Fragment of Carrion
Large Core Elemental The Necromancer Lord , Lawful Evil
Armor Class 22
Hit Points 100
Speed
50ft
Hover: 30ft
Climb: 20ft
Saving Throws Intelligence, Constitution
Skills Arcana +10, History +10, Intimidation +4, Persuasion +1
Damage Vulnerabilities Wind, Light, Chaos
Damage Resistances Ice, Fire, Dark, Order
Damage Immunities Water, Earth, Physical
Condition Immunities Cannot be affected by conditions
Senses Passive Perception: 30
Languages All of them
Challenge 30
Description
A small fraction of Carrion's power, maintaining his presence in the Mortal Realm.
Flaws
Carrion is a proud being and will not tolerate disrespect of any kind.
Spellcasting ability: Intelligence +10
At will:
Raise Undead
As a bonus action, Carrion can raise an undead warrior of up to level 10 from surrounding corpses.
Drain Life
Carrion drains 5d6 health from a target of his choice. Guaranteed hit.
Tear Soul
Carrion slashes through the air with his bony hand, dealing 5d12 Necrotic damage to his targets. Range, 80 feet.
1/day:
Dark Debt
Carrion unleashes a hoard Forsaken to do his bidding. Summons 2d8 Forsaken
Reap Soul
Carrion steals the soul of his target. To resist, pass a DC 30 Constitution Save
2/day:
Lich
When he dies, Carrion's soul reanimates his fallen corpse, bringing himself back up to full health.
3/day:
Mass Raise Undead
Carrion raises 2d6 undead warriors of up to level ten.
Carrion can perform 3 actions per turn.
Actions
Scythe Slash. Melee Weapon Attack: +4 to hit, reach 10 ft, one target.
Hit: 10 slashing damage, 6d6 necrotic damage.
Clutching Fingers. Grapple Attack: +4 to hit, reach 5 ft, one target. DC to escape: 15. Deals 4d6 bludgeoning damage per turn.
Reactions
Retribution. Carrion lashes out against whomever did the most damage to him this round with a Scythe Slash.
Legendary Actions
Bow Down
Carrion forces all beings in a 200 foot radius of level 20 and below to kneel, and drains 10 points of health from all of them. This health is added to his pool. To resist, pass a DC 25 Intelligence Save.
Possession
Carrion invades the mind of his target, forcing them into a contest of wills. (Intelligence contest) If he succeeds, the character becomes his thrall for the duration of the battle.
Lair Actions
Summon Legion
Carrion summons 10d10 Undead Warriors and one Death Knight. He can cast this spell up to 3 times.
The Catacombs of Unrest are an infinite pool of souls for the Dark Lord of Death.
Regional Effects
When in his realm, Carrion deals double damage, has advantage on all attack rolls, is immune to all damage except Light and Chaos, and regenerates 20 hp per turn.
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