Crystal Radiance Elemental
A creature made from crystalized radiant energy. It takes the shape of an angel, yet lacks the understanding of the shape it copies. The construct will view whatever creature that is not blessed by the divine or shares its alignment as its enemy, viciously attacking it until it or its target is vanquished. Due to it being made of radiance crystals, it is incredibly brittle and thus easily destroyed, however, the crystals have a strong attraction to the angelic shape causing the creature to mend itself over time. Only striking it down will end this process of regeneration. Whenever this occurs, the crystals that make up its body turn full transparent as the radiant energy is either exhausted or dissipated into the environment.
Traits
- Extremist (lawful good): The Crystal Radiance Angel will attack any creature that does not share its alignment without mercy. As a result, it cannot be negotiated with or pacified by any spell that requires a Wisdom, Intelligence, or Charisma saving throw of the construct. The construct's alignment is lawful good.
- Delayed Mending: Three turns after the construct first took damage, at the start of the construct's turn it regains up to 20% of its max hp. This effect does not occur when it is under the effect of a spell such as Hold Monster.
- Crystal Body: The construct cannot be paralyzed by any effects that require a Constitution saving throw.
- Radiant Being: The construct cannot be affected by any spells or effects that deal radiant damage. Additionally, any radiant damage inflicted on the construct instead heals it, unless it comes from a spell with a level that is higher than half the construct's CR. When being overhealed in this way, the construct's maximum health may increase up to its original max.
- Shared Battlesence: The construct does not need to communicate with other Crystal Radiance Angels to cooperate in battle.
- Casting Source: The construct does not need any components to cast spells. Whenever it casts a spell, it reduces its max hp by a number of d8 equal to the spell's level.
- Immutable Form: The construct is immune to any spell or effect that would alter its form.
- Magic Resistance: The construct has advantage on saving throws against spells and other magical effects.
- Magic Weapons: The construct's weapon attacks are magical.
- Multiaction: The construct can take two actions on its turn, only one of which can be casting a spell.
Spell Casting
The construct can cast spells using Charisma as its spell modifier (spell save DC 15, +5 to hit with spell attacks). It can cast the following spells at will:- Sacred Flame (3d8)
- Misty Step
- Guiding Bolt
- Blinding Smite
- Magic Misile (Radiant)
Actions
- Multiattack: The Crystal Radiance Angel may make two attacks with either its longsword or longbow.
- Longsword: Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 7 (1d10 + 2) slashing damage plus 1d6 radiant damage.
- Longbow: Ranged Weapon Attack: +6 to hit, range 150/600 ft., one target. Hit: 7 (1d8 + 3) piercing damage plus 1d6 radiant damage.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 16 (+3) | 16 (+3) | 12 (+1) | 10 | 16 (+3) |
Armor Class: 15
Hit Points: 125
Speed: 35 ft.
Proficiency: +3 Saving Throws: CHA +5
Damage Vulnerabilities: Thunder, Bludgeoning
Damage Resistance: Fire, Cold, Lightning, Necrotic
Damage Immunities: Acid, Poison, Psychic, Radiant
Condition Immunities: Charmed, Frightened
Senses: Blindsight 120 ft.
Languages: -
Challenge: 5 (1,800XP)
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