Campaign Play Starting Points in The Nine Worlds of Heimar | World Anvil
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Campaign Play Starting Points

Players begin by creating Characters at the Initiate Tier:
  2 Attribute Points (STR, REF, INT, SPR)
  12 Skill Points (Skills, Vocations, Proficiencies)
  3 Destiny Points
  Maximum of 2 Vocations at start.
  For every point in INT you get an additional 3 skill points unless otherwise stated.
  You may take a Disabling Characteristic to gain 1 additional skill point
  More points are awarded and limits are increased as campaign progresses and characters level up.
 

  There are several playable races available to players that add perks and penalties to your character's stats. These are in addition to any disabling characteristics or other modifiers you have. Each race has a homeworld. If there are multiple, you may pick one. This choice will determine which planet you begin the campaign on, and may even determine your worldsoul capabilites. If you wish to have a differing homeworld than the one or listed, custom advantages or disadvantages, or would like to have a split worldsoul, discuss the options with your DM.
Both Vocations and Disabling Characteristics as well as their specifics must be approved with the GM before being implemented into a Character's Stats. Worldsoul Vocations are the exception to this rule.

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