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The Guild Games!

Far to the East of Inria, war-torn lands terrorize the country sides. The Skoacian Territories continue their own civil unrests, the 10 Centuries War continues to rage on, and the Gilded Coast has come under invasion.   In the year 3012, The Knight of the Black Sun (as they call themselves) set to land ships of steel and thunder cannons of iron to ravage and destroy the country side of the Gilded Coast and Greater Us'Nye. After a mere three hour siege of Andhar, even the goblins cried for mercy as men clad in armor and with hand-held cannons that shook the very earth pushed West into the countryside. With a successful magical rite, the mages, druids, scholars, knights, and any able-bodied person has held the advance of the Black Sun to the Us'Nye and Skoacian border. There is no telling how long the Black Sun can be held back with this tactic, but the Black Sun have made no more westward progress as of late.   The current year is 3018, it's setting in the late summer in Emeristan in the Iothuan Khanate. A bustling town called Shawcross Hold holds it's fourteenth anniversary of Herolutions being in operation. Many come to the Guild Games with their adventuring parties to prove their might and earn some coin. The best of the best teams will earn a spot in the Esteemed Heroes Board, a board famous for groups such as The Crimson Sisters, Bond of Guardians, and The Mythics to name a few. Legened has it that groups that enter their names on that board are called upon for the highest of quests, some even from other Nations in Inria!   The third day of this month long festival is the final qualifying day, and you have yet to prove your worth. No you may have not gone on any adventures, no you don't have a troupe yet, but there still is hope for this day. Getting your gear ready, you pace to the Blue Bird's Nest with an eye on the crowd, looking to see who among them may join you (or let you into their group)...
The Guild Games History   The Adventurer's Guild was created in 3004 at the imagination of Jean Maulenov, with the approval of Baron Rowena Shawcross. He created the Guild by sanctioning a month long festival of "people of all skills and professions" to put their skills to the test and become Questers of the Adventurer's Guild. These games have continued to happen every year and test newcomers and veterans in their diplomacy, survival, weapons, intelligence, and combat skill. Every year only a few individuals and teams have been granted the high honor of becoming Esteemed in the Guild, which allows them to take the highest of orders requested of the Guild, and only several more groups allowed to become members of the Guild. While it is true that any person can apply to the Guild year-round, the Guild Games are where adventurers, swords-for-hire, and diplomats gain notoriety among the commonfolk and gain promotions in the Guild.   Jean has no intentions of stopping the games any time soon, and has big plans for each large milestone celebration to come.
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