Fire Trauma
This flaw causes the player to be able to become frightened when hurt by fire damage. When the player gets hit by an attack that deals fire damage, they must succeed on a Wisdom save or become frightened by the creature that hit them. To snap out of the fright, they may reroll the save during their turn, which decreases by 2 for each action taken by the player. The DC is decided when the flaw is obtained, which is 9 +1d6 (rolled by the player). The fright can only trigger once per number of encounters equal to the player's wisdom modifier and is reset after a long rest. In return, however, the player's paranoia causes them to improve one of their skills. They may pick 4 stats and roll a d4. The outcome of the roll selects one of the picked stats (matching the order of the stats as on the player's character sheet), this stat is increased by 1.
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