Threadspring Festival

Rika
"HEY YOU! WELCOME TO THREADSPRING!!
You survived your room blooming! Or at least you haven’t been eaten yet!
That’s basically the same thing!
The doors are flowering, the walls are humming, and someone’s towel rack just proposed.
GET IN. WE’RE DOING SPRING."

What Even Is Threadspring?

Threadspring isn’t a holiday.
It’s not in any book, scroll, calendar, or sacred tome of reasonable celebration planning.

It’s what happens when:

  • The Inn drifts near a Threadworld holding a traditional spring festival
  • The Garden decides it likes that energy
  • Sylvie whispers “celebration” to a daffodil
  • And nobody stops Rika in time

Now the Inn is covered in garlands.
The air smells like wildflowers and poor decisions.
The sunlight inside is aggressively cheerful.
And everyone is wearing bunny ears.
Yes, even Freya. Especially Freya.

Who’s Involved? (And Who You Should Probably Avoid)

These NPCs are the main event crew.

  • Sylvelle "Sylvie" Starfall – She definitely started this. She’s enjoying it. She will not explain anything.
  • Rika Thunderale (ME) – I made a schedule. Then I lost the schedule. So now we just do stuff when it’s funny.
  • Freya Ironfist – Enforcing order. Wearing the ears. Secretly baking spring bread. SHUT UP DON’T MENTION IT.
  • Carmella "Cami" Ravenshroud – Writing a play. Losing her mind. Has possibly declared war on the Fey.
  • The Crimson Veil – Her fan club. Stagehands. Costume gremlins. Devotees. Chaos in heels.
  • Briarhorn – Shirtless. Singing to the trees. Definitely the reason for the vine problem.
  • The Maze – Created creatures. Called “Hedge Bunnies.” Do not pet them.

Festival Highlights

Each of these misadventures has its own article with full GM tools and chaos prompts. Run them separately or throw them all in at once if you’re feeling spicy.

The Egg Hunt (And Hatch)

Sylvie hid enchanted eggs all over the Inn and Garden.
They hatch. Not into chocolate. Into Things.
One turned into a floating cat. Another rewrote someone’s backstory.

Scenario: The Egg Hunt That Shouldn’t Be

The Stolen Script

Carmella’s tragic, devastating spring play was stolen.
No one will admit to having it.
The Crimson Veil are building the stage anyway.
The Inn is assigning roles. One of them is sacrifice.

Scenario: The Stolen Script – A Threadspring Mystery

The Garden Is Too Into This

The Garden is extremely festive.
The trees flirt. The apples duel. The Maze is producing “Things.”
Briarhorn says it's “expressing seasonal joy.” Freya has armed herself.

Scenario: The Garden Bloom Crisis

Spring Cleaning (In Excess)

The Inn started magically cleaning itself.
Now the rooms are rearranging guests, redecorating their memories, and folding people’s souls into neat little origami.

Scenario: Spring Cleaning Chaos

The Bunny Ears Directive

All staff are wearing bunny ears.
Rika loves them. Carmella has six versions.
Freya is pretending she doesn’t care while secretly adjusting hers in the mirror.

 

“Welcome to Threadspring, darling.
The curtains are missing, the playwright’s in a mood, and I may have misplaced a script or two.
If Carmella asks, I’ve been very supportive. If Freya asks, I’ve been nowhere near the props.
And if the play does go ahead? Do sit near the exits—tragedy pairs best with a swift escape.
Spring, after all, is for blooming dramatics.”

How to Run Threadspring for your Players

What Is Threadspring?

Threadspring is a spontaneously occurring Inn-wide event caused by narrative overflow from a nearby Threadworld's spring celebration. The Garden caught a whiff of it. Sylvie encouraged it. The Inn itself decided to go all in.

Now the Inn is blooming, the bunny ears are out, the eggs are hatching (with intent), and no one knows who stole Carmella’s script.

This event is designed to run as a lighthearted side-session, one-shot, or interlude between major arcs, complete with chaos, roleplay, mystery, and opportunities for reputation-building (or loss) with the Maids.

Plot Hooks & Player Entry

  • Newcomers to the Inn find their room has spontaneously redecorated itself with flowers, lace curtains, and an unreasonable number of pastel eggs. One of them just blinked.
  • Returning characters are dragged in when their breakfast is replaced with flower petals, or when Rika personally bursts through the wall declaring “WE NEED YOU FOR FESTIVAL THINGS!”
  • Sylvie sends mysterious, perfumed invitations to certain guests. Most of them arrive inside other guests’ luggage.
  • The Maze expels a bunny. With teeth. That’s now following the party. It seems to think one of them is its parent.

Major Threads (Scenarios Overview)

These can be run in any order and may overlap or cross paths depending on party chaos levels.

The Egg Hunt That Shouldn’t Be
  • Sylvie has hidden eggs all over the Inn and Garden. They don’t contain treats—they hatch.
  • Some hatch into adorable things. Others hatch into prophecies, plant monsters, or minor narrative incidents.
  • See Sylvie’s Egg Table (included in the side panel) for random results.
  • Hook: The players are recruited to collect them before something worse hatches.
The Garden Bloom Crisis
  • The Garden is overreacting. Blossoms talk. Vines whisper. Apples duel.
  • Briarhorn is delighted. Lars is not.
  • Hook: Something is causing the Garden’s magic to spiral—Sylvie may be involved (she will deny it). Players may have to speak with the Garden itself.
  • Risk: Getting romantically propositioned by a particularly sultry tree.
The Stolen Script
  • Carmella’s devastatingly poetic spring play has vanished. Someone stole it.
  • She is interrogating people for “poetic intent.”
  • The Crimson Veil is already building the stage.
  • Rumour has it Freya, Sylvie, or Marie may have the script—but no one is saying.
  • Hook: Players may choose to help Carmella retrieve the script (gaining her favour and that of the Veil) or sabotage the performance (gaining favour with Freya, and possibly Sylvie if done mischievously).
  • Options include:
  • Play Detective: Talk to suspects, gather clues.
  • Swap the Script: Plant a fake ending.
  • Sabotage the Stage: Bribe the Veil (good luck).
  • Recover the Original: Hidden in someone’s quarters, likely booby-trapped with melodrama.
Spring Cleaning (In Excess)
  • Garlands growing from walls.
  • Excessive sunlight pouring into rooms—even the cellar.
  • Hallways smell of wildflowers. Also something is lurking near Room 7b. No one will talk about it.
  • Hook: Players may investigate the anomaly, talk to the Inn directly (via Seraphis or strange dreams), or try to pacify the hallway by offering it a poem, a drink, or a sock.
  • Risk: Opening the wrong door could deposit the party in the Garden’s deepest hedges... or worse.
Freya

"If that moss-rat bites me again, I’m turning it into stew. With teeth. See how it likes it."

"These ears are stupid. They're itchy. They don't match my gauntlets.

...And if you tell anyone I said they’re kinda cute, I’ll suplex you into the pond."

Encounters & Creatures

Hedge Bunnies

The maze produced these critter's and set them loose in the garden, its up to the players to deal with them, the maids will if they do not.

  • See full Hedge Bunny statblock in the side panel.
Garden Spirits
  • Animated plants, talking flowers, mildly menacing topiaries.
  • All use reskinned nature spirits or dryads—just add weird motivations (e.g., "compelled to host a tea party mid-combat").
The Thing in the Hall
  • Optional. Use a low-level horror creature (shadow, spectre, or animated construct) with a spring aesthetic.
  • It just wants someone to read it Carmella’s script. Loudly. At midnight.

Rewards & Reputation

Reputation Gains

Helping or hindering each Maid or faction earns Reputation, which can unlock special treatment, discounts, story developments, or chaos.

  • Help Carmella: Carmella, Crimson Veil
  • Sabotage the Play: Freya, Sylvie (if clever)
  • Solve the Egg Hunt: Sylvie, Briarhorn
  • Survive the Garden Crisis: Briarhorn
  • Appease the Inn: Lars (he won’t thank you, but the kitchen will)
Unique Items (Examples)
  • Floral Slippers of Sneaking: Give advantage on stealth checks in gardens. Also smell delightful.
  • Threadspring Egg Trinkets: Random minor magical effects (see Egg Table).
  • Poet’s Teacup: Any tea brewed in it inspires a +1 to Charisma for one hour. Also dramatically shatters if used on bad poetry.
The Threadspring Festival

How the Players Get Involved

Whether you're a regular patron, a first-time guest, or a passing warlock who just wanted soup:

  • Your room bloomed. There are flowers in your shoes. They smell smug.
  • Your mirror blinked. Twice.
  • Rika bursts in with a basket yelling “EGG HUNT TIME!!!”
  • Sylvie offers a drink that glows. It winks at you. The drink, not Sylvie.
  • The Inn has decided you're part of this now. No take-backs.

Rika’s Personal Highlights

Because this is my guide and I get a section.

  • Stole a basket from a sentient fern. Challenged it to a race. Won. Now it follows me.
  • Tried to hatch three eggs at once. Created a fashion line. The hats bite.
  • Suplexed a Hedge Bunny. It giggled. I'm worried.
  • Helped Freya put up decorations. She said “thank you” in a tone that implies she’ll kill me later. Worth it.
  • Found the play script. Hid it again. For safety.
  • Carmella has vowed vengeance. This is normal.


Sylvie’s Egg Table

Roll d6 when an egg is opened.

d6It Hatches...
1A miniature version of you, but smugger.
2A sentient flower that recites sonnets backwards.
3A flash of glitter and a letter reading “Soon.”
4A music box that hums until kissed. Then it explodes.
5A cursed crown that only fits on your guilt.
6The missing script page. Written in Fey rhyme. And blood. Probably jam. Hopefully jam.


Hedge Bunny

Small Aberration, Chaotic Neutral
"Aww, it’s cute! ...Wait. Why is it growling?"


Armour Class: 13 (mossy fur)
Hit Points: 18 (4d6 + 4)
Speed: 30 ft., burrow 10 ft.


STRDEXCONINTWISCHA
10 (+0)16 (+3)12 (+1)2 (−4)12 (+1)6 (−2)

Skills: Stealth +5, Perception +3
Senses: Darkvision 60 ft., Passive Perception 13
Languages: Understands Sylvie’s giggles, cannot speak
Challenge: 1/4 (50 XP)


Traits

Too Many Teeth
If the Hedge Bunny rolls a natural 20 on a bite attack, the target must succeed on a DC 12 Wisdom saving throw or be frightened until the end of their next turn. The bunny’s mouth opens way too wide.

Cute Until It Moves
The Hedge Bunny has advantage on Stealth checks made to hide in foliage or near floral decorations. The first time it moves on a creature's turn, the creature must make a DC 10 Insight check or be surprised.

Fluff and Fangs
The Hedge Bunny counts as both a beast and an aberration for the purpose of spells and effects. Druid spells may mostly work on it. Mostly.

Actions

Bite
Melee Weapon Attack: +5 to hit, reach 5 ft., one target.
Hit: 5 (1d6 + 2) piercing damage.

Spring Lunge (Recharge 5–6)
The Hedge Bunny bounds up to 20 feet in a straight line and makes a Bite attack at the end of this movement. If it hits, the target must make a DC 12 Strength saving throw or be knocked prone.

Optional Quirks
  • When reduced to 0 HP, it explodes into a puff of dandelion fluff.
  • If fed a boiled egg, it becomes docile for 1 hour and follows the player around. It still has too many teeth.
  • Some have antlers. Those ones are worse.

Sample Monologue for Carmella

  • "Ah, but of course—it must be you. I can see it in your eyes: the yearning, the untamed longing for tragedy. You have the look of a lost soul with a flair for soliloquy. Tell me—can you weep on command?"
  • "My opus... gone! Stolen from the cradle of my genius, plucked from the silken threads of inspiration like a swan disrobed mid-flight! Who would commit such a crime? Who dares to silence the symphony of spring’s sorrow?!"
  • "Oh, I see you, stoic and smug—both of you. One with fists, the other with riddles. But neither can hide forever behind apathy or lace! This play will rise, and you will not deny me my final act!"
  • "You! Yes, you! You have a face that longs to be broken by meaning. Take this page—no, do not read it yet. Let it breathe in your hands. You are now Hope. Or perhaps Betrayal. We’ll decide at curtain."
  • "It is a tale of yearning. Of spring's cruel beauty and the weight of what we leave behind. There are lovers. There is loss. And there is a rabbit, but he’s symbolic. Probably."
  • "So... that’s how it is. Tragedy by betrayal. Delicious. Truly, I should have cast you as Deceit from the beginning. Don’t worry—this only makes it better."
  • "It returns! My soul reborn upon parchment, my verses vindicated! Quickly—rehearsals begin in five minutes. Crimson Veil, light the lanterns! The curtain waits for no coward!"

Carmella


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