Frostmist Jellyfish
Traits
- Amorphous: The jellyfish can move through a space as narrow as 1 inch wide without squeezing.
- Freezing Body: Whenever the jellyfish is targeted by a melee attack, the attacker must make a DC 15 Constitution saving throw or take 10 (2d10) cold damage.
Actions
- Multiattack: The giant jellyfish makes 2 tentacle attacks.
- Tentacle: Melee Weapon Attack: +6 to hit, reach 10 ft., 1 target. Hit: 13 (3d8) cold and 13 (3d8) poison damage. The target is grappled and must then make a DC 15 constitution save or be paralyzed for 1 minute. It may repeat the saving throw at the start of each of its turns.
- Icy Haze: The jellyfish produces a dense, icy mist in a 15 ft. radius around itself. This mist travels with the jellyfish. When a creature first enters the mist or starts its turn inside of it must succeed on a DC 15 Consitution saving throw or suffer a 1d4 penalty on all attack rolls as long ast they remain inside the mist. The jellyfish can produce the mist for 1 minute. The mist dissapates 1d4 turns after this.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 12 (+1) | 17 (+3) | 1 (-5) | 8 (-1) | 4 (-3) |
Armor Class: 8
Hit Points: 136 (12d10 + 50)
Speed: 15 ft. hovering
Proficiency: +3 Saving Throws: CON +6
Damage Vulnerabilities: Fire
Damage Resistance: Lightning, Nectotic; Non-magical Piercing, Slashing
Damage Immunities: Cold, Poison, Acid, Non-magical Bludgeoning
Condition Immunities: Blinded, Charmed, Exhaustion, Frightened, Paralyzed, Poisoned, Petrified, Grappled
Senses: Blindsight 30 ft.
Languages: -
Challenge: 5 (1,800 XP)
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