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Healing Womb

The silent observer is awed by the bearing of mortal life and its endless manifestations, encouraging her acolytes to cast its miracle in times of great need. With this spell, the caster can heal themselves or those around them through several laborious incantations - from the shrouding of a healing membrane to the gentle message of an amniotic womb!   Be forewarned! Non-clerical healing is unstable and dangerous, even when successfully cast...

Effect

1 Lost, failure, and patron taint.
2 - 11 Lost. Failure.
12 - 13 Failure, but spell is not lost.
14 - 15 The caster selects one target. For 1d3 rounds, the target is covered in a healing membrane and is unable to move. A numbness overwhelms the target as the mucus-like membrane secretes from his pores. The target recovers 1d4 hit points. The hit points recovered may not surpass the target’s maximum hit points. After the target has healed, the membrane hardens into a grey layer of phlegm-crust, flaking off over 1d3 days. Merchants and villagers refuse to converse with the target during this time, mistaking his physical symptoms for that of leprosy!
16 - 19 The caster selects one target. An arm-thick umbilical worm bursts forth from the ground, latching onto an area of exposed flesh upon the target for one round. The target is healed for 1d6 hit points as salubrious fluids gush into his body. The hit points recovered may not surpass the target’s maximum hit points. After the target has healed, the umbilical worm shrivels into a jerky-like stub which remains latched onto the target’s flesh for 1d3 days. Depending on the location of the stub, the target may suffer -2 Personality checks because of its revolting appearance.   Roll 1d5 to determine location of stub: (1) Face; (2) Neck; (3) Wrist; (4) Ankle; (5) Midriff.
20 - 21 The caster selects one target. The target is suddenly enveloped within a fleshy amniotic sac which forms around him like gelatinous ooze for 1d3 rounds. For each round spent in the sac, the target floats in a low state of consciousness, healing for 1d4 hit points. The hit points recovered may not surpass the target’s maximum hit points. During this time, the sac is vulnerable and will rupture if dealt 4 or more damage in a single hit by an edged weapon. Once it ruptures (either naturally or by force), the amniotic sac splashes to the floor leaving the target healed but completely hairless. If the target was hairless prior to Healing Womb, he emerges from the amniotic sac with a thick head of black hair.
22 - 25 The caster selects one target. The target is suddenly enveloped within a fleshy amniotic sac which forms around him like gelatinous ooze for 1d6 rounds. For each round spent in the sac, the target floats in a low state of consciousness, healing for 1d4 hit points. The hit points recovered may not surpass the target’s maximum hit points. During this time, the sac is vulnerable and will rupture if dealt 12 or more damage in a single hit by an edged weapon. Once it ruptures (either naturally or by force), the amniotic sac splashes to the floor leaving the target healed but completely hairless. If the target was hairless prior to Healing Womb, he emerges from the amniotic sac with a thick head of black hair.
26 - 29 The caster selects up to three targets. Three arm-thick umbilical worms burst forth from the ground, latching onto an area of exposed flesh upon each target for one round. Each target is healed for 1d6 hit points as salubrious fluids gush into their bodies. The hit points recovered may not surpass a target’s maximum hit points. After the targets have healed, the umbilical worms shrivel into jerky-like stubs which remain latched onto the targets’ flesh for 1d3 days. Depending on the location of the stub, the targets may suffer -2 Personality checks because of its revolting appearance.   Roll 1d5 to determine location of stub: (1) Face; (2) Neck; (3) Wrist; (4) Ankle; (5) Midriff.
30 - 31 The caster selects up to three targets. The targets are suddenly enveloped within a fleshy amniotic sac which forms around them like gelatinous ooze for 1d4 rounds. For each round spent in the sac, the targets float in a low state of consciousness, healing for 1d6 hit points each. The hit points recovered may not surpass a target’s maximum hit points. During this time, the sac is vulnerable and will rupture if dealt 12 or more damage in a single hit by an edged weapon. Once it ruptures (either naturally or by force), the amniotic sac splashes to the floor leaving the targets healed but completely hairless. If a target was hairless prior to Healing Womb, he emerges from the amniotic sac with a thick head of black hair.
32 - 33 The caster selects one target. Emerging from a randomly determined location upon the target’s body is an underdeveloped, fetus-sized parasitic twin. The twin can speak and shares the same mind as the target. The twin has his own hit point pool equal to half the target’s hit points (rounded up). Any damage the target receives is absorbed by the twin first. The twin cannot be healed by natural or magical healing. After 1d12 hours, or once the twin reaches 0 hit points, the parasitic twin dies. Upon the twin’s death, the target must make a DC 14 Will save or else become stunned with grief for 2 rounds. Depending on the location of the twin, the target may suffer -2 Personality checks because of its revolting appearance. It takes one week for the host body to fully absorb the remains of the parasitic twin.   Roll 1d5 to determine location of twin: (1) Forehead; (2) Shoulder; (3) Lower back; (4) Chest; (5) Inner thigh.
34+ The caster selects up to eight targets. The targets are suddenly cocooned within a fleshy amniotic womb which rhythmically contracts and expands in a messaging fashion. For one week, the targets are gently tumbled in a low state of consciousness, returning them each to full hit points. In this state, the targets are paralyzed except in their ability to speak. Each day, the contractions within the womb become more frequent and powerful, until finally expelling the targets from a giant creature within 1d100 miles from the caster’s original location! The creature (randomly determined by the judge) will forever see the targets as her offspring, which may result in either positive or negative situations at the judge’s discretion. For example, dire wolf mothers are known for the self-sacrificing loyalty they show their pups, while mountain giantess’ are known to eat their young during harsh winters!
Related Discipline
Arcane (Myassari)
Effect Duration
Varies
Effect Casting Time
1 Round
Range
Varies
Level
2

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