Frightened in The Nine Worlds of Heimar | World Anvil
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Frightened

When frightened, a creature is unable to control it's responses. Any time the creature takes an action in combat roll a d4 to determine:
  5-6: Fight - the creature makes an attack against the source of the frightening
  3-4: Flight - the creature attempts to move as far away as possible from the source of the frightening. Using the escape action if necessary.
  1:2 Freeze - the creature loses all actions and reactions this round.
  The creature rolls a d4 on it's following turns to determine if it's still frightened. On a 4, the creature is no longer frightened.
 
 
 

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