Technology Levels

Technology Levels are a code developed by the Galactic Surveyor's Guild, in an attempt to quantify the level of indigenous technological development a particularl society is capable of building, maintaining or understanding. This level is not entirely uniform, but is determined as a composite of overall capabilities with individual societies having different levels of technical development in different areas, and the Guild assigned technology level is generated from a formula taking into account the following developments among others.
 

Quality of Life Technologies

Material Technologies

Technology LevelTechnology
0polished stone, bone, leather, ceramics
1worked metals such as iron and bronze, concrete, cement, quarried stone
2hardened steel
3structural steel
4aluminium
5plastics and polymers
6fiberglass, titanium
7composites, advanced ceramics, early industrial robotics
8advanced components, micro-machines, 3D printing
9composite metals, fluidics
10 (A)crystaliron, industrial robotics
11 (B)early bonded materials
12 (C)experimental superdense
13 (D)nanomachines, protein recombination
14 (E)bonded superdense, industrial nanotech
15 (F)advanced industrial robotics
16 (G)molecular bonding
17 (H)coherent superdense
18 (I)industrial superobotics
19 (J)universal matter recombination
20 (K)energy-matter conversion

Energy Technologies

Technology LevelTechnology
0burning wood or charcoal
1water wheels, early windmills
2torsion energy storage, clockwork energy use
3burning coal, early steam power
4mature steam power, electricity
5burning oil, and other petrochemicals
6nuclear fission
7solar panels, geothermal harnessing, mature windmills
8mature solar panels and geothermal harvesting, experimental fusion
9hydrogen fusion
10 (A)hydrogen fusion
11 (B)mature fusion
12 (C)fusion plus
13 (D)exotics fusion
14 (E)dark matter fusion
15 (F)dark matter fusion
16 (G)experimental antimatter collection
17 (H)experimental antimatter collection
18 (I)prototype production antimatter reactor
19 (J)production antimatter reactor
20 (K)mature antimatter, energy abundance

Information Technologies

Technology LevelTechnology
0memorization
1abacus, writing, mathematics
2printing press
3printing press, mechanical computing
4telegraphy, photography, video recording
5radio, sound recording, mature film, electromechanical computing, mainframe computer/0
6television, computer/0, experimental networked computing
7computer/1, mainframe/5 networked computing, portable computing, portable communications
8computer/2, portable audio-visual communications
93D images and video, computer/3, mainframe/10, core/40
10(A)3D images and video, computer/4, core/50
11 (B)semi-organic brains, computer/5, mainframe/15, core/60
12 (C)mature trideo, positronic brains, computer /6, mainframe/20, core/70
13 (D)wafers, computer/8, mainframe/25, core/80
14 (E)self-aware computing, mainframe/30, core/90
15 (F)communications plus, computer/9, mainframe/35, core/100
16 (G)early conscious intelligence
17 (H)early portable conscious intelligence
18 (I)mature conscious intelligence
19 (J)mature conscious intelligence
20 (K)mature conscious intelligence

Environmental Technology

Technology LevelTechnology
0simple structures, simple agriculture
1permanent settlements, early cities, irrigation and canal building, crop rotation
2advanced agriculture
3cement structures
4skyscrapers
5sealed/conditioned cities
6accurate weather prediction, underground cities
7early orbital stations
8orbital settlements, early weather control
9arcologies, orbital cities, space elevators
10 (A)practical weather control, undersea cities, early terraforming
11 (B)artificial gravity, gravtic structural support
12 (C)major terraforming, advanced weather control
13 (D)major terraforming, advanced weather control
14 (E)ecopoiesis, quick building colony ships
15 (F)complex terraforming
16 (G)total terraforming, automated colony ships
17 (H)advanced terraforming
18 (I)ecumenopoli
19 (J)gaia-wave terraforming
20 (K)artificial world creation

Medical Technology

Technology LevelTechnology
0mystics and herbolohy
1basic diagnosis
2internal anatomy
3basic innoculation, surgery
4antiseptics, anasethetics, vaccination
5internal imaging, crude prosthetics
6reconstructive surgery
7organ transplant, primitive medical robotics
8antiradiation medications, temporary reanimation, functional prosthetics, artificial organs
9early limb regeneration, chemically induced stasis
10 (A)fast drug, slow drug, cybernetics, panceas
11 (B)practical medical robotics, practical cloning, brain transplant
12 (C)personality recording, broadspecrtum antitoxins, full body cybernetics
13 (D)quick-grow cloning, advanced medical robotics
14 (E)PSI-specific medical technologies
15 (F)synthetic anagathics, anagathic gene therapy, superior medical robotics
16 (G)early cellular rejuvenation
17 (H)smart antibodies
18 (I)cellular rejuvenation, automation of medicine
19 (J)bio-engineering
20 (K)clinical immortality

Transportation Technology

Land Transport

Technology LevelTechnology
0beasts of burden, the wheel
1beasts of burden the wheel
2advanced wheels
3advanced wheels, land yachts
4steam trains
5diesel trains, groundcars
6diesel trains, groundcars
7high speed rail
8high speed rail, train electrification
9automated groundcars
10 (A)automated groundcars
11 (B)semigravitic trains
12 (C)semigravitic groundcars
13 (D)gravitic drive
14 (E)gravitic drive
15 (F)ground vehicles supplanted by gravitics
16 (G)ground vehicles supplanted by gravitics
17 (H)ground vehicles supplanted by gravitics
18 (I)ground vehicles supplanted by gravitics
19 (J)ground vehicles supplanted by gravitics
20 (K)ground vehicles supplanted by gravitics

Water Transport

Technology LevelTechnology
0rafts
1galleys, early sailing ships
2oceangoing sailing ships
3clippers
4steamships, windjammers, metal-hulled ships
5oil or petrochemical powered ships, submarines
6nuclear powered ships
7nuclear powered ships
8high-altitude kite ships
9early fusion powered ships
10 (A)early fusion powered ships
11 (B)fusion powered ships
12 (C)fusion powered ships
13 (D)fusion powered ships
14 (E)semigravitic ships
15 (F)semigravitic ships
16 (G)maritime vehicles supplanted by gravitics
17 (H)maritime vehicles supplanted by gravitics
18 (I)maritime vehicles supplanted by gravitics
19 (J)maritime vehicles supplanted by gravitics
20 (K)maritime vehicles supplanted by gravitics

Air Transport

Technology LevelTechnology
0none
1none
2none
3balloons
4balloons
5propeller driven aircraft
6jet aircraft
7jet aircraft
8hypersonic jet aircraft
9transatmospheric aircraft
10 (A)fusion powered aircraft
11 (B)fusion powered aircraft
12 (C)gravcraft
13 (D)gravcraft
14 (E)gravcraft
15 (F)gravcraft
16 (G)gravcraft
17 (H)gravcraft
18 (I)gravcraft
19 (J)gravcraft
20 (K)gravcraft

Space Transport

Technology LevelTechnology
0stargazing
1stargazing
2stargazing
3stargazing
4stargazing
5experimental unmanned rockets, satellites
6orbital rockets
7advanced chemical rockets, space probes, reaction-based space drive (R-Drive), R-Drive up to 3
8ion engines, solar sails, R-Drive up to 6
9early nuclear rockets, R-Drive up to 9, Jump Drive 1, metal hydride fuel storage
10 (A)R-Drive up to 12
11 (B)Jump Drive 2, R-Drive up to 15, inertialess gravitic drive (M-Drive), M-Drive up to 3
12 (C)Jump Drive 3, R-Drive 16, M-Drive up to 6
13 (D)Jump Drive 4, M-Drive 7
14 (E)dark matter collectors and fuelling, Jump Drive 5, M-Drive 8
15 (F)Jump Drive 6, M-Drive 9
16 (G)Jump Drive 7, M-Drive 10
17 (H)magnitudinal jump drive (Hop Drive), Hop Drive 1, Jump Drive 8, M-Drive 11
18 (I)Jump Drive 9, Hop Drive 2
19 (J)Hop Drive 3, double magnitudinal jump drive (Skip Drive), Skip Drive 1
20 (K)Hop Drive 4, Skip Drive 2

Armaments Technologies

Weapons

Technology LevelTechnology
0spears, bows
1swords, crossbows, catapults
2advanced swords, black powder cannon
3early personal firearms
4early repeating firearms, field artillery
5rifle, machine gun, howitzer
6personal automatic weapons, autocannon, rocket pods
7guided missiles
8RAM grenades, stunners
9personal laser weapons, pulse lasers
10 (A)advanced combat rifle, vehicle plasma cannon, beam laser
11 (B)cartridge plasma gun, ship plasma cannon, large meson weapons
12 (C)gauss weapons, plasma missiles
13 (D)light gauss weapons, vehicular fusion gun
14 (E)advanced gauss weapons, personal fusion weapons, ship fusion weapons
15 (F)meson accelerator, particle cannons
16 (G)plasma rifle, solar rifle
17 (H)plasma pistol,
18 (I)human scale heavy disintegrator, fusion rifle
19 (J)vehicle scale disintegrator
20 (K)fusion pistol, starship scale disintegrator

Defensive Technology

Technology LevelTechnology
0fur armor
1jack, breastplate
2full plate
3iron vehicle armor
4steel vehicle armor
5steel vehicle armor
6mesh armor, hardened steel vehicle armor
7ballistic cloth, titanium-steel and composite vehicle armor
8concealable ballistic armor
9exoskeletons, lightweight composites, flak shell
10 (A)combat armor, crystaliron vehicle armor, spatial point defense
11 (B)polycarapace
12 (C)meson screens, superdense vehicle armor
13 (D)battledress
14 (E)bonded superdense vehicle armor, nuclear dampers
15 (F)Black Globe Generator
16 (G)molecular bonded armor
17 (H)neural shielding
18 (I)coherent superdense vehicle armor
19 (J)plasteel armor material
20 (K)white globe device

The Classification

The ultimate classification, which is a composite of the above is broken down into technological 'eras' roughly correlating to the technological developments made by humanity before the Long Night, with additional speculative levels based on the information based on Pardian data wafers. Techs are then divided into epochs roughly defining whether a nation is low tech, or high tech for example.
Technology LevelTechnology
0Neolithic Age (Pre-Industrial)
1Metallurigical Age (Pre-Industrial)
2Steel Age (Pre-Industrial)
3Protoindustrial Age (Industrial)
4Industrial age (Industrial)
5Broadcast Age (Industrial)
6Atomic Age (Early Spaceflight)
7Information Age (Early Spaceflight)
8Renewables Age (Early Spaceflight)
9Fusion Age (Intrastellar)
10 (A)Transolar Age (Intrastellar)
11 (B)Gravtics Age (Intrastellar)
12 (C)Low Stellar Age (Interstellar)
13 (D)Middle Stellar Age (Interstellar)
14 (E)High Stellar Age (Interstellar)
15 (F)Late Stellar Age (Peak Human)
16 (G)Pre-Fall Age (Peak Human)
17 (H)Parditech Synthesis Age (Peak Human)
18 (I)Low Parditech Age (Parditech)
19 (J)Middle Parditech Age (Parditech)
20 (K)High Parditech Age (Parditech)

An Article Under

The Galactic Surveyor's Guild

Contents

Articles under the GSG

The Universal Identification System
Generic article | Aug 19, 2025

A system used by the Galactic Archive to categorize many common pieces of data. Has become a a galactic standard.

Trade Classifications
Generic article | Sep 21, 2023

Trade Classifications created by the Galactic Surveyor's Guild to foster ease of trade and communication.

Technology Levels
Generic article | Apr 21, 2026

A rough method of classifying and indicating the indigenous technical base of a planet.



Cover image: by Nightcafe

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