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Myassari, The Patron of Birth and Decay

At what moment does a crumbling stone pillar’s existence pass from aged into ruin? How many wrinkles on a baker’s brow does it require for him to be named olden? Why may the dancing tongues of flame strengthen the bonds of metal, yet sear those between flesh and bone? These questions are only three of the many which Myassari, the stenographer of birth and decay, holds secret within her boundless codex. Voyaging between the planes of non-existence, she summons one element at a time to study; carefully observing and documenting its every physical variance during a repetitious cycle of birth, decay, and rebirth. Because of her full understanding of human childbirth, many midwives and healers honor Myassari by wearing a ruby feather brooch for good fortune.   When Myassari must converse with material beings, she takes on the appearance of a weatherworn harpy, whose heated feathers dance and flicker like flame driven by a bellows. Those who wish to form a bond with Myassari must first be catalogued by the scrupulous patron. After crying out her name upon a blazing pyre, the PC must survive the torment of a ceaseless cycle of life and death within her vacant dimension for a full week. Having been beaten and tempered on the anvil of time, PCs bound to Myassari are requested to make offerings of rare and valuable materials to be studied by their patron, until she's documented the phases of each object and being within the multidimensional universe!   Acolytes and priests of Myassari are recognized by the chain they wear wrapped around their right leg, symbolic of time’s mortal grasp upon man. The craftsmanship of the chain tells of the bearer’s standing within the patron’s favor; those of minor status wear a simple iron chain while those of high favor wear a chain of white gold with rainbow moonstones. Followers are also required to carry a Tome of Age, which holds elemental knowledge permitted to them by Myassari.
Myassari’s Tome of Age A follower of Myassari always begins with one random grouping catalogued within his tome.   Upon attaining a new level, each acolyte of Myassari is granted a new entry within his Tome of Age by rolling 1d8 on the table below. These entries signify the elements over which the acolyte is granted temporal power for patron spells like Crippling Time. Rarely, additional elements may be awarded by acquiring and sacrificing dangerous artifacts to Myassari for her studies. At the Judge’s discretion, the PC may roll 1d100 for his sacrifice, gaining an additional material grouping on results of 95 and above.  
Patron Table I: Tome of Age
Roll* Element Target Example
1 Metal Sword, Key, Portcullis, Chainmail
2 Stone Pillar, Bridge, Clay pot, Diamond
3 Textile Gown, Scroll, Tapestry, Rope
4 Wood Cart, Ladder, Longbow, Chest
5 Organic Rosebush, Redwood, Cheese, Apple
6 Humanoid Man, Dwarf, Goblin, Kobold, Cyclops
7 Creature Owlbear, Horse, Spider, Giant squid
8 Magical Beast Dragon, Un-dead, Demon, Elemental
* If the PC rolls an already learned grouping, he may re-roll until the roll results in a new material being awarded. Likewise, the Judge may eliminate already learned materials from Patron Table I, dropping the required die from 1d8 to 1d7, or 1d6, etc.  
INVOKE PATRON: Myassari
Roll Result
12 - 13 Myassari is deep within her studies and too occupied to notice your distress. Fanning out from the caster’s shoulders drapes a  cloak of astral feathers, granting +4 AC for 1d4 rounds. During that time, any successfully blocked melee attacker must make a DC 8 Fort save, or else have his weapon absorbed by the magical cloak and lost within a void dimension. After the final  round, the cloak dissipates into black smoke, leaving the caster’s back bare of all materials and armor.
14 - 17 Myassari has turned her gaze upon your struggle but her eye has caught focus on something else nearby. The caster must  choose one non-living, non-magical object within 30’ to be studied by Myassari, shifting its age by 1d100 years in the  direction of the caster’s choosing. The caster may spend points of luck or spellburn to further shift the object’s age by an  additional 1d100 years for each point spent. For example, the caster may choose a stone pillar to be studied by Myassari with hope of it crumbling to ruin, spending 5 points of luck to roll 6d100 total. Or, the caster may choose a rusted iron door,  spending no additional points and shifting its age by 1d100 years backward, causing its rust to retreat. The caster is not  required to have the material grouping unlocked within his Tome of Age, but instead is granted a glimpse within the pages of Myassari’s codex. The selected object must be specific and is limited to 15 feet square in size; for example: the caster may not choose “the stone floor,” but may choose “15’ of stone floor beneath the troll.”
18 - 19 Myassari finds your enemies fascinating, and requests the caster to select up to three targets to be transported to her void realm to be properly catalogued. For 1d4 rounds, the targets disappear from existence. Upon returning from the void,  targets appear physically ragged and may be mentally shattered. Each target must make a DC 14 Will save or else be insane upon returning, attacking friend or foe randomly!
20 - 23 With the furious flapping of her divine wings, Myassari sends forth a raging tornado of fire and age to aid the caster. All nonliving, non-magical objects within the tornado’s 30’ cone are aged by 1d1000 years, causing stone to topple and sand to turn to glass. All creatures caught within the cone take 1d6 fire damage and are at risk of further environmental damage at the judge’s discretion; i.e. a stone pillar collapses atop an enemy or ally.
24 - 27 Myassari hears the plight of her supplicant and rewards his service with one of her lesser agents, sending forth a young  phoenix to aid the caster for 1d8 rounds. Upon its appearance, this majestic, unearthly creature will awe opponents of less than 3 HD. Any such opponents must make a DC 15 Will save, or else either flee or stand frozen in fascination (fifty-percent chance of either result). If the phoenix is killed in battle, it explodes into a ball of flame, dealing 1d4 fire damage to each creature within 15’ of its location.   Young Phoenix: Init +2; Atk flaming whip +3 melee (1d6 + ignite AC 12; HD 3d6; hp 15; MV fly 30'; Act 1d20; SP harrowing scream (all with exposed ears must make a DC 15 Reflex save to quickly clasp them, or else lose 1d3 Intelligence; scream can be done once a day), ignite 1d4; Fort +4, Ref +2, Will +3; AL L.
28 - 29 Myassari is impressed by the caster’s power, and lets the caster temporarily glimpse the necromatic chapters within her codex. The caster may select up to two living targets, and age them by 1d20 years! Each point of spellburn or luck used to cast this spell is worth 10 additional years of age added onto the resulting dice roll. Each target is granted a DC 18 Fortitude save to resist the resulting age shift.
30 - 31 Myassari is pleased with the caster’s power, and lends the caster her strength, shrouding the caster within the control of an astral phoenix for d10 rounds. Typically existent only in deepest space, the astral phoenix's radiant feathers are of pure arcana and grant the caster a +10 bonus to all spell checks. In addition, the caster’s movement speed is temporarily increased to 60’. Upon casting, all creatures within 20’ of the astral projection (e.g., the caster) must make a DC 15 Will save, or else are stunned with fascination until the manifestation ends or leaves their sight; While fascinated, they find their bodies unable to move, and find their gaze unable to break from the twinkling feathers of the majestic foul. Shedding off the astral projection before its final round results in a blast of arcana, dealing 1d4 damage multiplied by the number of rounds remaining!
32+ Myassari is insulted by the weakness of the caster’s target, and feels that it must begin anew on the charter of time. Myassari sends forth an avatar in the shape of a 50’ flaming phoenix's skull, devouring the target whole in a whirlwind of flames. Once the smoke clears, where the target once stood now rests a single egg. Within the egg is the target in an embryonic stage to be raised by the caster. Upon hatching, the target has a twentyfive percent chance, adjusted by the caster’s luck modifier, of regaining his memory, devoting all his energy into betraying and killing the caster. The judge is encouraged to keep this roll result secret from the caster. Before the PC may cast this spell again, he is required to fulfill a pilgrimage in search of some artifact on which Myassari has her eye.   Roll 1d6 to determine egg size: (1) Copper shilling; (2) Human fist; (3) Cantaloupe; (4) Watermelon; (5) Cask of ale; (6) Size of caster; (7) Horse; (8) Elephant; (9) Tour bus; (10) Small tavern.

Patron Taint: Myassari
Roll Result
1 The caster mistakenly reads from Myassari’s Tome of Age, mixing up his own body’s timeline with that which he seeks. For each time this result is rolled (maximum three), the caster must roll 1d6 to learn which part of his body has been shifted in time. First, it must be randomly determined if time is shifting forward or backward. Then, 1d20 must be rolled to determine how many years’ time has shifted on the randomly determined body part. If the PC is an elf, then he must roll 1d100 instead of 1d20 to account for an elf’s naturally extended life. The same body part may be tainted multiple times, resulting in the caster’s skin rotting off of his muscle, or conceivably cursing the caster with baby hands too small to wield a wand!   Roll 1d6 to determine body part: (1) Hands; (2) Feet; (3) Chest; (4) Face; (5) Ears; (6) Nether regions.
2 The caster’s mind becomes distant as haunting memories of the void realms of Myassari ripple into his consciousness. Visions of unending emptiness and the torment of repeated death force a brief pause to his current action, resulting in the caster being stunned for 1d4 rounds. The second time this result is rolled, the caster is permanently cursed with a 1d6 negative modifier on all alertness and perception checks as he becomes lost within his own mind. The third time this result is rolled, the caster has a twenty-five percent chance of spacing out at the beginning of every conflict, automatically dropping to the last spot on initiative.
3 The caster becomes enamored with Myassari beyond the adoration of a faithful acolyte. The caster never leaves his home without first draping himself in feathery gowns and fluffy headwear. He is constantly seeking out and purchasing new attire at any cost as long as it reminds him of Myassari’s feathery embodiment. If this result is rolled a second time, the caster begins altering his own body by permanently piercing feathers into his skin. This will cause the caster to be seen as insane, avoided and distrusted by both common folk and high society. If this result is rolled a third time, Myassari takes notice of the caster’s infatuation, finding it momentarily amusing. She blesses the nails upon the caster’s hands and feet, causing them to permanently transmute into talons. The caster can no longer wear normal gloves or boots, and must pay triple cost to have a custom pair crafted. Any melee or ranged weapon he uses will be at a -1 to attack, but he permanently gains a +2 unarmed claw attack which deals 1d4 damage.
4 The caster is ripened into a chubbier, infantile state, with his physical features becoming soft and less intimidating. His digestion is constantly plagued by bouts of gas. At the beginning of each conflict, the caster must make a DC 12 Fortitude save, or else become gassy, temporarily losing 1d4 Agility and 5’ movement speed. The only way for the caster to relieve his gas and abdominal pain is by being burped by another PC (requires 1 round). The second time this result is rolled, the caster loses complete control of his bowels whenever surprised, requiring him to wear a diaper to avoid soiling his undergarments. The third time this result is rolled, the caster’s teeth fall out and are slowly replaced by baby teeth. Teething lasts one month and causes the caster great pain, resulting in 1d4 permanent Intelligence loss. During this time, the caster is unable to resist the urge to chew on any material presented to him in the hope that it will relieve his pain.
5 The caster begins to sweat profusely, constantly pulling at his collar and fanning himself. This habitual action is often mistaken by observers as a sign of embarrassment, bad odor, or dishonesty, leading to accidental insults and general trouble. The second time this result is rolled, the caster’s body becomes physically hot, searing wooden furniture and singing clothes. The third time this result is rolled, the casters body is completely engulfed in flame each time he casts a spell, destroying any flammable object on his body. Before casting a spell, the caster may take one full round to disrobe and cast off any objects he wishes to preserve. Any allies or enemies within 5’ of the caster must make a saving roll to avoid catching fire (see core rulebook, pg. 96).
6 The caster mistakenly reads from Myassari’s Tome of Age, creating an alternate version of himself 1d50 years older or younger within the world. Upon creation, the alternate version siphons 1d4 random ability points from the caster. The caster may regain the lost points by seeking out and murdering his alternate. When rolled a second time, a second alternate version is created that will seek out to kill the caster, ultimately gaining the caster’s remaining power. When rolled a third time, a third alternate is born, and all living alternate versions of the caster will work together to seek out and kill the original!

Spellburn: Myassari

Myassari’s requests are always to the service of her studies, and she uses the desperation of her acolytes to experiment with birth and decay in ways contrary to the laws of nature. When a caster utilizes spellburn, roll 1d4 on the table below.
Roll Result
1 Myassari temporarily requires the strongest years of the caster’s remaining life, but not the caster’s physical body. The caster is beset by crippling pain, taking on the ailments felt by those seventy-years his senior. He may only walk with dependence on a cane (MV is halved), and is at a reduced action die until the spent ability points are recovered.
2 Expressing her unusual and sadistic sense of humor, Myassari impregnates the caster with an arcane version of his own self. A bastard of untamed magic, the imp will grow to resemble the caster, but not before the possibility of the imp suffering a corruption in the womb for every spell misfired thereafter. Each time the caster misfires a spell while pregnant, he must make a DC 14 Fort save, or else his unborn imp will suffer a random corruption from the spell cast. It is recommended that the judge keep the extent of the corruptions secret until the imp’s birth. The pregnancy lasts one month for each point of ability score spent on the spellburn and temporarily reduces the die used for the caster’s agility rolls. If this result is rolled while already pregnant, the pregnancy results in twins... or triplets, or quadruplets!     Roll 1d4 to determine birth manifestation: (1) The imp will spring forth from the brow of the caster; (2) The imp will be gestated in an unsightly boil on caster’s body; (3) The imp will make his presence known suddenly and be expelled out of the caster’s forefinger when ready; (4) After 1d3 days of unpleasant indigestion, the imp will be vomited forth.
3 Your weakness has cast doubt in the eyes of time’s stenographer. Did she misjudge you? Are you smithed from an element unworthy of her vast knowledge and Tome of Age? You are again cast upon the anvil of time to be retempered in the flames of a phoenix. Like a sword reforged, you come out weaker than before. Half of the ability points spent during this spellburn will be permanent, divided up at the caster’s choosing. Upon surviving Myassari’s trial, there is a ten percent chance that the caster will also suffer a patron taint.
4 Myassari shifts the caster’s natural timeline to bring balance to the energies disrupted by the spellburn. For each ability point spent, the caster’s age is shifted by ten years. This age shift is permanent, and may result in adverse effects at the judge’s discretion. Sacrificing points in Strength, Stamina, and Agility shift time backwards, while points spent in Intelligence and Personality shift time forwards. Each point is treated as its own ten-year shift, so the caster may balance out the spellburn by choosing his ability points with care.

Patron Spells: Myassari

Death’s stenographer of birth and decay blesses her acolytes with three unique spells, as follows:

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