Karna Pengaia Character in The Legend of Elemental | World Anvil
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Karna Pengaia

Adventurer Karna Pengaia

Physical Description

General Physical Condition

Above average physique, unremarkable constitution

Body Features

Fair skin, fairly impressive build

Facial Features

Sharp facial structure, small scar on left cheek

Identifying Characteristics

Small scar on left cheek

Physical quirks

Right handed, lax posture

Special abilities

Solar Fire Magic

Apparel & Accessories

Baggy combat clothes meant for comfort, black and orange with white accents

Mental characteristics

Gender Identity

Male

Sexuality

Heterosexual

Education

Combat Training

Morality & Philosophy

-Philosophy: Live for yourself and what you believe in -Moral Alignment: Neutral Good

Personality Characteristics

Likes & Dislikes

Likes: Warmth, soft things, stories, interesting artifacts, sunsets, sleeping in Dislikes: Bugs, Overexposure to nature, cold, false accusations, unfair judgement

Virtues & Personality perks

Is willing to help people he cares for even in dire circumstances

Vices & Personality flaws

Likes to be lazy when he can, is air-headed at times, can be easy to scare, gets anxious over a lot of things

Personality Quirks

Sometimes mutters or talks to himself when thinking.

Social

Family Ties

Father-Torchwick Pengaia Mother-Illick Pengaia Adopted Elder Sister-Neopolitan Pengaia(Frostborn)

Wealth & Financial state

Possesses a fair amount of money from consistent work as an Adventurer but not enough to be considered wealthy due to mainly doing smaller jobs.
Ethnicity
Honorary & Occupational Titles
Adventurer
Year of Birth
695 AM 37103 Years old
Birthplace
Dawnbreak City
Children
Current Residence
Dawnbreak City
Gender
Male
Eyes
Orange/Amber
Hair
Wild, Coal Black
Height
5'10"
Weight
120 lbs
Known Languages
Common

Spell Book

Tier I: -Spark 1-level Evocation   Casting Time Concentration, 1 action Range 5ft Duration Indefinite Components Somatic Burn your target for as long as you maintain concentration. At higher levels: add 1d6 damage per spell slot level.   Class(es): Solheart Sorcerer, Nightmare Summoner   -Elemental Whip 1-level Evocation   Casting Time Action Range 5ft Duration one turn Components Somatic Materials None Conjure an Elemental whip as your primary weapon for one turn. You are proficient with this weapon. At higher levels: Deals increased damage at higher levels. Tier Damage 1 2d6 +2 2 3d6 +3 3 4d6 +4 4 5d6 +5   Class(es): Any Element except Ice, Earth and Order   -Torchlight 1-level Evocation   Casting Time 1 action Range 20 feet Duration 1 hour Components Somatic and Material Materials 3 ounces of gunpowder creates a small ball of fire that burns with bright light in a 20 foot radius and dim light in a 20 foot radius. Duration can be increased by 1 hour by adding another ounce of gunpowder or a half pint of oil. The flame is sticky and can be stuck to walls or objects.   Class(es): Solheart Sorcerer, Nightmare Summoner

Karna Pengaia

Solheart Sorcerer 1 Class & Level
Solborn Background
Human Race
Neutral Good Alignment

Strength 16
+3
Dexterity 15
+2
constitution 13
+1
intelligence 12
+1
wisdom 18
+4
charisma 16
+3
Total Hit Dice 1
Hit Die 1d10+1
2 proficiency bonus
15 Passive perception
5 Strength
2 Dexterity
1 Constitution
1 Intelligence
6 Wisdom
3 Charisma
saving throws
2 Acrobatics
4 Animal Handling
1 Arcana
4 Athletics
3 Deception
1 History
4 Insight
3 Intimidation
1 Investigation
6 Medicine
1 Nature
6 Perception
3 Performance
3 Persuasion
1 Religion
2 Sleight of Hands
4 Stealth
4 Survival
skills
14
AC
11
Hit Points
2
Initiative
30
Speed
Languages:
-Common

Proficiencies:
-Armor: Light, Medium
-Weapons: Whips, Glaves, Short Swords, Hand Crossbows
-Tools: Herbalist Kit
Proficiencies
Shortsword Attack | 1d20+5 | 1d6+3 | Piercing
Hand Crossbow Attack | d20+4 | 1d6+2 | Piercing Attacks
Tier I:
-Spark
1-level Evocation

Casting Time Concentration, 1 action
Range 5ft
Duration Indefinite
Components Somatic
Burn your target for as long as you maintain concentration.
At higher levels: add 1d6 damage per spell slot level.

Class(es): Solheart Sorcerer, Nightmare Summoner

-Elemental Whip
1-level Evocation

Casting Time Action
Range 5ft
Duration one turn
Components Somatic
Materials None
Conjure an Elemental whip as your primary weapon for one turn. You are proficient with this weapon.
At higher levels: Deals increased damage at higher levels.
Tier Damage
1 2d6 +2
2 3d6 +3
3 4d6 +4
4 5d6 +5

Class(es): Any Element except Ice, Earth and Order

-Torchlight
1-level Evocation

Casting Time 1 action
Range 20 feet
Duration 1 hour
Components Somatic and Material
Materials 3 ounces of gunpowder
creates a small ball of fire that burns with bright light in a 20 foot radius and dim light in a 20 foot radius. Duration can be increased by 1 hour by adding another ounce of gunpowder or a half pint of oil. The flame is sticky and can be stuck to walls or objects.

Class(es): Solheart Sorcerer, Nightmare Summoner
Spellcasting
Comfortable Clothing

Phoenix Pendant

Explorer's Pack
-Backpack, Bedroll, Mess Kit, Tinderbox, 10 Torches, 10 days rations,Waterskin, 50 ft Hemp Rope

Short Sword

Hide Armor

Hand Crossbow
-20 Bolts
Equipment

Personality Traits

Ideals

Bonds

Flaws
SON OF FIRE
-Gain damage resistance to fire based attacks.
Features & Traits

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