
an unsightly boil on caster’s body; (3) The imp will make his presence known suddenly and be expelled out of the caster’s forefinger
when ready; (4) After 1d3 days of unpleasant indigestion, the imp will be vomited forth. |
3 |
Your weakness has cast doubt in the eyes of time’s stenographer. Did she misjudge you? Are you smithed from an element unworthy
of her vast knowledge and Tome of Age? You are again cast upon the anvil of time to be retempered in the flames of a phoenix. Like
a sword reforged, you come out weaker than before. Half of the ability points spent during this spellburn will be permanent, divided
up at the caster’s choosing. Upon surviving Myassari’s trial, there is a ten percent chance that the caster will also suffer a patron taint. |
4 |
Myassari shifts the caster’s natural timeline to bring balance to the energies disrupted by the spellburn. For each ability point spent,
the caster’s age is shifted by ten years. This age shift is permanent, and may result in adverse effects at the judge’s discretion.
Sacrificing points in Strength, Stamina, and Agility shift time backwards, while points spent in Intelligence and Personality shift time
forwards. Each point is treated as its own ten-year shift, so the caster may balance out the spellburn by choosing his ability points with
care. |
Patron Spells: Myassari
Death’s stenographer of birth and decay blesses her acolytes with three unique spells, as follows:
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