Magma Tosser
Traits
- Magma Aura: The Magma Tosser's internal temperature is blistering hot, it radiates out to 10ft. radius away and any metal object present within this range for at least 2 turns is automatically subjected to the effects of Heat Metal.
- Erupting Insides: when the Magma Tosser is killed its insides explode outward showering a 25 ft. radius of hot magma. Any creature within range must make a DC 14 Dexterity saving throw or take 14 (4d6) fire damage and become covered in the sticky magma. On a successful save, they take half as much damage and are not covered. Creatures covered in magma must take an action to wipe it off or take 10 (1d4) fire damage at the start of their turn until it's removed
Actions
- Magma Toss: Ranged Weapon AttackL Range 200 ft. A hollow rock filled with liquid magma is thrown into a space within range, only to burst showing any creature within 5 ft. of that space, forcing them to make a DC 14 Dexterity saving throw. On a failed save they take 10 (3d6) damage, or half as much on a successful one.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16(+3) | 14(+2) | 18(+4) | 10 | 12(+1) | 14(+2) |
Armor Class: 15
Hit Points: 135
Speed: 30 ft.
Proficiency: +3 Saving Throws: STR +6, CON+7
Skills: Athletics +6, Intimidation +5
Damage Vulnerabilities: Radiant
Damage Resistance: lightning; bludgeoning, piercing, and slashing from nonmagical attacks
Damage Immunities: cold, fire, acid, poison
Condition Immunities: charmed, frightened, poisoned, restrained
Senses: darkvision 60 ft., truesight 10 ft.
Languages: Primordial
Challenge: 4 (1100 XP)
Comments