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Frostmist Jellyfish

Traits

  • Amorphous: The jellyfish can move through a space as narrow as 1 inch wide without squeezing.
  • Freezing Body: Whenever the jellyfish is targeted by a melee attack, the attacker must make a DC 15 Constitution saving throw or take 10 (2d10) cold damage.

Actions

  • Multiattack: The giant jellyfish makes 2 tentacle attacks.
  • Tentacle: Melee Weapon Attack: +6 to hit, reach 10 ft., 1 target. Hit: 13 (3d8) cold and 13 (3d8) poison damage. The target is grappled and must then make a DC 15 constitution save or be paralyzed for 1 minute. It may repeat the saving throw at the start of each of its turns.
  • Icy Haze: The jellyfish produces a dense, icy mist in a 15 ft. radius around itself. This mist travels with the jellyfish. When a creature first enters the mist or starts its turn inside of it must succeed on a DC 15 Consitution saving throw or suffer a 1d4 penalty on all attack rolls as long ast they remain inside the mist. The jellyfish can produce the mist for 1 minute. The mist dissapates 1d4 turns after this.
 
STRDEXCONINTWISCHA
14 (+2) 12 (+1) 17 (+3) 1 (-5) 8 (-1) 4 (-3)
Type: Medium Beast, Neutral
Armor Class: 8
Hit Points: 136 (12d10 + 50)
Speed: 15 ft. hovering
Proficiency: +3   Saving Throws: CON +6
Damage Vulnerabilities: Fire
Damage Resistance: Lightning, Nectotic; Non-magical Piercing, Slashing
Damage Immunities: Cold, Poison, Acid, Non-magical Bludgeoning
Condition Immunities: Blinded, Charmed, Exhaustion, Frightened, Paralyzed, Poisoned, Petrified, Grappled
Senses: Blindsight 30 ft.
Languages: -
Challenge: 5 (1,800 XP)

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