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Jungle Chase

This event will trigger during the Investigating the Wild Tribes quest when the party is investigating the Shi'to tribe.   After briefly talking to the cloaked tabaxi who is digging the graves, the man will be scared off by the sight of J'zargo. As a response, he will run into the jungle, starting a chase. He will use a sprint action plus feline agility to get a 120 feet headstart on the players. The tabaxi can use the sprint action a total of 6 times.   Players will roll initiative after the tabaxi man sprinted off. Given that the cloaked figure initiated the chase, he will have 1st initiative. Due to the dense fauna in the jungle, the target is out of sight if the lead pursuer is more than 20 + 1d4 feet away from him. If the target is an additional 20 feet away, he makes his stealth check with advantage.   The Wilderness Chase Complications will be used to determine complications during the case. Here, entry 7 is a trap set by an animal or plant (i.e. a web of a spider, a pitfall made by some clever creature, or constricting vines of a plant) instead of the trap of a hunter.   Once the players have lost the tabaxi, a few minutes late a roar can be heard. This originates from a barlgura who has attacked the tabaxi at the edge of a cliff. The players can find their way to the barlgura by succeeding a DC 13 Wisdom (survival) check. If they fail, they won't be able to track the source of the roar and the event ends. Otherwise, the players make it just in time to watch the barlgura throw the lifeless body of the tabaxi down the cliff. The demon will then proceed to attack the party.

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